- Joined
- Sep 21, 2007
- Messages
- 471
- Main Job

- Secondary Job

- Third Job

Before I start, let me say this is not another "Melee mage can out DD youz lol" thread. This is simply a situational discussion on the mechanics of the game to clarify and elaborate on a certain topic. With that being said:
Situation A)
None AoE/Non-damage insignificant stat- AoE mobs:
There's not too many of them, but there are some that won't affect you enough to make a difference. I've heard someone mention the fact of giving the mob TP if you're attacking it and casting at the same time. This I can understand as BLM already feeds 10TP per DD spell and then every hit will give the mob an additional TP supplement. This is why I won't do it on BLM, but on WHM, if you're competent enough to walk and chew bubblegum at the same time, I see no reason why you should sit in the back and be lazy.
Situation B)
The dreaded PL:
I really wish it was against game rules to PL any person at any time outside of a duo. It makes most people lazy because they think, "Oh this is a how a PT works, spamspamspam." No thank you. BUT if you realize that the PL is only there as a means of support then you should still be able to function normally according to your job.
This is the main point of this thread. A WHM cannot skillup healing with a PL, and if there's a RDM in the pt, you can forget about enfeebling. What's left, Divine Magic nukes? I don't understand why everyone would get butthurt if you were meleeing and regening up front and going back to the back should the PL need MP, go afk, etc.
It really is beyond me how people would not explore at least a tad bit outside the box on mechanics if they're there to be toyed with. The whole "You have healing spells, you heal. You have damage spells, you nuke. You have abilities, you melee" is ridiculous. I'm interested to see where this goes, and if anyone has valid arguments on the TP feeding issue at lower levels, I'm definitely all ears.
Situation A)
None AoE/Non-damage insignificant stat- AoE mobs:
There's not too many of them, but there are some that won't affect you enough to make a difference. I've heard someone mention the fact of giving the mob TP if you're attacking it and casting at the same time. This I can understand as BLM already feeds 10TP per DD spell and then every hit will give the mob an additional TP supplement. This is why I won't do it on BLM, but on WHM, if you're competent enough to walk and chew bubblegum at the same time, I see no reason why you should sit in the back and be lazy.
Situation B)
The dreaded PL:
I really wish it was against game rules to PL any person at any time outside of a duo. It makes most people lazy because they think, "Oh this is a how a PT works, spamspamspam." No thank you. BUT if you realize that the PL is only there as a means of support then you should still be able to function normally according to your job.
This is the main point of this thread. A WHM cannot skillup healing with a PL, and if there's a RDM in the pt, you can forget about enfeebling. What's left, Divine Magic nukes? I don't understand why everyone would get butthurt if you were meleeing and regening up front and going back to the back should the PL need MP, go afk, etc.
It really is beyond me how people would not explore at least a tad bit outside the box on mechanics if they're there to be toyed with. The whole "You have healing spells, you heal. You have damage spells, you nuke. You have abilities, you melee" is ridiculous. I'm interested to see where this goes, and if anyone has valid arguments on the TP feeding issue at lower levels, I'm definitely all ears.