BLU magical spells

Either way it's still not a great spell due to 3 minute recast..
 
I should do some experimenting with BLU xD Rarely get a chance to play around with it due to me always plaing other jobs =/ haven't seen how high I can get magic Hammer
 
Uzor said:
Now, let's compare it to BLM. Let's say Freeze II does 1800 damage for 287 MP
Freeze II: 1800/287 = 6,27 DMG/MP

Don't forget about the best Dmg/MP ratio in the game...

Drain
21mp
200-300 damage.

15 Damage per mp.

<All right!> Giggidy giggidy
 
Trippyhippy said:
Don't forget about the best Dmg/MP ratio in the game...

Drain
21mp
200-300 damage.

15 Damage per mp.

<All right!> Giggidy giggidy

Yeah, but you don't rely on those for damage due to the recast time :p
 
Actually, according to magic hammer, it is the best dmg:mp ratio spell in the game potentially since anything that is -MP:1 damage or greater, but then again, 3 minute recast.
 
Getting 200~400 MP every 3 minutes (not counting MP Drainkiss) without having to rest is a very reasonable wait.
 
For 5 set points it is (M.Hammer+Soundblast for +MAB).
 
Liefe, you and your Star Cap are just too sexy..
 
mindblastfi1.jpg


This was without a maximum MND spell build and a couple various +MND equips, Memento Mori (wore off early), or songs. Could have squeezed another +10ish MND before this if I wanted I guess but I pretty much never got resisted, couple 50%s but thats it. Not bad for the lack of +skill items available.

edit: Normals did about 650 with no Memento Mori.
 
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Liefe said:
Well, if you were keeping up with only BLU elemental magic with their DPS, they must have had some crappy gear. lol

The only thing that has done reasonably good mp:damage for me when buffed with stats/etc is magic hammer. I've gotten close to 300 damage magic hammers with less than ideal gear (THF sub). 300 damage is also worthless, but the MP drain component is useful. It feels like magic hammer resists a lot more than regular blue magic as well, even with Apollo's staff.
on blu, i decided to go the physical DD route because im elvaan, and its lighter on the mp to go that route. but anywho, i typically sub thf. if i allow myself to save around 200 tp, ill get 1100dmg easy with death scissors with sataca. with something like frentic rip, the highest ive gotten is like 450 without azure lore anything. im also using as much str gear as possible. i also have all of the str spells that i can hold, set in my spell list.

you should be able to do good dmg playing as blm type of blu. you would have to beef up on int. although, i dont have the funds to buy that type of gear to test anything. but, i have always been curious as to how a magic DD does.

*all these numbers are on imps*
 
that was quite interesting. id like to see exactly what gear he uses tho
 
Those numbers don't really impress me much. He has a lot of enerveration screenshots surprisingly. That spell is junk. lol
It lasts at MOST 30 seconds almost always less, with a long recast, and it costs 5 points to set.
 
Liefe said:
Those numbers don't really impress me much. He has a lot of enerveration screenshots surprisingly. That spell is junk. lol
It lasts at MOST 30 seconds almost always less, with a long recast, and it costs 5 points to set.

Doesn't the real one only last 20-30s too though? So it only makes sense...

Has anyone tested WAR/BLU as a tank? Wondering if things (primarily Cocoon) could make them decent or not.
 
Well, if you want to talk about making sense...then Body Slam and Screwdriver should be a little bit stronger than they currently are. Oh, and exuviation should be SLIGHTLY more powerful..lol.

But that's not how it works. BLU magical spells are translations of the real spells (hence why Pollen is not an 8 MP for 400HP cure spell,etc). The point is that they should be some combination of MP efficient, cast time efficient, or duration efficient in which Enerveration COMPLETELY fails.

By the time you actually land the spell, BLM don't even have a chance to really cast a nuke before the debuff goes away nor do melee even have the chance to SC. The duration RARELY lasts 30 seconds, and each debuff component wears off at a different rate. It doesn't have a consistant duration like frightful roar, costs more MP, long cast and recast time, and costs 5 set points. It is useless so celebrating it is equally useless. That's why I thought showing off that it landed on stuff like Bahamut was funny.
 
Liefe said:
Well, if you want to talk about making sense...then Body Slam and Screwdriver should be a little bit stronger than they currently are. Oh, and exuviation should be SLIGHTLY more powerful..lol.

But that's not how it works. BLU magical spells are translations of the real spells (hence why Pollen is not an 8 MP for 400HP cure spell,etc). The point is that they should be some combination of MP efficient, cast time efficient, or duration efficient in which Enerveration COMPLETELY fails.

By the time you actually land the spell, BLM don't even have a chance to really cast a nuke before the debuff goes away nor do melee even have the chance to SC. The duration RARELY lasts 30 seconds, and each debuff component wears off at a different rate. It doesn't have a consistant duration like frightful roar, costs more MP, long cast and recast time, and costs 5 set points. It is useless so celebrating it is equally useless. That's why I thought showing off that it landed on stuff like Bahamut was funny.

which is the reason no one should check on killingifrit for information. Which is also the reason I started my own thread about magical spells rather then look through killingifrit.
 
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