Ok an (updated) list of gripes and likes.
Gripes:
Why the fuck does a lv 5 gear recipe require lv 15-20+ synth mats from OTHER crafts? I'm talking like 3-4 different tradeskills just to make a lv 5 piece of gear, and not only that, they ALL are considerably higher level requirements to make those mats. Just for a lv 5 piece of gear. People can't find good gear, because its a literal PAIN to make a simple thing like a shield that has no stats or quality to it. Where is the sense in that exactly?
Targetting. Quite sure everyone hates the targetting. You can cycle through mobs that aren't even on your fucking radar before you land on the target killing your healer RIGHT IN FRONT OF YOU. The only way to reliably target things is to point n click them. Even then, if you're locked onto another target, you just flop about aimlessly while you try to target the mob. By that time your healer is dead anyway, before you can A) cancel your current target, B) click on the tiny wharf rat that's about 3 pixels large that's murdering you, C) wait 10 seconds for taunt to go off, because the UI is incredibliy unresponsive and sluggish.
Losing guildleves on dc/crash. I've had at least 50% of my leves bug out, the server dc on me while doing them, or my client crash while doing them. When you log in, you can resume your leve, but only if someone in your group still is doing it, and even then, if you resume it, it TREATS you as though you "shared" the leve. So you get 1000 gil for a leve that was supposed to give you 8k. Over time, that adds up. I've lost a good 100k in gil from crashes/dcs/bug-outs in leves already. That's pretty fucking huge.
Crafting mats. Why in fucks sake do you need to craft some of these mats which are like rank 15. Copper shits even. I need them for a skillup recipe, BUT THEY'RE 10 levels higher than what I need to make. Really?
Limited keybinds. In order to change your keyboard hotkeys, you have to go through all the other hotkeys you don't want to use immediately, and bind them to something in the alphabet ONLY. You can't bind anything to 0-9, or <;?!>?.,/(space) or pretty much anything. Okay, so whats the big deal with that? YOU CANT OVERWRITE A KEY IF ITS IN USE BY ANOTHER BIND. Oh okay, so whats the big deal with THAT? THE PROBLEM IS EVERY FUCKING KEY IS ALREADY BOUND BY DEFAULT SO YOU HAVE 2 KEYS EVER AVAILABLE AT ANY TIME AND THERES NO WAY TO STRAIGHT UP DELETE A KEY ASSIGNMENT. So, to bind something to left strafe, I have to first find whatever the fuck is bound to "S", then change that. But in order to change that, I have to find something that isn't bound. So I go through every key possible until i find one. Then I change it, then I can change my strafe left button. Now I need strafe right (F), oh hey I just fucking bound F to what was previously S, so now I have to find a new free key to put in there in order to change it. Six hours later I finally have semi-functional customized keyboard controls. Is this fucking 1990? Oh and you can't bind anything to the arrow keys. Which is ridiculous, seeing as they controlled the camera in 11...why would they be forced to do something different now? You literally can't bind shit in ff14.
Travel. I really do not miss spending 5 hours walking places. Now, they do have the anima/teleport system, which is great. If you never use it. A typical teleport runs you 4-6 anima depending on distance, sometimes even 8 for really long hops. They start you out with 99, which sounds like plenty. About 4-5 days in I'm completely out of anima though. And you only regen 4 anima per day I believe. Not a huge deal, but once you run out, you'll find yourself having to beg your friends to mooch their teles around, and they'll probably be out soon too. What's that mean? Back to waiting 5 hrs for a ferry to get to another nation, then another hour to walk to the quest camp, realize you forgot to pick up leves, walk back. Get your leve. Walk BACK to camp. Oh forgot to repair your gear. Walkkkkkkkkkkkkk - yea no fuck it /logout. I literally wasted at least 5 hours just in travel time alone, and that's about 50% of my in-game time (without using anima). The anima thing is really convenient though when you have some to spare.
The market SUCKS. Market wards are terrible. Like welcome to fucking 1990 (again). You can hire retainers to bazaar your items so you dont have to stay online all day to sell things. That's a great feature actually. Because your retainer also acts like your mog house. Again, great idea. Until you realize your bazaar is now limited to EIGHT ITEMS. Now. The Market Wards are separated into like 10-12 instances. For one, this means no one will even think to check anything but the first one on the list. Why? Because we're lazy stupid fucks. I've sat in ward 2, 3, 4, for a while just doing generic retainer transactions. the ONLY people who came through, dropped a retainer, they don't check anything but the "First Synthgoht Ward" basically. Great, so you put your retainer in the first synthgoat ward or whatever. But then you realize something. There's a zillion other bazaars there too! And not only that, there's so many fucking bazaars, only like 5-6 are loading on screen at a time, and only if you're riding right up their assholes. So that even furthur diminishes your chances of selling something, assuming people have the patience to browse through and find your bazaar in the sea of lag. Again, you could go to an empty ward, but no one really ever checks them. Retainers are AT BEST storage. That's it, make sure you name your retainer something obvious if you want to sell anything of importance. I can see "Weapons" and "Accessories" are always sold out of items. Or make sure you snag a stand. The whole "6" stands that are available that is, first come first serve till the servers crash, then you need to camp the login screen still to even have a chance at getting one.
General stuff, responsiveness. Everything, and this may just be because all the early zones are crowded as fuck. But EVERYTHING takes at least 3-4 seconds to respond. Check a bazaar? Get ready to wait a minimum of 8-10 seconds. Switch jobs? Takes about 15 seconds for your bars to update each action. And that's with a MACRO.
Battle Regimens. The most fucked up ass-backwards implementation of skillchains yet. They don't seem to have any benefit over NOT using them, seeing as it takes 5-6 seconds to queue the laggy pieces of shit up, and while you're queuing up battle regimens, you can't do ANYTHING. You literally cannot use any abilities while setting up for a BR. They're basically a big waste of time, and you're gimping yourself heavily just trying to set them up. So far they don't appear to do anything special that you couldn't just do spamming TP moves.
Chat. You can only type like 10 words before you get cut off. Also, just about EVERYTHING YOU DO IN THE GAME interrupts your chat. So if you're in the middle of crafting, can't chat. You lose whatever you're typing halfway through. In combat? Lose your chat. I highly suggest not using chat for important messages in the heat of battle.
/Commands. FF14 is missing about 75% of the useful /commands that FF11 had. Yeah I understand the game just came out. But for crying out loud, there's no Inventory shortcuts, no fast way to check your linkshells out, everything is so goddamned tedious to navigate, menus, macros, and half of the good config commands just aren't in 14 yet.
Windowed mode. Crashes 50% of the time, and fullscreen crashes if you alt tab. For a company with as much money and experienced programmers who can implement some pretty impressive things in their other games, why can't they get the game to minimize or alt-tab like JUST ABOUT EVERY GAME THATS EVER BEEN MADE IN THE LAST 10 YEARS.
Okay, so enough griping. here's the cool stuff
Again, teleporting. If you have the anima, is awesome. you can go pretty much anywhere once you've been there once.
Gathering and Crafting. They are a lot more fun than in 11, or just about any MMO i've played. At least. They're more engaging that is to say. You don't just find a recipe and click OK to make them synth. You actually interact and have some influence on the outcome of your gather/synth in some way or shape.
Guildleves. Other than being a royal pain if you dc/crash, they're entertaining, and great for casual players to make some quick gil and exp. On the downside, they are on a 36 hour cooldown, so dont expect to spam them. They do make skilling up a craft much easier though. I don't feel they're always better for exp than just straight up grinding sometimes, but again, for a casual player you can just pick them up and get something accomplished in an hour or two.
Graphics. Incredible.
----
I'm heavily debating sticking out past the first month TBQH. I'm sure they can go some great direction with this game if they fix some very basic issues, but as it stands, the game is more frustrating than 11, and its hardly because the game is what i'd call "hard". Its more the fault of silly implementations of really trivial things, that should be pretty trivial, like basic low level crafts. If low level crafts require mastery level to synth, I'm very scared to know what high level synths require.