A WHM Debate

Are we HONESTLY after years and years going to do the word twisting thing yet again, Lavi? I think we've established by now that "always" essentially means "almost always", especially when I immediately follow it up with an explanation of the exceptions. Christ.

Given your past history and your crowd, I don't see why you should complain about word twisting (not that I twisted any words). In fact, I took it WORD FOR WORD. You don't make a blanket statement, then contradict it, it's plain dumb. If you wanted to be proper, you'd suggest using the proper subjob with the proper setups for the proper event, that really is the ultimate choice not a blanket statement with little sustenance.
 
Light Arts gives a permanent 10% MP reduction and cast time reduction, as well as a Conserve MP (which can also kick in on Penury, btw).

I thought that total MP reduction was capped at 50% (excluding MF)? Which is why Penury takes total reduction to 50%, not 60% (arts already giving you the 10%).

Edit: might just be 50% cap for spell cast/recast, so I may be mistaken (excluding CS)
 
I thought that total MP reduction was capped at 50% (excluding MF)? Which is why Penury takes total reduction to 50%, not 60% (arts already giving you the 10%).

Edit: might just be 50% cap for spell cast/recast, so I may be mistaken (excluding CS)
That's only true for spell cast, I believe. Penury reduces the cost of the spell itself by 50%. It doesn't cost the same, and then cut it in half so, thus requiring you to still have the full MP to even cast the spell. The other ability works different, in that its basically just an improved version of Fast Cast, or maybe its because SE haven't put a cap on reduced MP cost like they have with Recast time. From my experience, cast time isn't capped at 50%, but I haven't actually done any extensive testing on that.

I once cast Raise III for 63 MP 'cause I did Penury and then got a half-cost Conserve MP kick in
 
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That's only true for spell cast, I believe. Penury reduces the cost of the spell itself by 50%. It doesn't cost the same, and then cut it in half so, thus requiring you to still have the full MP to even cast the spell. The other ability works different, in that its basically just an improved version of Fast Cast, or maybe its because SE haven't put a cap on reduced MP cost like they have with Recast time. From my experience, cast time isn't capped at 50%, but I haven't actually done any extensive testing on that.

I once cast Raise III for 63 MP 'cause I did Penury and then got a half-cost Conserve MP kick in

Fair enough. I like /sch even more, lol.
 
I use /sch more often now in my end-game stuff than other jobs typically now. However, If I'm meriting, then I go to /smn for that extra tick of mp... which is more critical. I don't bother with /blm and /rdm anymore; only for specific roles.
 
Been going over subjobs myself lately, and came to the conclusion /sch is overall a very realiable subjob, if not the best choice for many situations. The mp reduction, casting speed reduction, sublimation, decent aspirs, dispell and not to forget stronger barspells are all excellent additions to whm toolset.

However /blm isn't obsolete just yet, especially at certain hnm elemental seal is something which can not be overlooked. Conserve MP also adds in during those situations as you'll usually be spending a lot of mp while already being refreshed. (As for C:MP, the more mana you spend -> spells you cast, the more return you get from it).
Summoner however I'm personally biased against, but to each his own. As for the original post, I suggest levelling up all 3 if you have the time.
 
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I need to level Scholar I know, I can see the advantages it would give my various mage jobs I am just dragging my heels at the low leveling I need to do..
 
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