Firestreak said:
Well my only point is that only 2 jobs are capable of regenerating MPs. in order to chain effectively with minimal downtime, you'll need either or, a RDM or a BRD. You'll need a main healer. So now look at it from the point of a party leader. You want the most exp/ hour humanly possible. You've already got your precious WHM, and you've got a RDM. You need 2 skillchainers or none. So throw in 2 DDs. Now you've got a tank and an open slot.
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Here is where a big problem lies, that people think they must have a RDM or a BRD for our MP refresh. Most MP classes waste tons of MP in a fight. Curing when they shouldn’t be curing, nuking when they shouldn’t be nuking, not using Aspir. It is this level of waste that causes the demand on RDM and BRD refresh.
PLD you have so little MP you can regain most of it while resting during the pull, Forgot your TP, you are a Tank not a Damage Dealer.
DRK, use your Aspir and keep your casting to a minimal. Your MP is there for your Absorb Spells. You are a Melee Damage Dealer, not a Mage. Look at your TP. If you have little to none on your TP scale then go ahead and rest. This should happen quite often, as the party should be Skill Chaining as much as possible.
BLM, this is a huge pet peeve of mine. Black mages end a fight they do not start them. Keep resting until the monster is either half dead, or you are needed for a Magic Burst. STOP CHAIN NUKING FROM THE START OF THE FIGHT. I don’t care if you are not pulling hate. Yes the monster dies faster, but you killed the EXP Chain! This also gives the melee class time to build up more hate than you, so you can unleash on it.
WHM, your job is to keep people alive, this does not mean in the green. Your tank is the most important person. If your Damage Dealers are down a little bit do not worry about them. This also includes after the end of a fight, if they just need a little top off, that is fine, but everyone dose not need Full HP for the next monster. Do not heal the RDM or BLM unless they are really hurting. We have Drain for a reason. This requires a lot of thought and a lot of VERY FAST decision making and of all the mages jobs you should be using the least amount of MP per fight. REGEN, REGEN, REGEN, I can’t say it enough. Also do not heal your self, let the backup Healer do that. Start resting towards the end of the fight, by this point the Backup Healer is free to handle healing.
RDM, you have the hardest time with MP, simple because you are casting from the start of the fight with your enfeebles, and then backup healing the end of the fight. This is why we get convert, but that does not mean you get to go cast happy. You should be able to get Chain 3 before you convert. Know which enfeebles you need to cast, and don’t waste MP on anything else. This is why your MND and INT stats are more important that your MP stat. You want to minimize having to recast any enfeebling spell. Thou impossible, the goal is to land everything on the first go around, if it doesn’t land on the second cast, do not cast it again! This requires you to be paying attention to a lot of information going on in the battle. We have a very busy and hard job, and I hate to say it, the majority of the players out there are not up to the task. You need to know everything going on in the battle, from how often your DD are missing there Hits, to everyone’s HP and MP levels and what the Monster is doing.
SMN, know when to use your Blood packs and when not too and rest as much as possible. You all will be using up the most MP in a fight, but thankful you shouldn’t be needed at the start of a fight, unless you are in a party with Fire who is making you Main Heal.
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