quoted for truthFellina said:Plus things are so different in the new zones now that it's almost like playing a whole new job.
quoted for truthFellina said:Plus things are so different in the new zones now that it's almost like playing a whole new job.
Kelyon said:quoted for truth
Kelyon said:pssssssssssssssssssss what is the e?
Kelyon said:/sigh you making fun of me?
Kelyon said:OHHHH yay *puts razors away* <3 da Garka types
oliveman said:*just caught on* Vallion, you sully my name? GASP
Red Mages can melee if they can handle all their jobs at once, do not waste mp or die based on healing themselves from AoE, are not silenced for long periods of time, or have major healing duties. Other than that, rdm's were meant to melee with -en spells on, haste, and the best weapons and acc+ gear. To maximize spell potential in this form, they have to use /equip swaps on nearly every spell. A melee rdm, however, if mp consumption is monitored, can have limitless MP with convert. And it goes without saying that in a party setting they HAVE to be able to keep up the enhancing spells everyone relies on, with the convert timer and MP depletion rate all in mind. (order btw is RDM > Healer/SMN > BLM/BLU > PLD (would be second after rdm, but auto refresh takes care of it alot now) > DRK)
But yes, I warrent that if a rdm has major cure duties, or if it is a rdm's off day as far as mental awareness goes (maybe you caught me then), they shouldn't melee. And, if they do not appear to be mentally with it, please give a gentle reminder instead of taking your anger to the Flameboards, rather than the red mage who made you unhappy to begin with.
As stated though, the stats of a rdm give it the ability to do anything. It's skill in enfeebling is mostly to bring the enemy down to a level that it can deal with with its skills that are equal but well under the maximum for other jobs. They are adept at taking advantage of enemies in every which way, and helping themselves to stay in battle nearly limitlessly. Its skill in Sword and Dagger, and its ability to weild Excalibur and Mandau, are clear signs that these are weapons that can be and should be used by red mages everywhere, but at the cost of a very macro(or should I say micro)-intensive job.
Mishaela said:I entirely agree with Darklion, not to mention that
1. RDMs melee just as well as BRDs...actually, they don't have access to songs that can give them massive att/acc boosts as well as more speed. So they're pretty much worse melee than BRDs. And I don't see any melee BRDs, so...well...yeah.
Darklion said:RDMs have quite a bit of more skill then BRDs in Dagger and Sword. Allowing us to hit harder and much more then Brd even with songs. All depending on gear ofcourse, But I still don't think they should be hittin anything during XP fights.
Mishaela said:but sortof a meh point, neither should really ever be meleeing in parties. =P
first off thf mobs there this little spell I like to call gravity it allow you to eva down mobs. Secondly with whm in a party with a rdm this allow rdm to help brd sleep adds with sleepga if /blm or help whm cure when freak accidents happen. Protect/shell who need them it not like the melee get hit much anyway with the shadow fad, unless you have a careless warrior or a over zelish mnk. Whm has to manage there mp at all times and if they run out mp there in touble party has slow down, rdm only concern is keeping mp manage for 10 min once that 10 min is up he converts and clock starts agian, we also have this nice little techneque call fast cast which make paralyna near instant cast can have it of the entire group in about 3-4 sec longer then it would take divine veil. sub blm, sub blm, sub blm agian this is the handy thing about the 10 min window we dont need conserve, but my magnetic earring also is nice in these cases. For same reason a whm dont drop below 600 mp is same reason a rdm make it 10 min window with ease with time to spare most the time. Might I add this is with having less then 1k mp, but my rdm/whm can get over 1k mp easy and I have not even caped mp yet. Heck most rdm dont even try wear mp gear in merit parties why because it not needed.jamal said:I can call what mobs you will lose your chain on with that setup. The THF and MNK/NIN mobs have high evasion, and with 3 melee you're asking to lose your chain...I've seen it happen with 3 elite melee. If you're only gonna use 3 melee, then use 2 brds, don't have 2 healers.
I said both jobs CAN do it, its just easier for WHM...RDMs that are with my cannons run out of mp MUCH more often then WHMs.
I already said hell that Divine Veil is a 10 minute recast, but it saves chains. You're fighting wyverns and paralyze hits everyone @75% HP, you're SoL. A WHM also enables BRDs to sub rdm, which cuts their cast time even more.
Having 2 Healers in a party will NEVER enable quicker kills then another melee, how can you argue that?
Also, as Uzor pointed out earlier, don't forget the Buffs that WHM gives are much more mp efficient AND stronger then a RDMs buffs. If you don't know why this would matter, then don't argue anymore. I know RDM CAN land PRO/SHELL IV on everyone, but the mp spent on it while keeping up with other buffs and cures drains MP quickly...
RDM CAN'T SUB BLM, RDM CAN'T SUB BLM. RDM CAN'T SUB BLM. Read my posts please. When you're spam casting spells, Conserve MP is HUGE.
Cure V is NEVER overkill, read when I said to use it. You fight a BLM mob that opens up Diaga II before silence hits (since you debuff the mobs), then rushing drubs 10 seconds later...you're gonna need a Big cure. A THF mob triple attacks, then does the dancing edge type move right afterwards...LIKE I SAID...2x's Cure IV is a loss of mp and time you could be resting. A WHM resting ISN'T a waste of time, its good play...Resting 1 tick here and there to keep your MP up isn't a waste by any means, I'm not saying full heal when I say "rest"...
Will, it wasn't a bash on you, you've admitted how hard you have to work to keep up sometimes, rappa doesn't and rarely drops below 600 mp lol ;;
Please, read the posts in their entirety, I'm tired of explaining things like you're a kindergartener (edit: I meant this to Hellstorm not you will lol)
Did you know on other servers rdm are actually used as tanks in alot situations. Now I myself have not melee in party since about 60, but there is alot gear out there like pahluwan set which can rdm melee a visible option. There no way that rdm could can compete with other dd and in no way could they be main healer, but they could take spot of a stunner as /drk and be able enfeb, refresh back up cure. It would be similar as to having a blu in the party.Mishaela said:I entirely agree with Darklion, not to mention that
1. RDMs melee just as well as BRDs...actually, they don't have access to songs that can give them massive att/acc boosts as well as more speed. So they're pretty much worse melee than BRDs. And I don't see any melee BRDs, so...well...yeah.
2. Most all mobs in the endgame cannons have AOEs that are incredibly mage-unfriendly. By even being in melee range you're potentially eating a Silencega, AOE knockback or other hazards that will nomatter what, slow down your progress. And pre-endgame there's the whole thing regarding RDM not doing enough damage for their TP given to be worth it. PLD get away with it since, you know, they're tanks. (abridging this explanation since you can use the search function and probably see this exact same arguement show up at least fifty times before me.)
Breaking it down further, christ:hellstorm said:first off thf mobs there this little spell I like to call gravity it allow you to eva down mobs. Secondly with whm in a party with a rdm this allow rdm to help brd sleep adds with sleepga if /blm or help whm cure when freak accidents happen. Protect/shell who need them it not like the melee get hit much anyway with the shadow fad, unless you have a careless warrior or a over zelish mnk. Whm has to manage there mp at all times and if they run out mp there in touble party has slow down, rdm only concern is keeping mp manage for 10 min once that 10 min is up he converts and clock starts agian, we also have this nice little techneque call fast cast which make paralyna near instant cast can have it of the entire group in about 3-4 sec longer then it would take divine veil. sub blm, sub blm, sub blm agian this is the handy thing about the 10 min window we dont need conserve, but my magnetic earring also is nice in these cases. For same reason a whm dont drop below 600 mp is same reason a rdm make it 10 min window with ease with time to spare most the time. Might I add this is with having less then 1k mp, but my rdm/whm can get over 1k mp easy and I have not even caped mp yet. Heck most rdm dont even try wear mp gear in merit parties why because it not needed.