WHM Melee

Well to be fair, thats a endgame "DD" club with a 7 DPS.

Even my 55 blu has 9+ DPS swords.

Even so, I don't think its fair to say clubs suck.
 
the skill they get aka hexa is strong, but it'd be nice to have more clubs available to blue...

have to turn in an arm and leg for a perdu club...

or just stick to swords lol


'course wish blue could use hexastrike too=/
 
Yes, pchan, explain to us why clubs suck.

/popcorn

I wanna hear this one.


Also this is starting to turn into clubs vs swords, that's just as bad as apples to beef jerky. I didn't say "WHM gets clubs, and clubs are so awesome, I'm gonna perma DD cause my DPS be tight." Don't be knockin the Gratia though, that shit is sex and you know it.
 
Unless the sword drops from a dragon, and you can use it to TP, swords suck too...
 
The big reason that most of the clubs(specifically, hammers) suck, is that while their damage is relatively average for a one-hand melee weapon, their delay is borderline two-hand. Beyond that, the skills are generally awful.
 
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WHM melee could be decent, but not worth it in the long run. WHM club skill is B+, which is pretty high for a melee skill; however, that still translates to 3+ skill lower than what most melee should be using with few exceptions. To top it off, the gear we use should be focusing primarily on MND and MP to get the most out of our cures.

Yes, clubs do suck. The clubs mages should be using have MND, INT, MP and/or hMP All of those clubs are very low damage and have terrible DPS. If you do chose to full time a maul type club which have much higher base damages, they still have comparatively low DPS. Even at low levels where meleeing might even be considered, WHM weapon skills are plain terrible and actually remain terrible all the way to Hexa Strike. Having a PL does make it possible, but once again, like Courtney said, feeding it TP can have much larger impacts than just nasty AoE. More specifically, the instance of fighting crabs and the use of Stoneskin can extend fights drastically. That being said, I don't think there is a mob in the game that one can honestly say feeding TP isn't going to impact experience outside of maybe a manaburn.
 
/popcorn

I wanna hear this one.


Also this is starting to turn into clubs vs swords, that's just as bad as apples to beef jerky. I didn't say "WHM gets clubs, and clubs are so awesome, I'm gonna perma DD cause my DPS be tight." Don't be knockin the Gratia though, that shit is sex and you know it.

Yes, pchan, explain to us why clubs suck.

In short, the best club (beside lol relic) is like a crap rdm sword.

Mensur_Epee.jpg


Perdu-wand.png
 
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It's still better than the Epee in a pt setting. Also the Wand's effect is active during weaponskills, the Epee's is not.


EDIT: Only Talwar on Windsday and both Relic Swords have a higher damage rating, from what I see. Making that 'crap' Rdm sword the 3rd best in damage rating.
 
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I guess

I still challenge a rdm to melee /nin with me. Hexa > Any of their WS's
 
I don't even know why this is a topic or how it lead to swords and sll the high lvl clubs. It's more than obvious that WHM DD is not going to parse close to other DD's. Same with RDM for that matter, although they both have the tools available to them to melee and have a very high survivability rate solo and great potential in duo. I definately wouldn't want my WHM to be meleeing in a merit party with a hexa strike or not (unless this was just to do a hexa burn or something unorthadox/with friends or whatever). But meh, in the dunes the goal is to GTFO for the most part.. and if that means a whm swinging a club... who cares.

TP moves on a mob are random, and you could get the def buffs back to back without the WHM even touching the mob.. in the end, if you don't have the fire power to blow those crabs out of the ocean you need a different mob anyway. I hate a ten minute crab fight just as much as the next guy, but that happens anyway depending on party set up. A real debate should be.. do you guys think a bard should melee in the dunes? And as far as something you mentioned Lavi, I think one TP move you weren't considering was bomb toss. Without a PL this can lead to a lot of down time, but if you have a PL gobs blowing up is sweet as sin. Guess this is a matter of preference really.
 
Also, I believe that WHMs get STR on their gear because of the Primary Modifiers on club weapon skills. Almost every club weapon skill is a 30-35% STR modifier with the occasinal MND secondary.

Most of the time, gear has a bunch of random stats on it anyway, INT on THF AF hat, Racc on wise gear... It doesn't mean THFs should nuke, or RDMs should bring arrows.
 
Most of the time, gear has a bunch of random stats on it anyway, INT on THF AF hat, Racc on wise gear... It doesn't mean THFs should nuke, or RDMs should bring arrows.

I was under the impression (or at least that it was an unconfirmed rumor) that Treasure Hunter, Gilfinder, and at the very least Steal were slightly INT-based?
 
Most of the time, gear has a bunch of random stats on it anyway, INT on THF AF hat, Racc on wise gear... It doesn't mean THFs should nuke, or RDMs should bring arrows.

No no, Drew was very much correct. I will give you the fact that r.acc might be a bit random, but RDM do have access to archery skill. However, in regards to all AF, the +Stats are never random, they are all modifiers for WS. THF AF hat has INT because the MP drain dagger weaponskills are heavily modified by INT and the same goes for Healer's Mitts(+1) and Hexa Strike.

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I was under the impression (or at least that it was an unconfirmed rumor) that Treasure Hunter, Gilfinder, and at the very least Steal were slightly INT-based?

No, same baseless rumor that went with CHR effecting enmity/provoke. INT does not effect steal, treasure hunter, or gilfinder, only +Steal, +TH and +Gilfinder effect those job traits.
 
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THF AF hat has INT because the MP drain dagger weaponskills are heavily modified by INT and the same goes for Healer's Mitts(+1) and Hexa Strike.

... i keep forgetting about Energy Steal etc.
 
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