Wings of the Goddess job classes

SE's gonna make a new mage job, a new DD/maybetankthatnoonewilluseasatank job, and a unique job that'll fail horribly.
At least, there weren't any mages in RoZ. Maybe this time it'll be all mages, but I'm leaning more to what I said above.
Summoner were added in RoZ. And LMAO at scholar comment xD

Additionally, do you know WHY you say "The pen is mightier then the sword"? Its quite logical actually.

While yes, the sword is used to strike people down, the pen have taken more lives then the sword have. The pen signs declarations of war, and thus the pen causes more deaths then an individual sword.
 
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Europe has Red Mage too :o

If you want something US's turn, you'll get a fat chocobo knight.

Wow, all joking aside, what if Chocobo Knight (CHK) could be a new job? Kind of a warrior type, having A+ in Polearms, and requiring a "Battle Chocobo" for battle?
 
Wow, all joking aside, what if Chocobo Knight (CHK) could be a new job? Kind of a warrior type, having A+ in Polearms, and requiring a "Battle Chocobo" for battle?
Well, it would be a new pet job. It'd be almost identical to DRG. I'd actually say Chocobo Knight is its ancestor.

And it does make slight sense. Destriers were raised as battle chocobos in Sandy, so it could be one of the jobs.
 
Chocobo Knight wouldn't work, imo. It'd conflict with the current design of chocobos.

Mainly the "Enemies can't engage you while on one," design.

And if you aren't mounted on one, why make another Warrior, but with A+ in Polearm instead of Great Axe?
 
I ment a pet job, as in you don't actually ride them. Repalce your Wyvern with a Chocobo and it'd be awesome, lol. I'd love to see a chocobo ala-FF7 attack with you in battle.

Kweh Kick, Pecking Beak etc. would be awesome WS's to see xD

I just realized that you don't actually have to RIDE the chocobo as Chocobo Knight. You could merely have a chocobo fight by your side.
 
That'd look weird though since chocobos don't have any battle animations, heh.

Either way, like I said, it'd be pretty much be just like DRG... unless they got better abilities. Which I doubt. Imagine a mix between DRG, chocobo breeding and PUP, and what do you get?

Instant fail? I'd still lvl it though purely for the cuteness factor. Imagine if they evolved chocobo breeding a bit, and in the past main cities make you able to breed your own battle chocobo. And one "day" wiht the current breeding system. So you would get your chocobo chick at around lvl 3, and from there on it would evolve, and you have to teach it your own abilities. Kind of like how BLU need to learn magic. Buy it equipment, etc.

Sounds fun xD
 
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A better idea would be to fix the current pet jobs problems before adding new ones. Last thing we need is another gimp addition because of the age old flawed system.
 
That won't happen though :p And people lvl pet jobs because they find it fun, which is what the game is about
 
I agree. But just because you're having fun with it doesn't mean it isn't horribly broken. You shouldn't be content with it. It's not like getting them fixed would make it any less fun for those who enjoy them.
 
Naw. If anything it would make them more fun. SE just refuses to do it for whatever reason, lol.

They did say they have something in store for BST and PUP, though. Hell, the new PUP merits rock.
 
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Merits might be nice in how they function, but it doesn't fix the crippling "less damage for more TP deliverance" issues.
 
summoner was around the very beginning no?

it just got more and more avatars added starting with the first expansion and onward like ramuch etc.
 
Merits might be nice in how they function, but it doesn't fix the crippling "less damage for more TP deliverance" issues.
That's not an issue in most cases, though. No, it can not keep up to warriors, monks and ninjas. But those are a unique situation. you can't say they're horribly broken just because they're not as WAR, MNK and NIN :p

A good fix would be to make all pets give 0 TP.
summoner was around the very beginning no?

it just got more and more avatars added starting with the first expansion and onward like ramuch etc.
And no, summoners were released just before RoZ expansion as an example of what's coming up. So technically it was part of the expansion, but released like a month before it.

Anyway, I like my Chocobo Knight idea, so I decided to send it in to PlayOnline in an attempt to get it in to the game.

Hello!

I realize you may get a lot of these suggestions. For what its worth, I decided to attempt to join the myriad of sometimes crazy, or perhaps even insane ideas that litter your in box. I am sure you are well aware that your player base have most likely played previous Final Fantasy games, and were up above their shoulders in joy after the Blue Mage announcement in the previous expansion.


I were one of them.

While you are most likely done with creating the jobs for the new expansion pack, I decided to at least send my suggestion in the off-chance that you are not. Even if you decide to not follow up on it, I at least tried. And you might still consider it for a later expansion.

One job I consider lacking from this game, are one of my favorite jobs from some of the previous games - Final Fantasy VII comes to mind - The Mimic.

As you may or may not know, the job is based around copying others. Merely copying other jobs would, to say the least, be somewhat useless, as you might as well play that job. However, I believe it could be implemented by having them focus on melee capabilities, and merely make copying other jobs come secondary. Giving them a 269 skill weapon, melee stats, and a small MP pool, similar to Dark Knight and Paladin would suffice. Somewhere during their career, you could give them two abilities. The first one, with a two minute recast time, allows them to cast any magic currently available to players in the party. He can not cast spells which are currently counting down. The second ability, attained at a higher level, with a ten minute cool down, allows the Mimic to use any job ability currently available to the party, under the same restrictions as magic, meaning that he could not use, for example, Berserk unless someone in the party can use it at that time as well.

Having a job work similar to this would, I believe, add a new level of game play and communication, as the players would need to keep in contact with each other to make sure one does not waste the ability.

The second job I had in mind that I am sure a large majority of the player base would be overjoyed about, is the Chocobo Knight. You would not be allowed to ride the chocobo, but rather, the chocobo would be a pet of yours. A companion. I am sure that the city in the past in your new expansion Wings of the Goddess have a Chocobo Stable. At this place, you could raise your chocobo, which would then be your pet. Your chocobo levels up separate of you, the master, but can not be above the level of the Chocobo Knight. It would be similar to Blue Mage, in that you need to spend time outside of leveling in order to make your chocobo better. As it grows in levels, it will evolve from a chick, in to a full-fledged chocobo, that you can then bring in to battle. As it grows stronger, you need to teach it new abilities to use in battle. Additionally, you could equip it with various enhancements in order to improve it in various areas. For example, equipping its beak with various items would affect its melee damage. You could also evolve it further, in that feeding it various items during battle could give different effects. As an example, one item could give it a temporary Regen effect, while another item gives it a temporary weak Haste effect to increase its attack speed slightly.

Sincerely;
Uzor, Quetzalcoatl

The last part should be implemented to all pet jobs. Give them foods that give the pet various boosts. Such as Attack Boos, Haste, Accuracy etc.

Sadly, I forgot to add that in my mail. But hopefully SE might consider it and add it to the other pet jobs anyway.

Yes, I know that food gives them health back, but to my knowledge they do not give any other boosts.
 
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That's not an issue in most cases, though. No, it can not keep up to warriors, monks and ninjas. But those are a unique situation. you can't say they're horribly broken just because they're not as WAR, MNK and NIN :p
You're right. I'm not saying make them comparable to the 50 damage, 150 delay hits Monks perform.

For their damage, however, pet jobs just simply give targets too much TP.

And the more moves that are added to monsters to punish Utsusemi curtaining, the worst it becomes.

A good fix would be to make all pets give 0 TP.
That'd be a start, but still falls a bit short.
 
That's not an issue in most cases, though. No, it can not keep up to warriors, monks and ninjas. But those are a unique situation. you can't say they're horribly broken just because they're not as WAR, MNK and NIN :p
You're right. I'm not saying make them comparable to the 50 damage, 150 delay hits Monks perform.

For their damage, however, pet jobs just simply give targets too much TP.

And the more moves that are added to monsters to punish Utsusemi curtaining, the worst it becomes.

That'd be a start, but still falls a bit short.

Correction, any 2-handed melee without sublte blow simply gives too much TP :p Dark Knight gives a lot of TP. DRG gives a lot of TP, even without their pets out.

Another easy way to fix most melee jobs, DRG included, is changing the way 2-handed weapons work completely. Would also make Great Axe Warriors better.
 
Chocobo Knight is dumb.

Chocobo Knight: OK, I'M IN A CAVE NOW. I HAVE DISMOUNTED. NOW I AM JUST KNIGHT. . .
 
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