Edge: Halo 3 More Innovative Than Portal...

I've heard people claim "Vehicles, Halo brought vehicles to FPS" and that's bullshit there.

It brought free-roaming ground vehicles, which was a pretty big step forward from the rail-driven ones of olde.

The only thing I could possibly think of is Co-Op mode, I can't think of a game before it that had that. And that's an awesome thing, I'll give it that.

Uh, Doom had Co-Op. I'd say Halo 1's biggest innovation was an intuitive and fluid console FPS control scheme. One thats been mirrored many times.

By the way, how is Halo 3 the most innovative game of 2008? It came out in 2007 >.> 2008 isn't even fucking over..

And Fiscal Years aren't January-December either, so why don't you bitch out corporations too?
 
Fact. The only people who watch the videos are those who are really into the game. No one who doesn't know anything about Halo or who hates halo is going to sit through a video of a halo match.

And IRs wouldn't work in a FPS you cant just stop in the middle of a game to save a clip of that sick snipe you just did, you need the full game. Then you can go back and save a clip of the snipe to send to all your friends.
Actually, they very easily could implement instant replays into an FPS. Instant replays happen after every play because that play is over; in an FPS, each "play" would be a match. The game would just keep a visual record of every kill and let you play through them after the match is over. It'd still be 100x more interesting than watching a whole match.

Whether or not you feel its an unnecessary feature doesn't change the fact its the most well done recording feature in any game out right now.
Yes, it is, but seeing as how I've never said otherwise, it's completely meaningless to keep bringing up. We all know it's a cool recorder, but that doesn't change the fact that it has absolutely zero meaning to the gameplay and shouldn't be a factor in talking about a game's innovation. Otherwise all a game developer would have to do is throw in new stuff that has absolutely nothing to do with the gameplay to get an innovation award.
 
Doom had Co-op? man it's been ages since I've played that game lol. And that still bothers me, what the hell is wrong with January->December for being the year? *shrugs* but that's more a industry standard that bothers me.

And I'm pretty sure there's been a FPS before Halo that had free roaming vehicles. But, since I can't think of any, I'll give it that then. I can't remember, but didn't Codename Eagle have free roaming vehicles when you played and that was out in 1999? Or was that only in the mods of the other Battlefield games that remade Codename Eagle, been so long.
 
It brought free-roaming ground vehicles, which was a pretty big step forward from the rail-driven ones of olde.



Uh, Doom had Co-Op. I'd say Halo 1's biggest innovation was an intuitive and fluid console FPS control scheme. One thats been mirrored many times.



And Fiscal Years aren't January-December either, so why don't you bitch out corporations too?

Dont forget Marathon was the first game to use duel weapons.

Dont forget Halo launched the entire health system for the modern FPS. Did it also launch the use of 2 weapons only at one time? That i dunno.

Dont forget Halo 2 launched the mold, bar, standard, top of the freakin world for matchmade games. (tho they can still improve it) No its not as simple as a lv5 plays a lv5...

I play on the PC also so i didnt include the co-op, the chat system, the lvling system and other things it set bars for in console gaming.

But we didnt even need to go this far Ele.
 
It's been awhile since I've played Tribes but didn't it have a ton of what Halo was credited for being first of? I've seen people claim Halo was the first to have a huge open environments, vehicles, etc.. but I coulda sworn Tribes had all that too. And maybe even the shield regen system too?

And ya Goldeneye did have Dual Wield but counting Marathon into the Halo series (cause there's a ton showing that the stories are linked and such :P plus same company/creator made it) Marathon was out well before Goldeneye was.

Edit: Here ya go, see that blue bar? It be da shield! D: and it regenerates. That whole system reminds me of Halo 1's shield/health. Granted that changed in Halo 2 where there's no health bar itself and such, that's true, it brought that change to FPS.

http://www.youtube.com/watch?v=0k9bjqwvez8
 
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Tribes only had flyers. Tribes 2 brought in some ground vehicles. Tribes 2 came out before Halo, but Halo was in development long before Tribes 2.

I wouldn't call the tank in Goldeneye a true free-roam vehicle. Yeah, it wasn't on rails. But it might as well have been since you were driving on a street in a city barely wide enough for it to turn around.
 
Errr... goldeneye had dual weapons... and the tank was not on rails. Not saying Halo 1/2 was or wasn't innovative, I didn't play them when they were new, just keeping ya'll honest.

Marathon was out far before Goldeneye.
And Marathon begins is where Halo3 ends. We are probably goiing to be getting the new Marathon soon i would think.
 
I think Red Faction had a few vehicles you used in it too :P but I wouldn't count that the same as Halo's use of vehicles. Or amount of free-roaming of it.
 
Fact. The only people who watch the videos are those who are really into the game. No one who doesn't know anything about Halo or who hates halo is going to sit through a video of a halo match.

No its opinion because you don't have to be obsessed with a game to enjoy watching replays. I loved the replays and I am no where near obsessed with halo 3 (i've played 3 matches since CoD4 came out, i dropped halo 3 like a sack of shit).

Actually, they very easily could implement instant replays into an FPS. Instant replays happen after every play because that play is over; in an FPS, each "play" would be a match. The game would just keep a visual record of every kill and let you play through them after the match is over. It'd still be 100x more interesting than watching a whole match.

So basically what it already is, just with all the non kill footage edited out. I mean I guess that'd be okay but you can go back and make clips of the kills anyways and I'd rather have the option of watching the whole match than be forced to only see kills. Like say you pulled off some amazing trick where you didn't kill anyone, you wouldn't be able to record that with an IR system.

Yes, it is, but seeing as how I've never said otherwise, it's completely meaningless to keep bringing up. We all know it's a cool recorder, but that doesn't change the fact that it has absolutely zero meaning to the gameplay and shouldn't be a factor in talking about a game's innovation. Otherwise all a game developer would have to do is throw in new stuff that has absolutely nothing to do with the gameplay to get an innovation award.

Just to quote my self here:

When were we only talking about gameplay? In fact I don't even think the article in the OP even mentions gameplay as any part of the innovation.
 
I loved the replays and I am no where near obsessed with halo 3 (i've played 3 matches since CoD4 came out, i dropped halo 3 like a sack of shit).
So you sit and watch full matches that you were not a part of? You've done this recently, before this thread started up?

So basically what it already is, just with all the non kill footage edited out. I mean I guess that'd be okay but you can go back and make clips of the kills anyways and I'd rather have the option of watching the whole match than be forced to only see kills. Like say you pulled off some amazing trick where you didn't kill anyone, you wouldn't be able to record that with an IR system.
What tricks? The only reason you'd want anything other than the killshot is if you're making a movie. So unless you're making red vs. blue, you'd just speed through the boring running around part and get to the kills.

Just to quote my self here:
And to quote myself here:
We all know it's a cool recorder, but that doesn't change the fact that it has absolutely zero meaning to the gameplay and shouldn't be a factor in talking about a game's innovation. Otherwise all a game developer would have to do is throw in new stuff that has absolutely nothing to do with the gameplay to get an innovation award.
I'd rather have a game with zero non-gameplay additives but better gameplay than a game with average gameplay and tons of crap thrown in that don't effect the game. I'd rather they focus on the game than meaningless add-ons that have nothing to do with gameplay. Gameplay innovation is all that should matter in an innovation award for a video game. The matchmaking improvements are an infinitely more important "innovation" than super fraps.
 
I think theres a lot of underestimating on the usefulness of replay features. I'm sure you've kept save files before some bosses/cutscenes in RPGs, Baj, just to load up and watch the segments you've enjoyed. It's the same idea, just stepping in to the multiplayer side of things. I'd personally have killed for GTA4 to have a system in place for them for a bunch of multiplayer kills.
 
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Honestly, I really haven't. I've kept saves to show my friends once, so they'd know any major story points I might have gone through that they didn't see, but I haven't fired up an old game to watch a cut scene again.
 
I'd personally have killed for GTA4 to have a system in place for them for a bunch of multiplayer kills.

This.

Rocket Launcher games blowing each other on the roof, man I would love to have replays of that. Especially from EVERY angle.
 
Had word of mouth not spread about Portal's black humor and the idiots spouting "cake is a lie lol!", it wouldn't have seen nearly the amount of success it did.
 
I thought Portal was bad, I didn't enjoy it at all. I thought Halo 3 multiplayer was bad, I didn't enjoy it at all. I think my Wii is bad, I don't really enjoy it at all. Innovation can S my D.
 
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