PLD/NIN is good for EP-EM
Great defense, good offense, good weaponskills, healing magic, buffing magic, and shadows to take damage.
Great defense, good offense, good weaponskills, healing magic, buffing magic, and shadows to take damage.
Rdm does not get a ton more evasion gear than nin or thf. Scorp Harness, Op hat, Evasion torque, Toreador's cape, Scouter's Rope, Elusive earring and dance shoes are all usable by all 3 jobs, and are the highest evasion available for the slot for any of the 3 jobs. Nin and thf have ungur boomerang (evasion +8) in a slot rdm has no evasion equip. The only real slots where rdm can beat out either job is in pants (by 2 evasion, except at night when ninja has more) and offhand (with genbu's shield)Javir said:Ugotjacked said:Good points on the RDMes they can take down some big enemies. I still give them a tie though because I've seen so many thieves just go from one DC mob to the next without stopping for an hour same with ninja. What about SMN with Carby Mitts? Carby would cost nothing so you could just keep recasting him and be far enough away by the time it dies then recast lol. Itll be slow as hell but you could kill alot of things. Time for class bbl.
About RDMs being a tie, I'd have to disagree. With or without the spells, RDMs are slower (granted), but they can solo tougher mobs (especially with spells), and from what I can see (though I havn't seriously tested this) Fast Cast affects Utsusemi, so we can get it up faster and cast it again sooner. If RDM want to, we also have access to a ton more EVA+ gear than NIN and THF, which would put us up on evasion a bit.
But, kinda like has been said in a coupel posts. for effectiveness (drops, XP, speed) RDM is not your option, but if you need something and you don't have everything you need for it, RDM it.
(btw, I solo'd Ose starting at 71 <.< For RDM's wishing to try, /WHM is better. I've had to chainspell+spam Paralyna a couple times)
Skaw said:CmdrFly said:His recast timer also goes down to 22 seconds, whereas mine is 30. These are cast / recharge times for :Ichi, but Fast Cast does apply to :Ni as well.
That has nothing to do with Fast Cast. That is entirely because of Haste. Fast Cast is just that. You cast spells faster. You don't recover them any sooner. Haste however affects recovery, but not casting speed.
Sounds messy.Sabia said:Summoners can solo bombs and crap that has a tendancy to explode.
Carth said:Sounds messy.Sabia said:Summoners can solo bombs and crap that has a tendancy to explode.
Euphacent said:I think THF is better than NIN in most solo situations, solely because THF has a level of evasion bonus that you can only get with THF main, and because thf can use bloody bolts and sleep blots. Sure, NIN can paralyze, blind, and slow, but thf gets super powerful blind bolts which make a huge difference, and also acid bolts help the weak dagger damage.
One time I watched a thf/war and a whm duo Behemoth like it was nothing. :/
Ugotjacked said:We all know BST is the best. So dont even put them on your list.
Pascal said:Ugotjacked said:We all know BST is the best. So dont even put them on your list.
I have always liked this saying since I heard it. "BST don't solo they bring along a friend." j/k
As for my vote (if we exclude BST), RDM/NIN and RDM/BLM are the best soloers in my opinion, but I will concede my opinion is biased.
Euphacent said:Strid how dare you present a counter argument!!
Eulore said:Acutie said:Thief is good to solo, but if a Thief can solo it, then a RDM or a Ninja could solo it just as easy if not easier. And about Wyvernpoacher, he's an easy solo. Someone said THF couldn't solo Serket, yeah they could just take antidotes, bloody bolts, sleep bolts and some blind bolts.
But how do you deal with being MPKed?
Ugotjacked said:Bloody bolts more than make up for Whm sub in my opinion. Also if they make a mistake sleep bolt is plenty of time to recast or one could just disengage, flee, and then just recast. Yea i think RDM wins overall toughest soloer. I tihnk thief takes next best because of their versatility and little to no downtime. Now people who said monk or drg and are not subbing nin there is no comparison. Mnk would be ten minutes in between fight. And DRG wouldnt make it through long fights (example-High level crabs or large HP mobs or anything with a stoneskin or Defense up skill). how many hits could a dragoon take from a 10k HP mob? Say the mob hits him for 100 dmg a pop and its a minute long fight the drg would constantly be healing himself. Meh Drg is good but isnt able to keep up with nin thief or rdm imo. And like stated before anything/nin gives a huge advantage but that actually makes no sense. The reason ninja and thief can pull off soloing well is because the mobs miss them very consistently so that reduces cast time. Something like a mnk or war with average-low eva will be constantly casting.
Every ws for the relic weapons that I've heard about so far has been suckage damage-wise, although they provide nice boosts to certain things. Proportionate to HP doesn't mean equal to hp. Damage equal to 5% of your hp is proportionate to your hp. I doubt that sword would get a high damage ws from a relic weapon while the DD jobs don't.Anttaru said:Most deadly solo figure in the game i think would be a Galka RDM/NIN, with the 75 Excaliber sword totally beefed up in one hand, and in the other hand, either an enhancing sword, a Kraken club (enhancing magic on this does so much wrong to RDM prey), or (i can't remember the name of that other RDM specific sword, the one that lowers enemy DEF).
Galka RDM soloing like this. The Idea is not about nuking, or simply using MP to heal up. It's about a job and character that just won't die.
The Excaliber sword for RDM and PLD gives the weilder the WS "Knights of the Round". I read how the DMG is proportional to how much HP the RDM or PLD currently has, which in the Galka RDMs case 100% HP seeing on how he has Uts, and Stoneskin. And maybe Phalanx if the enemy get's a wee little chance to scratch the RDM/NIN.
Even without enhancing magic up, RDM's of all mages, are the most difficult to interrupt while casting, so if a RDM/BLM is caught in a multiple link of mobs that read as tough, with no gaurds up, they will most likely still let off a successful Sleepaga in 1-2 attempts before they get beat down.