WHM Melee

I was under the impression hexa was based from mnd? or am I confusing it with a different WS?
 
I heard higher INT improves your chance of picking and succeeding loot from treasure chests.
 
hexa strike uses a Mind and Strength modifier. AF+1 Hands = perfect for hexa strike. -.-;; never got them before I quit, I wanted to see how godly I would be with them XD

<3 Lavi got r8 ^ for making my feel old -.-;;
 
I heard higher INT improves your chance of picking and succeeding loot from treasure chests.


it does - i can attest to this after a few failed picks and then stacking on a few pieces of INT+ gear.
 
it does - i can attest to this after a few failed picks and then stacking on a few pieces of INT+ gear.

That's a coincidence, not a proof that it does...there's a lot of things that happen coincidentally in this game.

I've seen no conclusive evidence on this either way.


On topic, WHMs shouldn't melee any lvl in a 6-party setup. The tp given to the mob is a big reason. If you're not doing substantial damage to the mob, you should not be touching it.

Anyone saying that a club is a decent weapon with a decent skillcap really needs to take a step back. WHM's can use healing magic and Shields, why aren't they tanks throughout leveling? Just because an ability is there to do something poorly doesn't mean it's the right thing to do.
 
granted, but bluefrost was going on "i heard this" - and it's something that i myself can attest to.

i wasn't placing it forth as a proof.

scenario: i go out chest hunting as an ungeared thief, attempt to pick some chests, and fail consistently. i go out with some Eremite's Rings and an Erudite's Headband on though, and suddenly start succeeding. sure, it might be a coincidence, but when it begins to happen more often than not, that tells me that something's happening.

either way, my detractment from the original topic is over - at low-low levels i don't see anything wrong with a white mage, a red mage, a scholar, or black mages wailing on the mobs, especially when a powerleveler is on hand.

as for crabs using stoneskin and using it faster and more often, that's going to be an annoyance no matter how you slice it. if anything, I'd say that during those stoneskins I'd rather have as many people in the party wailing on the mob in an effort to break that stoneskin faster.
 
That's a coincidence, not a proof that it does...there's a lot of things that happen coincidentally in this game.

I'm calling BS. Ever since I traded my lucky egg 3 years ago or so to get an Opo-opo crown, by drops have sucked and I've barely gone 1/1 on anything that isn't a 100% drop.

Jamal said:
Anyone saying that a club is a decent weapon with a decent skillcap really needs to take a step back. WHM's can use healing magic and Shields, why aren't they tanks throughout leveling? Just because an ability is there to do something poorly doesn't mean it's the right thing to do.

And this, for emphasis. I'm all for playing how you want in situations where it doesn't matter. I just wish a lot of people would realize where it does matter.
 
Personally as a whm, if there is a powerlevel, I'd probably let them get another DD and find another party for myself. I accept powerlevels on other jobs sometimes but if I'm going to whm I better be healing someone. If a party has a healer they shouldn't get a powerlevel because it makes them lazy like the original post stated. The rare times that I have powerleveled someone, I usually try not to get hate off of the tank (if they have one) so he/she can skill up Evasion if needed.

As for melee whm in general, I only do it during farming and sometimes during campaign and skill up parties. Most of the time in skill up parties I end up hasting everyone and running out of MP because I don't have Spirit Taker yet and I want to cap out my Healing Magic, Enfeebling Magic, and Divine Magic skills (Enhancing Magic is already capped). I do want to my club and staff capped out though. During Campaign I'll melee but if too many people are getting hurt I will step back and just cure and buff people.
 
If you have the time to melee, you're doing it wrong... and you're probably a redundant constituent within your party.
 
I only said "I heard this" because I've never picked a chest or coffer :P.

I'm not going to sacrifice my Serket Ring and Tamas Ring for accuracy rings, as well as a bunch of other stuff that boost my MP to 1000+. If I wanted to melee, I would have taken up one past 45.
 
Anyone saying that a club is a decent weapon with a decent skillcap really needs to take a step back. WHM's can use healing magic and Shields, why aren't they tanks throughout leveling? Just because an ability is there to do something poorly doesn't mean it's the right thing to do.

I've tanked Ose as Whm/Nin multiple times and he silences too :fapfap:

Like anything in this game, it's all case scenario. If you're just screwing around with friends and XP/hr is no big deal, go melee. Who gives a shit, have fun. If it's a group of people who are serious about this shit, then you need to know your role. If you don't, then you probably should stray away from a group like that.

Future reference and jokes: I have, on more than one occasion, melee'd as Whm/blm in a party against colibri, mamool, and imps. Obviously, I've whm/nin'd outside of that but for thread purposes, I've melee'd in parties and thought nothing of it.
 
If you want to see a good whm melee setup check out October
 
I sometimes melee in Salvage on the earlier floor if I actually DO get a weapon before first floor.

Outside of that, don't melee unless you solo.
 
To hell with all of you, I'm a great WHM/NIN in Beseiged! :dur:
 
To hell with all of you, I'm a great WHM/NIN in Beseiged! :dur:

Besieged doesn't bug me much. I just hate when I'm getting owned by mnks in Campaign and there's 3-4 RDMs, a couple WHMs and a couple PLDs there not doing a single thing but auto-attacking.
 
shoulda subbed dnc!
 
Besieged doesn't bug me much. I just hate when I'm getting owned by mnks in Campaign and there's 3-4 RDMs, a couple WHMs and a couple PLDs there not doing a single thing but auto-attacking.

I hate that, too. If a WHM in Campaign has their club out their having too much fun pretending to be a WAR :fapfap: than realizing that they can toss out a cure or a raise. But, this isn't a complaint thread.
 
Besieged doesn't bug me much. I just hate when I'm getting owned by mnks in Campaign and there's 3-4 RDMs, a couple WHMs and a couple PLDs there not doing a single thing but auto-attacking.

I hate that, too. If a WHM in Campaign has their club out their having too much fun pretending to be a WAR :fapfap: than realizing that they can toss out a cure or a raise. But, this isn't a complaint thread.
Well, the problem with this is the way they designed Campaign. It is much easier to get exp through attacking then it is through healing. People's attitude when they go to Campaign is to get as much exp as possible, not stand there keeping people alive so that you actually win Campaign.

Look at exp parties. You don't do something you know will negatively affect your exp gain.

Its more a flaw in design then anything. If SE increased the exp cap/exp gain for healing in Campaign for mages, and decreased the exp cap/exp gain for meleeing for WHM's, you'd see more people actually doing their job. That's why they added those healer NPC's. To keep people alive, and to raise dead people, as SE intentionally designed Raise to give a minimum amount of exp so that mages could focus on doing other things.
 
Well, the problem with this is the way they designed Campaign. It is much easier to get exp through attacking then it is through healing. People's attitude when they go to Campaign is to get as much exp as possible, not stand there keeping people alive so that you actually win Campaign.

Look at exp parties. You don't do something you know will negatively affect your exp gain.

Its more a flaw in design then anything. If SE increased the exp cap/exp gain for healing in Campaign for mages, and decreased the exp cap/exp gain for meleeing for WHM's, you'd see more people actually doing their job. That's why they added those healer NPC's. To keep people alive, and to raise dead people, as SE intentionally designed Raise to give a minimum amount of exp so that mages could focus on doing other things.

They can do whatever they want now that I'm gone, but you get XP for doing anything in Campaign is my understanding. I did well with xp before because I would Whm/Nin, melee and cure and raise and (if out of MP) stop meleeing to recover MP. A lot of times though me and a rdm would partner up and it was beneficial for both of us XP wise. We both had MP, damage, someone to watch eachothers back.
 
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