The question in my head right now, though, is how the weapon skill/stat system will work, if your character's main way of getting stats won't be through exp. For example, will a BLM be forced to melee with his staff to get skill ups, or will killing a mob give "skill points" to the currently equipped weapon and thus improve a BLM's stats that way?
It does open up for specialization a lot. Say if all races start with equal stats, but are more efficient with certain weapons instead of initially starting with higher stats. If a Mithra for example is better with daggers, they could simply gain a larger stat increase bonus from daggers.
I wonder if magic will work the way weapons seem to work. Perhaps Thunder has its own category that needs to be leveled up in order to learn new magic and increase the damage from thunder spells. Wouldn't it be awesome if you could learn a special spell (Ultima, please SE xD) by having every element capped in level?
A lot of questions that needs to be answered. The question I'd like answered the most is if jobs will even have levels at all, or if everything in the game has a specific category that need to be leveled up by each job in order to equip better equipment, increase stats and improve magic.
Perhaps the level system will be similar to what's in FFXI right now. Whacking on an Easy Prey mob still gives skill ups, only gives them to you slower then a higher level mob do. Could be a similar way in this game, killing harder mobs which requires a party, gives you skill ups in each category faster, then killing smaller mobs solo would. Could be a lot like FFII, where everything had its own skill category and level independently depending on what you use in battle.