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I'm sure there's a thread in here wiht the same title and theme, but I either risk necro'ing or duping(lol).
Either way it's time for a new thread.
Here's the twist.. Pick your absolute top five favorate games, list an explaination as to why you thought they're so good, THEN pick one, and explain how you're either remake it, or add a sequel. Anyone can do a top ten, can you narrow your choices down to only 5?
To start:
5: Quake III Arena, before there was FFXI, there was Rocket Arena. RA3, was not only a Quake mod, it was a culture. And it was a game that rested entirely on cheating by not cheating. Manipulating the physics engine to do shit it wasn't supposed to was an artform. Quake brough "Professional Gaming" into the mainstream. It wasnt about how many kills you got, it was about HOW you played. Lob a grenade to where you want to set up an escape, avoid a rail, fire a rail switch to a rocket launcher, jump, shoot the ground where you placed the grenade, and get shot into next teusday, switch to plasma gun and climb up the wall you landed near to lock yourself in a hard to get to corner... Only to find someone elses' Genade waiting for you there... Duels, and most of all, honor... You pull out your Gauntlet, it was go time, and no one fucked with you if you were going mano-a-mano. Rules were simple, No Aim bots, no wall hacks, no chat fragging. EVERYTHING else goes. And deaths were celebrated with the same excitement as a good kill. Food was tossed at Lans, people were loud, pot was smoked, beer and jolt were drunk, the highest scoring people wer duct taped to server racks along wiht the newbs, and everyone had fun. Not like those creepy methed out counterstrike freaks mumbling quietly into thier headsets only to erupt into fits of forehead vein bursting rage that resulted in the death of a mouse ; ;
4: Castlevania Symphony of the Night: Late to the game, and while everyone was struggling with designing 3D games, out of fucking nowhere comes SotN. Unquestionably the best side scroller game of any genre. It must have over a thousand items you could find. The only ding I give this game, and its a massive one, is the level at which you can cheapen the game, once you got one crissagrim, you very quickly got a second, and once that happens, the game's over lol. all other weapns aren't worth hunting for, and all armor becomes moot for nothing lives longer than 11 seconds tops, that's including the final boss. THe only reason I dn't rate this game higher however, is that it's too easy to memorize for some reason. I can pick it up and go through it in a day with little to no mystery as to where to go and what secrets there are.
3: Metroid Prime: I'd have picked Super Metroid, But I really feel for THAT kind of fix, I go to Castlvania. Metroid prime is amazing. This is the first game that brought FPS to the game console and did it right. The puzzles were exceptional, and never tedious or repetative. The only ding I give this game was the hints. If they left out the buzzing items made when you were close, this game would have been that much harder and that much more challenging. I do understand why they did it, but I also find it insulting. If I was 8 years old and had to cluelessly bumble through metroid one, kids these days could enjoy a real challenge... The boss fights could take a bit more polishing too just to make em a bit less "find the pattern" and a little more combat. (TO note they made bosses a lot more interesting tin Prime 2)
2: Guardian Legend: Obscure? Sure... THis game was on the Demo Kiosk at the video game store. Everyone thought it was just a virtical scroller shooter. And it was!, however 2/3 of the game was spent doing RPG type stuff. this game was amazing, it mixed an awesome shooter with and amzing arsonal, and a pretty decent RPG. Boss fights were no joke, either on the 'world map' or in the flight zones.
1: Final Fantasy VI: Best of them all, I STILL play this game to this very day. The freedom this game offers is amazing, unlike most other FF games this one was really non-linear. almost to a fault. I was one of the lucky bastards that didn't know about the second half of the game, and spent nearly 2 weeks straight leveling up and stealing Genji Gloves for every member of my group, boy was I suprised that there was a whole other half to the game... The amount of useful gear and more importantly the amount of secret stuff, hacks, cheats, exploits, and such made this game's replay value amazingly high. I think the best feature of the game was all the consiquences involved. If you leveled with one esper, you get one stat, and will never get a chance to get a different stat. The sense of permanence hung over your every action.
I'd like to see Guardian Legend remade with current tech. Do a closer blending of when you switch between jet mode and surface mode. Utilize a full 3D 'dogfight' type arial battles in FPS/Flight Sim mode, and transition back to an over the shoulder Slash & Shoot while in the 'surface mode'. Like Castlevania Lament of innosence meets Lock On.
Either way it's time for a new thread.
Here's the twist.. Pick your absolute top five favorate games, list an explaination as to why you thought they're so good, THEN pick one, and explain how you're either remake it, or add a sequel. Anyone can do a top ten, can you narrow your choices down to only 5?
To start:
5: Quake III Arena, before there was FFXI, there was Rocket Arena. RA3, was not only a Quake mod, it was a culture. And it was a game that rested entirely on cheating by not cheating. Manipulating the physics engine to do shit it wasn't supposed to was an artform. Quake brough "Professional Gaming" into the mainstream. It wasnt about how many kills you got, it was about HOW you played. Lob a grenade to where you want to set up an escape, avoid a rail, fire a rail switch to a rocket launcher, jump, shoot the ground where you placed the grenade, and get shot into next teusday, switch to plasma gun and climb up the wall you landed near to lock yourself in a hard to get to corner... Only to find someone elses' Genade waiting for you there... Duels, and most of all, honor... You pull out your Gauntlet, it was go time, and no one fucked with you if you were going mano-a-mano. Rules were simple, No Aim bots, no wall hacks, no chat fragging. EVERYTHING else goes. And deaths were celebrated with the same excitement as a good kill. Food was tossed at Lans, people were loud, pot was smoked, beer and jolt were drunk, the highest scoring people wer duct taped to server racks along wiht the newbs, and everyone had fun. Not like those creepy methed out counterstrike freaks mumbling quietly into thier headsets only to erupt into fits of forehead vein bursting rage that resulted in the death of a mouse ; ;
4: Castlevania Symphony of the Night: Late to the game, and while everyone was struggling with designing 3D games, out of fucking nowhere comes SotN. Unquestionably the best side scroller game of any genre. It must have over a thousand items you could find. The only ding I give this game, and its a massive one, is the level at which you can cheapen the game, once you got one crissagrim, you very quickly got a second, and once that happens, the game's over lol. all other weapns aren't worth hunting for, and all armor becomes moot for nothing lives longer than 11 seconds tops, that's including the final boss. THe only reason I dn't rate this game higher however, is that it's too easy to memorize for some reason. I can pick it up and go through it in a day with little to no mystery as to where to go and what secrets there are.
3: Metroid Prime: I'd have picked Super Metroid, But I really feel for THAT kind of fix, I go to Castlvania. Metroid prime is amazing. This is the first game that brought FPS to the game console and did it right. The puzzles were exceptional, and never tedious or repetative. The only ding I give this game was the hints. If they left out the buzzing items made when you were close, this game would have been that much harder and that much more challenging. I do understand why they did it, but I also find it insulting. If I was 8 years old and had to cluelessly bumble through metroid one, kids these days could enjoy a real challenge... The boss fights could take a bit more polishing too just to make em a bit less "find the pattern" and a little more combat. (TO note they made bosses a lot more interesting tin Prime 2)
2: Guardian Legend: Obscure? Sure... THis game was on the Demo Kiosk at the video game store. Everyone thought it was just a virtical scroller shooter. And it was!, however 2/3 of the game was spent doing RPG type stuff. this game was amazing, it mixed an awesome shooter with and amzing arsonal, and a pretty decent RPG. Boss fights were no joke, either on the 'world map' or in the flight zones.
1: Final Fantasy VI: Best of them all, I STILL play this game to this very day. The freedom this game offers is amazing, unlike most other FF games this one was really non-linear. almost to a fault. I was one of the lucky bastards that didn't know about the second half of the game, and spent nearly 2 weeks straight leveling up and stealing Genji Gloves for every member of my group, boy was I suprised that there was a whole other half to the game... The amount of useful gear and more importantly the amount of secret stuff, hacks, cheats, exploits, and such made this game's replay value amazingly high. I think the best feature of the game was all the consiquences involved. If you leveled with one esper, you get one stat, and will never get a chance to get a different stat. The sense of permanence hung over your every action.
I'd like to see Guardian Legend remade with current tech. Do a closer blending of when you switch between jet mode and surface mode. Utilize a full 3D 'dogfight' type arial battles in FPS/Flight Sim mode, and transition back to an over the shoulder Slash & Shoot while in the 'surface mode'. Like Castlevania Lament of innosence meets Lock On.