Dumb this down for me.... Merits...

TA and SA is lowered 2 seconds each go for a total of up to 10 seconds.

Triple attack is %1 Increase starting at 1 merit cost per %1 and capping at %5.

Critical hits is the same I think (not sure thats next ^^)

DEX, AGI, etc are a bitch cause they cost a lot. Starts at 3 merits if I remember correctly.

Dagger, Evasion, etc are upped at 2 points each time starting at 1 merit cost.

Flee and Hide are lowered at 10 seconds a merit I think (not really interested, didn't pay attention.

If you have any specific questions P /tell me in-game I can look at the list anytime for all jobs/abilities.
 
that one is fine rappa except for the ffact that there are a few errors in it >_> which is kinda counter productive when trying to help someone
 
Bajaratt said:
Edit: Actually, I just checked mysterytour myself and you're right. I got the maximum number of combat skills confused, so you'd have to split up 9(I thought it was 12) upgrades among the 2 categories.
You can have up to 6 upgrades to a single combat skill, each upgrade gives you 6 points, so you can have +12 to a single combat skill, that's probably why you thought that.

As for merits jumping between jobs, you get some of them in increments. For example, I have 6 marksmanship upgrades, and in a 30 capped area I have 3 that kick in, in a 40 capped area, 4 upgrades, in 50, 5 upgrades, and 60+ all are active. This is even true of other jobs, as a level 20 blm/whm the other day I had 4 marksmanship.
 
Phraust said:
No, I meant if I took Ninja up to 75, and Boosted my Ninjitsu Skill, would that skill get carried over to thief when I subbed it, even if for a little bit?

I think job specific things only work when you are on that job at 75. Example... anything you put into the Thief category would not carry over to any other job. But you can raise Ninjitsu (being that it is a magic) in the magic category and it will carry over to all jobs. I think it's Attributes, HP/MP, Magic, Combat, Other and those are the only categories that carry to all jobs at all levels. All job specific merits, as in Red Mage, White Mage, Warrior, Thief, Monk, Dragoon, Dark Knight, Black Mage, etc.. will only work if that job is 75 and you are using it as your main.
 
While we are on merits, say I merited into STR, would that raise my base str or give me a permanent str+?
 
I think it raises your base STR
 
Phraust said:
3) 5%??? Critical Hit Rate? (??? Merits)

3%, you can only raise one item 3 times in the Others category, but can raise a total of 6 things. So do 3% Critical rate, and 6% Spell Interruption Rate down(+2% each increase) for casting Utsusemi. Or +3 enmity for Trick Attacking.

I would avoid raising Attributes first(I personally and doing them last.) As you'll spend a total of 30 Merits to raise one all 4 times.

Well, in your case you could split up DEX and AGI and do 2/2, spending 18 merits.
 
Attributes are 3, 6, 9, 9. So raising two things by two upgrades each would be 3, 6 in one and then 3, 6 in a different one (total 9+9 = 18). Raising one thing by four upgrades would be 3, 6, 9, 9, total 27.

Combat skills and magic skills are relatively painless, it's 1, 2, 3, and then stays at 3 until you hit your limit of how many upgrades you can plunk in. So six dagger and three evasion upgrades would be 1, 2, 3, 3, 3, 3 for dagger and 1, 2, 3 for evasion (total 15 merits for dagger, 6 merits for evasion).

HP and MP add up almost as painfully as attributes. If you put all seven into one thing, you're looking at 1, 2, 3, 4, 5, 5, 5, total 25 for +70 HP or +70 MP. Of course, these do kick in on lower level jobs (they all do, of course), and HP and MP are more universally useful than any particular stats.

I second Skaw's recommendation of staying on experience mode, letting your buffer fill up, and then automatically getting limit exp after that. Particularly if you do something like Dynamis or CoP missions and die a lot. You don't want to be that person who's always delevelling to 74 and inconveniencing everyone by insisting on an R3. Go get full buffer, 44K exp sucks but then it's over and done with and you just have to maintain it from the exp you lose if you die.
 
Back
Top