Found an interesting document

Shia

Airship Passenger
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Joined
Apr 20, 2004
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Spain
While searching the net, I got an email from a friend in JP with an attachment on it. It was a document (well txt file...) that has all the information, changes, and bugs that FFXI had since closed beta till now. As I am reading, some of the bugs, advantage the game had nearly made me spit the coffee to the monitor. (like pld and drk had more mp than Rdm, ranged attack ws actually did damage to the player when used (LOL), you could charm NMs (hahahaha) etc.) When I have the time, I can try to translate the entire document but its a hu~ge list. It would take hours but it could be worthwhile. At the least what was your job like? How was FFXI was like before?

Perhaps you can find answers of why some jobs has specific suggested jobs. Why JP are so strict about certain things etc. Who knows. But really some things is amazingly stupid bugs that could have a good time reading. I am still 1/3 way through.
 
No bug will ever be as cool as the less than 24 hours where worms could run around. Comedy gold.
 
i'd like to see this list if you'd be willing to translate it, shia. if not, i understand that it could take a large amount of time. sounds interesting though!
 
Rappa said:
No bug will ever be as cool as the less than 24 hours where worms could run around. Comedy gold.

I remember that. I was trying to solo worms in Qufim with my Ranger. Didnt work so well. Lost about 1k exp.
 
I would love to see that list if you got to to translate it. I like going back and reading the very old update notes to see how things have changed.
 
Bit by bit I will start translating.


01/11
closedβ開始
基本ジョブしか無かった。
バランスは良くも悪くも無茶苦茶。
Lv差補正も当然なく、経験値800とか貰えた。
エリアが三国とグスタ・サルタ・ロンフォ・ソロムグ・コンシュ・ラテ・メリファト
ジャグナー・バタリア・パシュハウ
ラングモント・ユグホト・ゲルスバしかなかった?
合成もチョコボもなく飛空艇もない
HNMがおり、熱かった。
サポはあった
マクロのせりふが「ママの」
獣人はオークしかグラフィックが用意されてなかったが、
名前だけはあった。
(OPがオークだけしかおらず、豚王の専用グラがあったのはそのせい?)

- Starting closed Beta.
- There were only the basic jobs (no advanced jobs and blah blah)
- No mob and player level difference and 1 mob could give 800exp.
- The existing area were Windrust, Bastok, Sandoria, Jugner, Batallia, Pacheou (or however you spell it), Yungott grotto (with music!), Rangmont, Ghelsba, Gustanberg, Sarutabaruta, Ronfoue, Meriphat, Latheine, Conchtat.
- No crafting, no chocobo, no airship existed.
- HNM existed (I bet its the King behemoth).
- It had support job system.
- The macro had some sort of comment starting with "Your mama's..." (LOL)
- The beastmen only had Orc's graphics but it had its names.
(Ghelsba OP had only orcs, but there were the graphic of orc king)

02/04
β終わる。

End of beta.

02/05/16
サービス開始。いきなり認証鯖が死亡するなどの不具合が続出し、
メディアでも報道されてしまう。
即日、■社長の和田社長自らが謝罪し、一ヶ月の課金免除を告知。

FFXI went live. At the very begining the registration server went down several times (Lmao) and it was also spread through the comunity. Next day the president of Square apoligised to everyone and gave a 1 month refund to the customers.

02/06/11
発売当初から幅を利かせていたバインドが弱体。
競売がオープンする。当時は本格的なオークション制。
不意打ちにDEXボーナスが与えられ、シーフに格闘スキルがついた。
ギルスティール特性がつくと、逆にギルを落とさなくなる不具合が、
この頃こっそりと修正される。
当時MPも高かったナイトのHPが、戦士より低く下げられる。
各属性値がLvが上がるにつれて上昇していく仕様だったが、
それが、装備と魔法等による上昇値だけしか表示されなくなった。
今は装備や魔法でしか耐性値はあがらないように思われる。
ここでノートリアスモンスターが実装される。
この時に実装されたNMで未だ現役なのが多いのは驚きである。
合成にHQが導入される。まだ段階は一段階だけ。
陸蟹の甲殻、魚のシャル貝などのDrop率や店売りが修正される。

- Bind was a godly spell that only wore off when the spell actually wared off. So even if you attack they never broke. This has been nerfed.
- Auction house became live, the system seemed different. It states that it was a full auction based system (I have no clue what this means).
- DEX bonus were added to the sneak attack and Hand to hand ability were added to the thief.
- When ever you received the gil steal traight, the mob stopped dropping gil (HAHAHA) this has been stealth fixed.
- PLD's hp has been putted lower than warriors. Their MP were pretty high.
- Previously, your resistance of elements (fire, ice and such) increased as you level, but it was fixed or nerfed and only displayed their increase when you equipped a elemental resist equipment (now these resistances only increases with magic and gear. No natural increase).
- Notorious monsters were implemented. Most of the notorious monsters haven't been modified till this day.
- HQ system added into the crafting (only HQ1)
- Several material's drop rate has been ajusted (<- negative way) and its no longer sold in vendors.

02/06/24
チョコボに乗ってる時にも敵に絡まれた問題が修正される。
敵の追跡力も鈍くなった。この頃はPTのメンバーが絡まれた場合、
全てのメンバーがヘイトリストに乗っていたと思われる。
メインで覚えていれば、別ジョブでもスキルが1でもあればWSを使える
という仕様がこの頃修正される。
戦士のHPmaxアップがモンクに移り、その代わり防御力アップを
習得したのはこの頃?

- Fixed the bug that you still got attacked when riding a chocobo (Lmao...).
- Mob's persuing has been slightly ajusted
- Around this time, the party who agrod something, everyone was put into the hate list. Hence even if you don't do anything to the mob, they will attack you reguard less (not now though).
- If a ws has been learned from another job, you could use the ws with another job at level 1 (hmm...) this has been fixed.
- Around this time, Warriors had HPmax up but they were swapped to monks and warriors was given with Defence up traight.

02/06
Lvcapが50な事を告知。既にLv100前後までの準備をしてるが、
プレーヤーの格差を抑える為に現在ではLv50にしている事や、
Lv上げばかりがゲームではないという旨の公式声明がなされる。
しかし、あまりLv上げ以外はやる事がないゲームであるのも事実で、
当時のユーザーの間では相当の紛糾がおこり、
以後事あるごとに「延命だ」という批判が伴う様になった。
後に開発者はインタビューで「ユーザーのLv上げの速度が速すぎた」
「予想外にみんなLvばかりしていた」と吐露しているが、
他に何かやる事あったのかと、甚だ疑問である。

- Square anounces that the level cap at the current state is 50. Although they have it programmed until level 100, to maintain balance between players they are now ajusted till 50. But at the current state there were nothing much you could do but exping, and between users there were some unpopularity. Square responded that "You level too fast..." (lol...) or "you leveled in a way that we did not expected" (exploits huh...) But then again, users believed "What else could we do???"

02/07/02
Lv差補正が導入され格上には攻撃が当たらなくなる。
当時はLv40台でもドラグーンを殺せるバランスだったので、
5年以上も続ける計画のゲームとしては当然といえば当然だが、
しかし、当初はつよ以上だと攻撃がさっぱり当たらず、
PTよりソロで稼いだ方がよいバランスにまで下がる。
ジュノは過疎化され、分散していった。
その割には、精霊のレジスト率はそのままであった。
挑発や、相手をひきつける手段の多くが弱体。
ナイトと暗黒のMPが赤より下になるように設定される。
センチネルやラストリゾードの効果が下がり、使えないアビに。
同時に格下の攻撃もスカスカだったので巨人乱獲がはやる。

- The level difference system has been implemented and melee attacks became severe. Before this fix even at the 40s you could defeat an Orcish Dragoon (...). The game was intended to continue for 5+ years so this balance fix seemed reasonable, however if you attack anything post "Tough" you missed like no tommorrow, people started to solo since exp were better that way.
- Jeuno starts depopulating.
- The elemental resist stayed the same (hit or resist).
- Provoke, and other method to attract mobs has been nerfed (doesn't say how)
- Pld and Drk's mp has been setted lower than red mages.
- Sentinel and Last resort becomes useless abilities (again, doesn't say in what way)
*last part I don't know what it actually means... it sais they start to farm giants*

02/07
競売がギルdupe騒ぎで閉鎖される。
利用停止や垢剥奪処分にしたらしいが、いまいち不明瞭。
その後は、ビット制からより円滑な独自の形へ改変され、復活。

*this section has so many JP words that I have no clue how to say in proper english so I will skip most of them*

- Discovered a gil dupe bug in the AH.
- Ah has been closed, those who used this bug has been banned or warned.

02/07/09
Lv差補正が緩和され、ダメージ値と命中率が適度に下がるように。
「とてもとても強そうだ」という適正外を意味する表示が作られたが、
連携を用いれば、依然とてとてを倒す事は可能であったし、
むしろ敵の配置の少なさを考えるとそっちの方が好ましいとされた。
精霊魔法のレジストが厳しくなり、サービス開始から猛威を奮っていた
黒魔は、以後ここから永い漂白期間を過ごすことになる。
(しかしホーリーにレジストを設定するのは忘れていたようである)
魚にウォータは常にレジストされる等、弱点の概念より先に、
今で言う半減属性が設定される。
戦士は格闘スキルが引き下げされ、赤はスキル値、MPに調整が入る。
モンクは百烈拳がようやく今の形になるなど大きく強化されたが、
一旦パッチ詳細に「乱撃などのWSがモンク専用になった」と書かれるも、
即撤回されて、その記述が削除された。
全体的に、各戦闘スキル値が引き上げられるなどの強化が計られる。
暗黒騎士にも両手剣のウェポンスキルが使用可能になるが、
当時解析に存在したラグナロクやアルテマウェポンを含め、
基本的に両手剣はナイトの武器で、暗黒はおまけで使えたに過ぎなかった。
グラビデと魔物のララバイが追加。
謎ジョブだった狩人は、矢弾スタックが12、矢の阿呆みたいな値段など
おかしい仕様が修正されるが、銃解禁されても鯖に10人もいなかった。
獣は、色々と調整を受けるがクリティカルで魅了が解ける仕様すら追加され、
鯖でジョブチェンジをしようという人すら殆どいなかった。
この頃「かえれ」で瀕死にさせたペットから経験値が貰えたらしい?
巨人の落とすギルが100ギル程度に減少、同様にミスリルマラソンも修正。
クゥダフ人形や、呪われたサレコウベを出す敵が増加する。

- Level difference system has been ajusted somehow.
- The IT con system has been added. At this time, they were taken as "Not a mob to fight", but using Skill chains it was possible to defeat them. Judging that their numbers and spawn places were lower, it was prefered to hunt these down.
- The Elemental resist rate has been ajusted, and those godly blm who were from closed beta has now began their long days of "Gimped whm" age. (But somehow they forgot to implement this sytem to Holy -_-; )
- Water resistance to fishes and partial resists system has been implemented. However this was done prior to elemental weakness system has become live.
- Warrior's Hand to hand skill has been lowered, Rdm's mp and skill has been revised.
- Monk's 100 fists has finally become what is like now (Doesn't state how it was before), but they were planning to make Raging fists monk exclusive ws but soon got rejected by Square.
- All combat skills has been increased.
- Drk can now use Two handed sword WS. But since there were no good two handed swords usable by drk, since primary weapons were for plds, two handed sword has become Pld's weapons and for drk it was a mare extra weapon to have (like Sythe skill for blm).
- Gravity and Foe Lullaby has been added.
- Rangers were unusable jobs. The arrows were only stackable up to 12, and it costed fortunes to create or buy. This has been slightly ajusted but it still were weak, and there were only like 10 rangers in the entire server. (impressive huh...)
- Bsts were ajusted alot, but since the implementation of Charm breaking when they received a critical hit (Lol lol lol), no one bothered job changing.
- They could get exp with a pet that has been given the "Leave command" even if they were half dead.
- Giant's Gil drop has been nerfed to 100ish gil. (Other part still I don't get a clue of what it was)
- Mobs who drops Magik skull and Quadav dolls has been increased.

02/07
ダンジョンの配置換えが行われ、全体的に粗雑な配置となる。
「ダンジョンの獣人の装備品のDrop率が上がった」と告知しつつ、
実はフィールドの獣人から装備が出なくなった。
当時レベル上げの人気スポットであったクロウラーの巣は、
入って直前の蜂や芋がアクティブになり、途端不人気になる。
蜂は回避不可能のファイナルスピアで1800以上与えてくるし、
しかも、Lv50近くないと絡まれるので、多くの人が敬遠した。
狩場を求めて、要塞や古墳、縄張りなどが開拓された結果、
Lv32~Lv47まで名前の違う骨を狩る骨骨ファンタジーの幕開けとなる。
オーク、クゥダフ、ヤグードなどの後衛系獣人のLvが詐称される。
内部Lvを変えず、表示Lvと習得経験値を4,5Lvほど下げてしまった為、
とてとての強さでつよの経験値という非常に割に合わない敵になる。
狩場のダボイ一択の理由の一つにもなったが、今も修正されてない。
その後に追加された後衛系獣人は、一部のゴブリンを除いて
特にLvが修正されてる様子もなく、普通にLv上げの鴨となっている。
最早、スタッフは何の意義があったのか忘れてるのかもしれない。

- Dungeons location has been changed into a crude place.
- It has been anounced that more "Equipment' will be dropped in the dungeons. But the reality was, the mobs in the field stopped dropping "Equipments" (rofl...)
- The ever famous spot "Crawler's nest". The mobs which were near the entrance has become active (I bet worker crawler, and the bees).
- The bee had the WS "Final spear" which was impossible to dodge and dealt up to 1800 damage (bees doing Meteor damage of a king behemoth hahah...). And since they agrod anyone which were not high 40s, people started to leave the area.
- The adventuring in search of new hunting areas has begun. Garliage's citadel, behemoth's domain and eledime necropolis has been sweeped. As a result, from 32~47 the hunting of bones has begun.
- Ajustment were made to mage class beastmen of Orc, Yagudo and Quadavs. While their actual haven't changed, their exp earned has been dropped 4~5 levels. This was one of the reason Davoi become prime hunting place (almost no mage class in here). Even when killed IT mobs, it gave an exp of a Tough. The mage class beastmen added later on appart from some goblins haven't been affected by this system.

02/07
地形を利用して相手に一方的に攻撃できる行為や場所が発覚し、
現地にMoogleが置かれて注意される。

Someone used the landscape exploit where you could attack continuously the mob without being hit. (pathing exploit) Moogles were positioned in that area and got a warning when got near.

02/07
初のイベントとして、世界各地のモーグリを探す鬼ごっこが実装。
鯖が持たず、回線落ちが続出して負荷テストと揶揄される。

First ever event in FFXI. Your task was to find moogle and get him. Server couldn't handle the population and alot of disconnection happend (lmao...).

02/07
サンド出身のタル♀のmotionに変更が加わる。
某ナチスのそれに近かったらしい。

Tarutaru Female's from Sandoria motion has been changed. Seemed their pose was very similar to Nazis motion...

02/08/08
PTボーナス増大より比較的簡単に200が貰えるようになって
戦闘がそれなりに楽しめるようになった。
所謂ケアルHateが増加され、回復にリスクが伴うようになる。
PTに入ると、サーチ上で青ネームで表示されるようになり、
白魔等がtell回避のためにanonしないで済むようになったが、
アライアンスを組むと白ネームになるバグつき。
精霊魔法に、天候や曜日、弱点属性の概念が導入される。
天候のマークが用意されて、視覚的に確認できるようになった。
スレノディが追加されるが、最初はレジストがなかった。
テレポ、デジョンIIのクエストが解禁されるが、
当時はMGS魔法もなく、デジョンIIクエは至難だった。
後に告知なく短縮されたが、テレポの詠唱時間はかなり長かった。
糞ダメージだった骨のブラクラのダメージが増大する。
アースクラッシャーやサイクロンなどの属性WSが弱体化される。
チャットログが細分化され、より丁寧にフィルターできるように。
ダンジョンの各地に宝箱が追加される。
エリア替え無しでモグハ内で高速にジョブチェンジが可能になるが、
当時のハイポリのキャラはエロかったので、今も懐かしむ人が多い。
巨大羊が異様に皮や角を出すようになる。
このおかげで、モンクやラノリンが欲しい人は取り合いに泣く。
ダンジョンに採掘が追加される。
この頃、銀の髪飾りを店売りすれば無限にギルが増えたが、
飛空艇にのれる彫金師限定の金稼ぎで、後に潰された。
大羊の皮などがスタックできるようになった。

- Party bonus exp has been increased and the battle encounter became more enjoyable now that they could earn easy 200 exp.
- Cure line of spell has been revised and added extreme hate. Mages became very nervous about this.
- Implemented the weather resist system to elemental skills. Weather icon has been implemented.
- Teleport and Warp2 quest has become live, but at this time there were no sneak nor invis, so warp2 was a heck of a difficult spell to get. (I remember this... we went there with full alliance and many people died left and right on our way there... specially in Fei-Yin) Later on was fixed but the teleport casting time was horrendous...
- Black cloud damage (from bones) was a joke before, has been increased absurdly high.
- Earth crusher and Cyclone damage has been lowered.
- Job change became faster. Before, it zoned into a high poligon mode everytime it job changed (The high polygon mode is displayed now only on character creation)
- CHatlog become more complex and people could start to use filters more effectively.
- Treasure chest has been added to dungeons.
- Rams dropped its leather and horns like mad. Many who wanted Lanolin and monks cryed because of excessive farmers. (Monk for purple belt quest)
- You could harvest now in dungeons (I bet mining and such)
- The issue of if you sold a silver hairpin in the airship has been fixed (it seemed there were a goldsmith guild in the airship). This method was used to increase your gil fast.
- Sheep leather and other things became stackable (... why they return into non stackable now is a mystery)

02/08
隣のPTのモンスターがこっちの魔法等に反応する不具合が修正される。
当時は、揮発性のHateだった為、隣のPTの獲物をとってあげた場合、
ケアルやヒーリング等によく反応し、PT間を暴れまくっていた。
ヘイトリストの概念がうまく設定されてなかったと思われる。

- Monsters reacting to other party members casting has been fixed. Previous to this, monster who the other party helped to take over has reacted when people used cure and heal mp to their party members. Monsters went left and right amoung the parties.

02/08
モグ金庫クエが追加される

- Mog Safe quest added

To be continued... (its 1/4th translated. But I won't tranaslate the part after NA release unless you want me to)
 
The high polygon job change must have been badass, i would have liked to see that. XD
 
i love it, this is great stuff.

The HNM was probibly not KB... but regular behemoth... 68 lv 50s couldnt even scratch KB... but an assload of 50s could battle behemoth... IMO.

Great job, i wanna hear more :D
 
02/09/12
55キャップが解禁され、新魔法と新WSが解禁される。
「お祭り(田中氏曰く)」と称されたLv50cap解除の為に必要なクエが、
pop数の少ない敵からの低Dropのアイテムを3つ集めろといった内容で、
壮絶な取り合いが繰り広げられる。
そして、7600>7700>7800>10000>11000>13000>16000>20000...
という眼を疑うような必要経験値の急増に、ユーザーは衝撃を受ける。
また、PT内での経験値配分が、次回必要経験値に比例している為に、
多少のLv差すら大きく響くようになってしまった。
狩場はダボイ以外は選択肢がなく、47~55のPTが大挙してダボイに集結。
チェーンすら乗らないLvのMobを必死で取り合う地獄絵が繰り広げられる。
マジックバーストが実装。専用エフェクトも予定されたが実現せず。
同時に、レジストも1/2(ハーフ)と1/8(フルレジ)に細分化される。
チェーンボーナスが導入されるが、ログにはまだ表示されてない。
連携規則が公開され、Lv3連携の存在も暗示される。
サポの不意打ちが弱体され、サポートシステムの例外が作られると共に、
特定の方角では不意打ちが入らない不具合が修正される。
不意打ちがWS後も不意打ちの効果が持続していた不具合は修正。
ギルステII、ブラストアタックは持ち越しされたが、
トレハンIIとシーフツールが追加。TAもシーフにLv55で解禁される。
これまで、一人一曲でPTの人数分だけ歌えた仕様だったが、
メイン詩人は一度に2曲になり、同じ曲の重複はできなくなった。
巨大モンスターやNMに対するあやつるとなだめるは無効化された。
遠隔でTPが溜まるようになり、ついに遠隔にもWSが追加されたが、
何故か使用すると自分もダメージを受けてしまい、
イーグルのナイフ21バグと一緒に、一ヶ月以上放置された。
骨のブラクラのダメージは再びカスダメージになった。
オークの雄叫びが、なぜか弓の構えと表示される。
WSの範囲が広がり、視覚の認識範囲が前に異様に広がるように。
オズやベドーの過疎対策に、ホワイトクロークやミスリルブレストが
Dropアイテムとして追加されるが、過疎化の理由がわかってない。
インビジ、スニーク、デオードが追加されるが、NMのレアDrop扱い。
当時のシグナやアストラルシールドのDrop率はもっとよかった。
獣人ダンジョンを中心にNMが実装される。
この時、今で言う「当たり」と「外れ」Dropが導入される。
当初は、討伐後の1時間pop制限が無かった。
ハイレベルノートアスモンスター、つまりHNMが実装されるが、
当初は16分popで倒すとすぐにわいた。
説明書にも載っていた栽培が、この時やっと実装される。
採掘に続いて、収穫・伐採も追加される
HQが段階化され、個数などに影響が出るようになる。
当時は「!」の数でHQの程度が分かったが、何故か改悪されてしまう。
途中からPTに入るとロットできない仕様になる。

- 55 cap is now removed, and new spells and WS has been introduced.
- The competition was deadly, numerous peoples raced for the very spawn who dropped these items. Item drops were bad aswell but hasn't changed. (If you think 2 rivals are bad... try every god damn person in the server being packed in Eledime)
- People gets shocked of the sudden increase in exp from 50-55. Hence 7600>7700>7800>10000>11000>13000>16000>20000
- Since the exp divided through out the party is also have effect from the highest level character, the level difference members in the PT has been severely stricted (hence the level difference troube nowadays)
- The hunting ground was limited in Davoi, and those people has even fought for the very spawn that doesn't even chain. 47~55 was a nightmare of competition and slow progression.
- Magic burst has been implemented. They had their own graphic effect but has not been implemented till this day.
- At the same time the resists were divided into Full, Half, Quater, 1/8th, and none.
- Chain bonus has been implemented. However, it was still not displayed in the log.
- Skill chain system information has been released and the existance of level 3 chain has been revealed aswell.
- Sneak attack from sub jobs has been now nerfed, at the same time the bug that it did not permit to use sneak attack when you are facing specific direction has been corrected (I don't know what this means...)
- Thieves were suppose to get Gil stealII and Blast attack, but has been canceled. However, TreasurehunterII and thief tools has been added. At 55 they were added the tripple attack traight.
- Till this day, brd could only cast one song per member to all the party. But now they were able to sing 2 songs when they are as main job. However, they now can't use 2 of the same level song twice.
- Charm no longer works against NM or large sized monsters.
- Finally the ranged attacks now increases your TP on successfull hit. Ranged weapon WS has been implemented but however, people who used the WS also damaged themselves. Eagle eye seems to have displayed a wrong log message and these problems has been left untouched for over a month.
- Black cloud once again becomes gimpled damage.
- Orc's Warcry was displayed as Readies ranged weapon.
- Mob's WS range become alot wider, and those sight agro mob's agro range has been increased.
- TO prevent depopulation in Oztroja and Bedeaeux, they added White cloak and Mithril breastplate as drop items but their motives are still unknown.
- Invis, Sneak and Deodorize has been added but it was set as a rare drop from NM (rofl...)
- Astral shield and Monster signa's drop rate were better before.
- NMs has been added to the Beastmen's HQs (Davoi, Bedeaeux and oztroja)
- This is when the Bad drop and good drop system were implemented.
- They never had the 1hour timer after mob killed system till this day.
- HNM or High level Notorious monster has been added. However they repoped every 16min like other monsters (dang...).
- The Gardening that even was mentioned in the instruction manual has finally been implemented.
- Appart from harvesting, lumbering and mining has been added.
- More HQ levels has been implemented.
- Before there were "!" marks which indicated from the amount of !s how often you HQed an item. This has been removed.
- People who entered the party afterwards could no longer lot on existing lotting items.

02/09
白兎をおいかけるイベントが開催される。
トレード後のコカが黄色ネームでpopするなど問題がありすぎた。

Event of chasing a white rabit has become live. When ever traded a cockatrice spawned in yellow name, and other countless troubles happend when traded the item to the rabbit.

02/09
和田社長が「ユーザーがパッチが当たる事に慣れてない為、
不満が続出している」という迷言をのこす。

The president of Square has left a mysterious comment of "There has been frustration amoung the comunity since they are not used to patches". (yes right riiiiiiiiiiight)

02/10/2
乱獲対策に、PCに対する格下の敵からのLv差補正が鈍くなるが、
パッチ直後はこの事実を公表せず、非難を受ける。
それまではスカスカで糞ダメージだった雑魚からの攻撃が増し、
ソロがますます厳しくなっていった。
PCから格上の敵へのLv差補正は弄ってないと公表されたが、
当時はとてとてへの攻撃が通りやすくなったと言われてる。
(実際、このパッチの翌日闇の王が撃破された)
51以降のPT内における経験値習得配分がLv差比例になる。
食事の効果に改変が入り、固定値から%での加算になる。
<TP>が導入される。
不意打ち載せないと使い物にならなかった物理WSに対して、
必中だった事で重宝されていた属性WSにレジストが導入される。
マジックバーストの成功ログが導入。
ハーフレジだとログが出ず、後日「精霊魔法」に関しては修正されるが、
神聖、回復、暗黒、履行などは今日に至るまで修正されていない。
エスケプとテレポヴァズ追加。
クロスカウンターがD29と書かれていた不具合が修正される。
北方面での狩場開拓が進み、フェインが一択大人気となる。
インビジ・スニーク・デオードが普通の敵からもDropするようになり、
以後MGS魔法の普及で狩場の開拓が一層進むことになった。
獣はあやつるが5分から15秒へと大幅に引き下げられ、
これによってソロで経験値を稼ぐ今のスタイルが可能となった。
宝箱から習得できるアイテムに、外れのギルや宝石も加わる。
ジラート以後は、宝箱の中身はこの外れであったギルや宝石になり、
地図までが出るようになってしまったのは非常に残念。
アライアンスメンバーをタゲる事ができないバグが盛り込まれる。
飛空挺乗り場でバス人が鉱石を買えた仕様が撤廃され、
ギルド開店直後の鉱石転売競争は、以後しばらく名物となる。

- To avoid farming purposes, Mobs that were lower than the player before this change started to become lower accuracy. However after the patch, mob's strength still remained strong and previously those mobs who missed like no tommorrow has become hard hitters (the cannot solo easy pray has been nerfed this day), which became more diffcult for users to solo.
- Square anounced that they haven't touched the monsters higher from their level, but the next day people could start to hit fairly well towards IT conned monsters. As a fact, the next day from this patch, The Dark lord has been defeated for the first time.
- The PT level difference affecting the net exp has been implemented.
- Change in food. Before it was a fixed number has been changed into %.
- <TP> command has been implemented.
- The WS which was worthless without having Sneak attack (since they were not hitting), the WS that was treasured most which were the elemental based WS (Like red lotus blade) which were 100% hit, resists on these attacks has been implemented. (aka... nerf)
- Magic burst now displays in the log.
- When half resisted it never displayed the damage. The elemental magic has been revised. However healing, bloodpact, dark and holy magics aren't revised even now.
- Teleport Vazl and Escape has been implemented.
- Crosscounter's name has been displayed as D29. This has been fixed.
- The search of new hunting ground continued and now started to explore the north. Fei-Yin become another popular hunting ground.
- Invis, Sneak and deodorise now are dropped from normal monsters of corresponding level. The exploration speed has increased from this.
- Bst charm was 5min before, but changed into 15seconds. Now officially bsts were considered as a solo able job.
- Bad loot in the treasure chest has been implemented which now has jewlries and gil.
- Previously Bastokans could purchase all kind of ore in the vendor near the airship departure place. This has been nerfed, and the camping of guild has exceeded.

02/10
いきなりケアルや状態回復などのHateが異様に高くなって、
PTプレイが成り立たなくなり、メンテで修正される。

All of a sudden Cure and Status cure provoked enormous hate, which made PTing practically impossible. This has been fixed in a maintenance.

02/10
所謂「ヴァナ婚」がサポートされる事になる。
しかし、余程申し込みが殺到したのか、GMの怠慢なのか知らないが、
このサポートは後に申し込んでも殆ど返答がこなくなった。

Vanadiel Wedding has been supported. However, due to excesive GM calls the support has become almost non existance and GMs rarely responded to their petition.

02/11/
人口増加に伴い、Pandemonium Garuda Bismarckが作られる。
「鯖の新設で公約していた月1のイベントは無し」と公式で発表されるが、
どこまで因果性があったか謎である。

Due to the overpopulation, Pandemonium, Garuda and Bismark servers were built.

02/11
Windows版が発売される。以後、「解析」が可能となり、
パッチ直後に、速攻で追加された内容が全て明るみに出たり、
表に出てない内容に関してあれこれ語ることが可能になった。
また、寝釣りや寝狩りスクプリト、高速釣りツールなども、
恐らくPC版が登場しなければ、ここまで表面化する事は無かった。
(実際はPS2版でもツールの様なものを作るのは可能らしい)
これがゲームの楽しみを奪ってるかどうかは人それぞれであるが、
とりあえず、■が暗号化してない事や、Botの取り締まり及び
それが可能となる土壌の撤廃に力を入れてないのも事実であるし、
PS2版だけでは、ここまで大規模なゲームには成らなかっただろう。

Windows Version of FFXI has been released. From this day, people could analize and learn what changes has been implemented in the game per patch. Both anounced, and stealth patches. But also this made the Fishbots, Provoke bots, Fishbot scripts has been more abundant. It is feared that if the PC version has never seen the light, such inflation wouldn't have happend. Should this act is taking away from other people's fun is each on their own but it proves that from these posibilities Square is not pushing enough anti cheat coding, and bot expulsion. But then again, if it was only for PS2, the game itself has never become as popular as it is now.

02/11
ズヴァール城突撃や盆踊りなどユーザー主催のイベントに加えて、
後に禿ガルカ祭りと呼ばれる弾劾デモ運動が、初めて実施される。
内容は、禿ガルカを作成し、shoutやsayでひたすら糾弾するもので、
■から参加者の投獄、smesでの警告、対象者の秘匿といった対応を
されるだけでなく、ユーザーからも煙たがれる事がしばしば。

The assault of Zvahl castle, and Festivals event has been organised by users. But at the same time the "Bald Galka Festival" strike event also has been made throught the users. This event means: They create Bald Galkas and make shouting and says continuously. Used to acuse someone in game. (I will explain one major thing happend in our server sometime in the future. Known as "Earth's Event") Of course, this rewarded them with a nice warning, a server message and from other users huge disrespect.

02/11/26
60キャップが解禁され、新魔法やWSが登場。
危惧されてた限界クエストは、取り合いでは無かったものの、
「全ての高い山に登れ」というタイトルの意味が未だ持って不明。
従来のタゲ回しを中心した戦略に改変が入り、ダメージやケアル量に
よる蓄積したHateがより重視されるようになった事や、
同時に喰らいTPが2になった事で、全体はタゲ固定制へと移行した。
しかし、敵の喰らいTPはむしろ増加し、またHPが1/4を切った辺りで
TP技を即撃ちしてくるルーチンも追加。
当初は、あまりに高いケアルのHateで後衛は大変死に易く、
複数で低位ケアルをかけたりナイトがケアルでHateを集める様な
新しい戦略は良くも悪くも従来と豹変してた為、批判意見も多かった。
勇者ジョブだったナイトは「内藤」と自己を侮蔑し、成長していった。
プロテア、バ系、サークル等のHateが激減して殆ど無くなった。
連携にレジストの概念が導入されると共に連携法則に変更が入り、
切断がちゃんとLv2連携に組みこまれ、湾曲が強力な連携に昇華された。
(以前は重力が炸裂→収縮、湾曲が貫通→収縮だったようである)
属性WS以外はゴミだった状態から物理WSの命中率が大幅に上がり、
配置換えが行われ、古墳や要塞の整理と共に、巣が再び解禁された事で、
核熱時代から一転して湾曲時代が到来する事になった。
片手剣、格闘、片手刀の時代から、両手武器の時代が到来するが、
これ以降属性WSは、レタス以外はほぼ使われる事がなくなった。
不意打ちでWSが全段クリティカルヒットする仕様が撤廃されて、
またシーフに不意打ちと併用できる騙し討ちが追加された事で、
連携〆役がモンクからシーフへと交代される事になる。
しかし、騙し討ちのボーナスをサポで撤廃する事は忘れていたようだ。
因みに、不意打ちをのせると多段系ウェポンスキルが二発目も必中
(ほぼ必中)になる不具合にも思える状態が今も尚続いてる。
連携の属性もログに表示されるようになり、また連携をした場合に
WSのログが二回でる不具合がやっと修正される。
⇒が→になり、複数へまだがるエフェクト効果などのログが整理される。
合成のクリスタルや召還獣の回廊エリアの名所と符号しないなど、
連携規則に関しては、やっつけ仕事だったとしか思えない。
ホーリーは大きく弱体され、同時に精霊魔法も強化された事により、
微妙な魔法になり、結局ケアルHateと共に白の時代は終わる。
「女神の印」「精霊の印」が追加される。
赤魔にもMGS魔法が解禁されるが、いまだ謎ジョブのまま。
因みに、赤はエン系が何度も弱体されていった。
ウェポンバッシュが追加されるが、ja暗黒は今の仕様に弱体される。
この時、経験値テーブルがこっそり告知なしで下方修正される。
白のレイズII、黒の古代魔法と共に吟遊詩人にバラードIIが解禁され、
その驚異的な効能で、詩人が一気に絶頂期を迎える。
リレイズIIが追加されるが、他人にかけられる有難いバグつき。
ウィルナの習得Lvが引き下がるが、既に犬と戦うことはなかった。
基本ジョブのAFクエが実装されて、従来の鋼鉄+軍師の二択から、
一応各ジョブの方向性に特化した高性能なユニクロ装備が入手可能になる。
しかし、合成はこれにて影が薄くなったという見方もある。
当時金稼ぎネタとして愛されたコッファーが本当に実装されるが、
AFが何故かコッファーから出るという手抜きがなされたが為に、
一部ジョブが非常に苦労する事になる。しかも修正されたのは約2年後。
格下の敵に対するLv差補正がPCに有利な方向に少しだけ戻されるが、
その後これに関しては、告知無しに何度も改変が加わっている。
シーフにはツールが実装され、鍵を取らず箱を開けられるようになった。
当初はPT中シーフが開けた箱は誰のものになるのか議論もあったが、
結局ソロで箱乱獲などの行為に至っただけで、PTでダンジョン徘徊中に
箱を見つけてシーフの力で解除、なんて絆は生まれる事は無かった。
テレポイントの周辺にチョコボ屋がオープンする。
モグハウスの出口が拡張されるクエストが追加される。
<call>が追加される。
遠征軍がスタートするが、死に要素の一つとして以後君臨する。
エルシモやクゾッツ地方へとリージョンのカーソルが動くようになる。
謎の「ボスエリアだから」という理由でサーチできなかったエリアが
サーチできるようになる。しかし、BCはサーチできなくなる。
新しく分解が導入されるが、最初はレシピが阿呆すぎた。
合成に専門制が導入され、複数の分野を極められない仕様になる。
ギルドからのレシピ聞き出しが改良される。
素材のDrop率が全体的に大幅上方修正され、出るエリアや個数が増加し、
また100%素材をDropするようになるモンスターも出てくる。
ガラパス・スコピオ系や劇毒素、ハードレザーリング等が店売り黒字で、
素材狩りが非常に流行り、合成に手をつける人も出てくる。

- The lvl 60 cap has been anounced. Although it is not as bad as the first one, people still wonders why to put such wierd quest name.
- Before this patch, there were no main tank. People spread the hate between the melees, curing all the melees at once to lessen the hate towards the mage as well as melees getting hit got full weapon tp gain. But since this patch, the TP gain received from mob hit became fixed 2 and the cure hate situation has been discussed towards the players, so the new stratergy of making 1 main tank has been made the primal stratergy. However the mob TP gain has been increased, and when the mob's hp has cut 1/4 they spam their ws has been implemented aswell (put this in bold. This is what the TP gain issue on rdm thing has been happening from time to time. Yes this WAS NOT implemented before this patch)
- Since the mages (in japanese we say back line for mages, front line for melees) were so easily killed from the hate that cure has been producing (a cureII had more hate than provoke, cureIII was like doing Divine+CurgaII, 2hour for whm = WarpIII), new stratergies were discussed. Such new stratergies were the mages casting low level cures and the paladin cures himself to retain hate. This stratergies before anything were never considered good or bad. Since it was such a sudden change, people critisised alot. Previously the pld who were considered a godly job from their melee damage has now officially become main tank position, hence those who refuse to cure themselves to regain hate and only focus on melee has become a "Naitou" (Gimp pld).
- Protea, bar line of spell, and circle line of abilities has been reduced to almost no hate.
- Skill chain effect now has an resist effect aswell, also a change has been made from the Skill chain table. (I always having trouble on english skill chart names... sorry I will put in jp for the part I have no clue in english).
切断 has now been added to the level 2 skill chain table, and Distortion has finally become an easy and powerfull Skill chain. Prior to this change, to make 重力 was 炸裂>収縮 and Distortion was 貫通>収縮.
- WS which had no elemental element, had a horrendous accuracy. Its accuracy has been risen by a huge factor, and the ever famous Fusion skill chain era has ended, and what we call the Distortion era has started. Other than 1handed katana, 1handed sword and hand to hand weapon, 2handed weapons started to show its face from this change. The ever godly elemental ws appart from red lotus has faded from Vanadiel history.
- Prior to this patch. Every WS using a sneak attack had its critical effect on every single hit. (Hence monks were doing 1700 damage per raging fists) This has been nerfed. And the introduction of Trick attack which added to the thief, The Skill chain ender has been passed from monks to thieves. But they seem to have forgot to nerf the Agi bonus on the Trick attack still existing when used as sub.
- Skill chain effects now displays in the log, and the ever so bug of displaying the WS named twice when performed a ws has been finally fixed.
- Holy has been severely nerfed, and at the same time the elemental magic has been improved greatly. Conjunction with the Cure Hate, the era of the WHm being all mighty in both curing and offensive spell has ended.
- Divine seal and Elemental seal has been implemented.
- Sneak and INvisible has been added to the Rdm, however they were still a job which had no role in the party. The en spells was continuously getting fixed, nerfed.
- Weapon bash were added, but "Soul eater" has been nerfed (how is not explained.
- At the same time the exp chart had its modification as a stealth patch.
- RaiseII and Ancient magic, as well as Bard's BalladII has been introduced. Bards now became god jobs of Vanadiel. (it still is nowdays in a sence). ReraiseII also was introduced but had a bug of being able to cast on others.
- Viruna's learning level has been reduced, however around this stage people already stopped fighting undead dogs.
- The base jobs's Artifact has been implemented. And those people who only had the choice of Iron Msks gear and TM coats had now a new gear.
- As a result of AF, the crafters progression has stopped.
- The Treasure coffer has been implemented, its aim were to aquire large gil and items but Square somehow had a brightest idea of putting Artifacts as one of the items. Some jobs has suffered severely of its decisions and till recently this continued. (/point Oztroja)
- The mobs lower than the player has been modified to become a little easier, but then again it has been touched continuously to balance it.
- Thief tools has been officially implemented to be able to open chests and coffers. There has been discussion that who will get the loot when the thief gets the coffer. But ended up with thief going solo looting for their own benefit, and such thing as thief being helpers of coffer opener to share the loot has never became a reality.
- Chocobo NPC has been added to some teleport points.
- The alternative entrance quest from your mog house (access to all zones from mog house) has been implemented.
- <call> function has been added.
- Forgot the name of the quest... the one to assist your country get the region. This was implemented, but was used as another way of dying. (?? part... sorry I also don't understand)
- Elsimo and Kuzoso areas are now accessible from search. Also the boss areas (behemoth domain and such) also became searchable. However, the BC areas became out of search area.
- New way of desynth recepie has been introduced. (asks about 4 recepies...)
- Crafters could no longer advance into multiple high levels. So it has been restricted like nowadays.
- Guild recepies that you could hear from guild members has been widened.
- Craft item drops has been increased and widened to alot of monsters. 100% item drop monsters also started to appear.
- during these times, such items like Scorpion shell, crab shell and poison made from scorpion tail were highly profitable and many people started to farm crafting items for cash.

02/11/
分解のレシピがあまりにも阿呆すぎたので、メンテで修正される。

- Desynth recepie was so ridiculous that has been fixed.

02/12
インタビューで「ない」と応えていた筈の巻き戻りがついに発生。
告知されるが、謝罪はなし。

The roll back which in the interview has clearly stated that it would not happen, has occured. Has been anounced but no apologies.

02/12
人口過密で、新鯖ではなく既存鯖からの移転者を募るという形で、
Kujata Bismarck Ixion Typhon Kirin鯖が作られるが、
思ったより人が集まらず、KujataとBismarckに統合される。

From over population, Kujata, Bismark, Ixion, Typhon, Kirin servers were made and server transferble. However not many people has moved to all these servers so they all merged up to Bismark and Kujata.

... tired. Need break lol. More to come soon. I have done 1/3 now. But considering I might not need to translate post NA release, I bet its almost done.
 
Hopefully my last update. But reading the post NA release comments there are some points which some JP view the game. It might be interesting to translate, what they think about the game from their side.

02/12/19
おまかせPTが実装されるが、失笑ものの仕様ですぐに廃れる。
ExジョブのAFクエストが追加されるが、
ナイトクエではバグつきで、画面がフリーズした。
低レベルで死亡者が相次いだため、ケアルHateに調整が入る。
殴られたり、時間でHateが減衰する仕様が追加される。
バラードIIの微弱体、上位精霊魔法の強化なども行われる。
バザーに関税が導入され、ジュノの余りに多い寝バザが消えた。
サンドリアのミッションがリニューアルされる。
競売が重く、ロストも頻発していたので、出品枠が減少し
一度閲覧するのに30秒の時間がかかるようになった。
HNMであるキャシーとセルケトがこの時に追加され、
また未実装だったHNM素材のレシピもこの頃に導入されたが、
その後2年間もこの時の防具が最高クラスの性能を誇ってるのは、
インフレしてない証拠だと褒めていいのか…。

- Auto party has been introduced. Fun for a while, but soon faded.
- Artifact of EX jobs has been implemented, but the Pld AF quest had a bug that the screen froze when ever they accepted the quest.
- Due to enormous amount of deaths during the low levels from Cure hate, ajustments were implemented.
- Also added new hate reduction system when you got hit, and by time hate slowly decaying.
- Ballad2 being slightly nerfed, and high tier blm spells has been improved (how is not shown).
- In jeuno bazaar tax system has been implemented to reduce the bazaars in jeuno.
- Sandoria missions were renewed.
- AH became very unstable, lowered the amount of items you could put in the AH and also added a 30second delay per viewing. (lots and lots and looooots of disconnection in jeuno that was not funny)
- Serklet and Cassie has been added in this patch, new tradeskill has also been introduced using items dropped from these HNMs.

02/12
ジラートの幻影発表。FF11と併行して開発されていた模様。

- Anouncement of Rise of ZIlart expantion. Seems they have been developed by a different team from FFXI.

03/01
合成成功&スキル上昇判定が、座った直後にある事を利用して、
デジョン中やエリア移動で合成を中断させる事によって、
クリスタルロストだけで、スキルを上げられるdupeが世に知られて、
たちまち一斉にヴァナ中で手を染める人が続出。
数日のうちに修正され、スキル巻き戻し+垢停止の懲罰がくだる。
FFプレイヤーにオフゲー感覚の人が多いと唸らされる事件であった。

- Exploit of tradeskill. Users found out that the skill increase roll happens as soon as they sit down. They used the exploit of area change, and dezone (how I have no clue) and with this way, only the crystal will perish with items intact and gaining trade skill ups. It has been spread through out the game, and several days later it has been fixed, aswell as rollup happened. Those people who tryed to use this exploit post patch has been banned.

03/01
ジラートの幻影発売日決定。
暫くパッチは数ヶ月に1回になると言われる。
1ヶ月に1度のイベント開催だけでなく、大規模パッチの公約も破られ、
以後FFXIの更新ペースは低下することになる。
後に、サービス開始から半年以上に渡る怒涛の調整に関して、
開発者は「想定外で働きすぎた」といった類のことを述べている。
04年以降の放置とも言えるスピードが、彼らにとって正常であるようだ。

(now this part has alot of sarcasm against square. I try my best to explain).
- Zilart expantion release date has been confirmed.
- Patch would be once every few months.
- Not only they have stopped doing events once per month, but also new patches becomming less often, FFXI's progress and improvement has slowed dramatically in speed.
- The numerous modifications and repatches of mistakes they have done 6months after the realease, they have commented "They have worked more than anticipated". Apparently for square, the non existant update post 2004 patch seems their normal pace of update.

03/02
この頃頻繁にラグが発生して、プレイ中はガクガクするようになる。
POLと何かしら連結したのが原因らしく、暫くして修正された。

Enormous lag problems happening and seems that PoL and something clashed and made the servers unstable. People experienced serious glitches during their gameplay.

03/02/05
サーチコメントが実装された。
武器や魔法のスキルなどが、告知も無しに突然あがりにくくなる。
以後、複数の両手武器を常に青字キープする等は困難となったが、
これがその後の「スキル上げツアー」の発祥となったらしく、
告知せず、「スキルはいじってません」とGMが嘘を言った以外は、
そういう観点で見ると好意的に見れないこともない。
<st>など便利なマクロが追加される。
ダンジョンで視線チェックがより厳しいものになった。
所謂印章BCNM戦闘が、この時導入される。
PTリーダーは黄色で表示されりるようになる。
赤や獣の戦闘スキルが上がり、リフレとリジェネが解禁されるが、
リフレはBCNMでのDropで、その後Drop率に修正が入るまでは、
ナイトのタゲ固定を容易にさせるなど、大きくバランスを変える
魔法であったが、しばらくは入手の難易度が高かった。
全体の高Lv化につれて陳腐化していたミッションBCにおいて、
Lv制限が導入されて、ソロで打ち勝つことは至難の業となった。
この思想は、後のプロマシアで大々的に導入されてしまう。
時間制popのNMは、メンテ明けは即popしてる仕様だったが、
「入れない人もいるので平等ではない」と平等を謳い文句にして
開発情報の意見に耳を貸さず、遅延処理が加わったが、
HNMに合わせ生活する廃人は、どんな時間だってインするし、
却って一般人の参加をより敷居の高くしただけであった。
セルケトのアースパウンダーが一階のPTに当たらなくなった。
宝箱をあけるとスニークとデオードがきれるようになった。
シーフの乱獲対策に、ミミックや罠などが追加された。
寝釣り対策に○キーを押すと釣りがキャンセルされるようになるが、
しかし、Enterやマウス右クリックについては失念されていた。

- Search comment system has been implemented.
- The skill up of weapons, magics has been decreased dramatically. There for, users had a difficult time on skilling up their weapons and cap it. But this has become the begining of "Skill up tours". GMs stated that they have not touched the skill chart but well meh...
- <st> and some other usefull macros has been added.
- Sight agro has become more severe in dungeons.
- BCNM has been implemented (not kindred the beastmen one)
- Party leaders now are displayed in Yellow in search.
- Rdm and Bsts combat skill cap has been risen. Refresh and Regen has been introduced towards the rdm. But Refresh being BCNM only drop and prior to the drop increase in the spell, this spell made the paladins be able to sustain their hate better and made an incredible improvement so it was not an easy task to aquire the spell itself. (Drop rate was said to be once per lets say 8 BC runs and refresh costed about 1million)
- Mission BCs now have level restriction. So solo defeating these missions becomes more of a challenge if not impossible. This very thing is now implemented once more in Promathia.
-Those NMs and HNMs that pops with time, were always resetted on server ups. It was unfair for those who couldn't log in during those times when maintenance were over and the "Unfairness" petition was made but the developers haven't listened much, and they did a slight delay ajustment. Of course, for the "Haijins" in english I would say "No life people" can log in anytime of the day (/poke some JP HNMLS members). Which made harder for casual people to camp these NMs.
- Serklets Earth Powder no longer hits the Party members who are in the first floor (this was horrendous. Before Shiia, my character named Xenno an elvaan mage were exping in there, and all of a sudden, BAM all party member dead. Why? Seklet's aoe affected even on the first floor...).
- Sneak and Deodorise now wears off when opening chests and coffers.
- Mimic has been implemented to counter thieves farming coffers and chests.
- As an anti Fishbot, fishing now cancels when pressed the O button. However, they forgot to implement this on rightclick and enter...

03/02
シャクラミの蠍の爪や甲殻に対してメンテが当たりDrop率が下がる。
確か「いじってません」と言っていたはず。

- The shells and claws droprate from Shakrami Maze's scorpions has been lowered. They have told that they won't touch it.

03/02
バレンタインイベントが開始。
チョコレシピが追加。

Valentine event. Chocolate recepie added.

03/03
また人口過密で既存鯖から移転者を募り、SeraphとLakshmiが作られる。

More overflow in existing servers. So Seraph and Lakshami servers were built.

03/04/15
ジラートの幻影の導入事前パッチ。
Lv60キャップが解禁され、新魔法やWSが登場する。
ナイトの「ランバート」は高Lv帯の唯一のアビリティである。
(というか、45以降はランバート以外に全ジョブアビリティがない)
殆どの上方修正に関しては、予め開発情報で告知はしていたのに、
数多くの下方修正に関しては、予告せず導入される事になった。
また、スキル200以降は所謂スキルAとB以下の格差が大幅に広がり、
WSにも制限がかかり、良くも悪くも各ジョブの専門性が出るようになる。
「200以降はスキル差が出ないようにしてる(開発者談)」の言葉通り
スキル200以降は、従来の命中1=スキル1が命中0.2=スキル1となり、
攻撃力はともかく、確かに命中率は差が出ないようにされていた。
しかし、肝心の回避スキルの計算式には変更を加えなかった為、
結果的にPC側の命中の伸びが鈍り、敵の回避に追いつかなくなった。
Bは有るのに、Lv65で225以上に達すると思われるAは無く、
65capでは225WSを習得できないジョブも半数ほどでてくる。
スキルは少し上がり易くなり、不死生物にかけるしか術が無かった
回復魔法はどんなPCにかけても簡単にスキルがあがるようになる。
が、意味のないスキルという状況には変わり無かった。
戦士は驚異的な性能だったアグレッサーが弱体される。
しかし、ディフェンダーが何故か効果時間も5分に変更される。
狩人は、弾数1の戦績矢とエンドレスショットが追加されたにも関らず、
矢弾変更でTPがリセットされるという相反した仕様が組み込まれる。
赤は、コンバート追加やスキル上昇、ファストキャストの常時発動や、
クリアマインドの告知無し追加で、一躍神のようなジョブになる。
詩人は、バラードがマーチ、2hアビが大幅に弱体された挙句に
マドリガルも告知無しに弱体化されて、唯一神から普通の神へ降格。
獣は、汁ペットによる呼び出しが可能となった。
モンクは、MAが高速化し、気孔弾や蹴撃など大幅な強化を受ける。
暗黒におよそアタッカーとかけ離れたアブゾ系が追加される。
短剣は、この時に全て突属性の武器となり、ボヤーダで猛威を奮う。
イレース ディスペル ファランクスが追加される。
ケアルHateが低下し、生易しいことではタゲをとらなくなった。
弱体含め、全体的に強化や追加が入り、新ジョブの参入を含めて、
戦闘関連が大量の狩場追加もあり、非常に活性化したように見えた。
が、Lv61以降は経験値テーブルが大幅に下方修正されており、
とてとてはLv12差、200貰うのはLv18差と極度に厳しい設定になる。
Lv2連携が大幅に弱体され且つ連携のレジスト率も大きく上がり、
とてとて戦は基本的に特殊なPTでも無ければ割に合わなくなる。、
ユーザーは、一部の特殊PTを除き、多段WSを単発で撃ちまくり、
つよ未満を乱獲するというスタイルに移行する事になる。
尚、おなつよ~つよクラスから貰える経験値まで低下していた。
一部ジョブの存在意義が揺らぐだけでなく「単調で戦闘がつまらない」
という意見が相次いで、非常に不評であった。
骨ウェポンオークといった今の蟹芋カブトに相当する敵が強化され、
骨はブラクラのダメージがまた強くなり、ウェポンは範囲スタンを覚え、
オークは、HPが他の敵の1.5倍相当になり、一気に不人気になる。
この為、良くも悪くも新エリアに誘導され、新しい敵と戦うことに。
既存の召忍獣などのモンスターが強化され、忍術を使用したり、
ペットや召喚獣を従えて動くようになった。
ゴブ製品などが加わるが、最初はポロポロとDropしていた。
弱体前のLv2連携と同じ倍率となったLv3連携が実装されたが、
結局はLv65までは出せないという貧相なデザインにがっかりする人も多く、
また実際、ダンシングエッジが強すぎてなかなか流行らなかった。
黙想との併用を考えたのか、ランペとペンタから連携属性が消滅し、
また連携自体も段数があがるにつれて入力がシビアになった。
一律一時間だった食事は、スタックできるものは30分になる。
ダボイ等でオークを殺してミスリルやシルバー系装備を取る金稼ぎが、
殆ど装備品がDropしなくなって、潰される。
アイテムに魔法と同じようなキャスト時間が追加されて、
魔法スクロールのロストの問題は、これで解消されたのであるが、
一方、多くの薬品に長いキャストがついて、実用範囲外になる。
潜在効果や隠し効果がついた武器がこの頃から実装されはじめる。
しかし、変に奇をてらってゴミアイテムを量産してしまったり、
ユーザーの間では確認しようがない隠し効果を付与してしまっている。
スニークが、一旦消さないと上書きできなくなったが、
これで宝箱をあけても何故かスニークとデオードが切れなくなる。
Cofferのpop時間が30分になるが、Chestも30分になっていた。
カザムの鍵、紅玉の取り合いなど非常にギスギスした雰囲気が生まれる。
HNMが新エリアに大量に実装されるが、戦利品があまりにお粗末すぎて、
かつ称号やギルが無いのも多く、未整備な状態であった。
漢字変換すると、画面が固まるようになる。
新エリアの地図が無限に買えてしまう不具合が発生する。
店売り黒字レシピが全体的に潰されて、NPC売りでは稼げなくなる。
これで、後続が上げるのは一段と厳しくなってしまう。
ジュノの競売手数料が増加し、特産品売り場が消滅してしまった。

- Patch Before Zilart expantion went live.
- Level limit raised to 65, new spells and weapon skills were introduced.
- Pld gains Rampart.
- Most of the improvement has been anounced in their boards. However most of the BAD side aka NERF has never been anounced and were stealthly patched.
- Post skill 200, the difference between Skill A and below Skill B difference becomes more severe. Job specific WS has become clear and each job has been given their proficient part and whats not. (warriors starts to use more axes, leaves swords behind and such)
- Not only the WS but also have issues with accuracy equation. Prior to skill level 200, the equation of accuracy was 1skill = 1accuracy. Post skill 200 the accuracy equation becomes 1skill =0.2 accuracy. There for the difference of the accuracy between A and B were not severe between players. However they forgot to modify the mob's evation, which made the players very hard to hit the mob. Having B class skill in a weapon made some problems since they could not get their WS of their profesion with 65 being the level cap.
- Some spell skill has become easier to improve. Prior to this patch there were no way to increase the skill of heal other than casting towards undead mobs. Now the skill rises casting to anyone. But of course, it was a meaningless skill reguardless. (brd subbing whm and whm cureII difference are practically null)
- Warrior's Aggressor got nerfed. Before it was 25% accuracy up and 25% evation down, now became a fixed number. However, the defendfer became from 3min to 5min (I know this since I have read the info elsewhere).
- Rng received Endlesshot and new Conquest point arrows. However having the TP reset swapping Arrows made this skill and arrow useless.
- Rdm receiving without notice Convert, Fast cast applied always, and clearmind has made them one of the most seeked jobs, or in JP term Godly job.
- Brds had their soul voice, ballad, march, and madrigal nerfed, has become from the "Sole god job" into a God job. (er what the difference anyway...)
- Bsts can now summon pets.
- Monk's Martial art traight has been improved, Chiblast and Kick has been added.
- Drk gains new line of attacker job spells. Absorb.
- Dagger type weapons now has piercing element,
- Erase, Dispell and Phalanx were added.
- Cure hate has finally tuned down and they won't get much hate unless you try it.
- Enfeeble and Enhancement tuning up, introduction of new jobs and new hunting areas has made people think that the game were advancing in a bright side.
- NOT... the exp gained in 61+ has been tuned to a hell zone. IT mobs started 12 levels ahead from your current level, to gain 200 exp needed to kill mobs that were 18levels ahead of you ( frankly, the developers were complete morons when they implemented this and was like anouncing IT = death).
- Level 2 Skill chains has been nerfed badly, the resist of skill chain effects become obsolete. Battle with IT became pointless unless you have a supreme party configuration.
- Appart from some specific players, people now have started to gain exp against Tough~Very tough mobs. However, exp gained from Even con and tough has also been lowered. Their tactics shifted from skill chain to spamming multi hit WS.
- Prior to this patch, orcs and bones were the primary source of exp mob which were now replaced to crabs and beetles. Black cloud from bones becomes absurdly strong like nowdays, Evil Weapon learns (forgot name in english) Stun AoE attack, Orcs now have 1.5 times more hp than any other mobs. This made the players to move away from their old hunting grounds, and forced to move to new areas.
- New monster type has been added to the old areas who were ninja, summoner and bsts who already were starting to cast ninjutus, use avatar as their pets and so on.
- Goblin droped their items like rain.
- Level3 skill chain was introduced, but for not be able to perform till 65, and since dancing edge were so ridiculously strong, people haven't used much.
- Fear of using Rampage and Pentathrust in conjuction with Meditate, they have removed Skill chain elemental from them. (I don't know what this means...)
- Food effect which before was 1hour duration, those which stacks has been reduced to 30min.
- The Gil farming method of getting Silver and mithril coins has been nerfed since their drop rate has been hit severely.
- Implemented casting time into items and this has solved the bug of scrolls dissapearing, however some items had such a horrible casttime which became completely useless in battle.
- New items with Latent effect has been introduced. However users could not determin these effect since eighther they were not displayed or could not determin how to activate it.
- Sneak now you have to cut the effect in order to recast it. But this made them not to wear off when opening chests.
- COffer and Treasure chest now has a fixed 30min repop timer.
- Competition on Carbuncle's Ruby and Kazam keys spread through Vanadiel and people starts to get frustrated of severe competition.
- New HNMs has been added through out the new areas, however their loot has been so poorly implemented and there were so many that didn't give gil nor title, that many of them were left untouched.
- some serious problems when imputting JP characters.
- Bug that you could buy maps of new areas countless times.
- NPC merchants now buys items from users even cheaper, and people starts to have more difficulty in cash grinding. Specially the mages.
- The region stores which were located in Jeuno has dissapeared.

03/04
限界クエが、獣人拠点の本拠地奥に行けという内容だったにも関らず、
獣人王や側近がMGS魔法を破る仕様が導入された事を告知し忘れて、
ここで告げる。

They implement the new Genkai quests that were asked to go to the heart of beastmen territory. However they forgot to state that the King and its Guardians see through sneak invis, and they anounce it now... (after god knows how many people's death and panic happening left and right of thinking sneak invis were broken)

03/04
鯖ダウン無しに、ボヤから黒マンドラ、クフタルからミミズが消える。
SMSで「調整が終わってないから狩らないでください」と流れる。

Without server down, Black mandras in Boyada and and Worms in Kuftal dissapears. In the Server message, it states "It has not been tuned yet so please do not hunt these mobs".

03/04
ボヤの白マンドラと黒マンドラが不具合で弱かったと告知されて、
それを狩ってLvを上げた廃人に対する非難の声があがる。
余りに少なくて転売が流行っていた刀の入荷量が増える。
骨が視覚感知を持っていたり、一部の敵がが計り知れない表示だったり、
テリガンのコカトリスがHP数万あった不具合が修正される。

- But noooo, "Haijins" kept killing the black mandras since they were reported to be much much weaker than what they were supposed to be. People started to critisize these group of users.
- Katanas were so limited in stock and people simply bought from NPC and sold in AH for a much higher price, they have increased the stocks the NPC has for these weapons.
- Some changes were made on specific mobs. Like Bones having sight agro, some mobs conned "Impossible to Gauge", COckatrice in terrigan having several thousand hps (I have to admit, I bursted my coffee to my screen when I have seen this rofl...)

ジラートの幻影]
良くも悪くもオーソドックス、既存敵の使いまわしばかりなマップ、
という方向性や仕様に対して批判の声が上がるが、
この拡張への悪印象は、何より導入後立て続けになされた下方修正や
迷走した運営、未調整の仕様に因る所が大きいと思われる。
発売当初は、あのとんでもない経験値テーブルや、様々な締め付けで、
引退が続出したと言われている。
単にプロマシアがあまりにもお粗末だっただけかもしれないが、
今から見れば、規模や内容的には評価できる拡張だったともいえる。
cap解除に対応し、Lvや合成、NMや各WS、魔法が縦へと拡張されていき、
今のFFの中心を担っているディスクと言える。
裏世界もこのディスクを製作時から導入が検討されていたらしい。
因みに、北米版にはデフォルトでスタートパックに同梱されており、
日本のユーザーも内容的に購入は必須なのであるが、
今もこの拡張を導入してない人たちを配慮にいれた設計がされて、
例えばジラートエリアからプロマシアエリアへ拡張されることは無い。
ジラートで新しく追加された敵の数があまりにも少なく、
マンドラや兎、蟹みたいな敵を高Lvになるまでひたすら戦う事になり、
下手なシューティングの二週目と揶揄される事も少なくない。
追加エリアは35+拡張4エリア。

Zilard mission.

No good nor bad, typical expantion. Using same model mobs on most areas. Lack of progression and improvement were part of the dislikes in the FFXI comunity. But what worse were those countless nerfs Square made post the launch of Zilart expantion, the inflation in economy (limited stock items), untuned areas. And many have quitted when they saw the horrendous exp table that you needed to get in order to advance, the level difference, the accuracy problems...
Promathia seemed not much of an improvement to the game. However, from the storyline that gives the expantion, it could be said that the expantion itself was descent. Several improvement on spells, tradeskills, NM and weapon skills and so on can clearly see that it is trying to focus on what FFXI is built. (and further more explains what NA release has in its disks and so on)
New areas added 35+ 4 expanded existing zones.

03/04
「大体良いバランスになったのでバトルバランスは調整終わり」
「召喚士のプレイスタイルは僕達にもわかりません」
といった河本、樋口等の迷言がとびだす。

Some developers has stated yet another... mystery comment.
"Battle balance has become pretty good so we will no longer tune it" (you should be fired...)
"Summoners playstyle is something that we don't understand eighther" (Then why you frigging built something that even the creators doesn't understand eighther hmmm???)

03/05/8
「本来備えていた防御面での特性などが有効になったため、
 従来よりやや手強くなっている可能性があります」という告知で、
突如、新エリアのモンスターに対して強化パッチが当たる。
インタビューによると「明らかに弱い敵は強化した」との事だが、
魚や蜂、サソリ、三匹蝙蝠といったやや強くて不人気だった敵や、
当時一転して不人気となっていた骨やウェポンを強化する辺り、
開発者のバランス感覚はどうなってるのか大変疑問ではある。
また、ミミズのHP2倍+Lv詐称、カブトのLv詐称などが、
果たして「本来備えていた特性」なのかどうか大変疑わしい。

-"Due to the recent upgrades on defence improvement, some mobs can become stronger than before", with this anouncement the mobs in the new area has got an improvement patch. According to the interview, it stated "Those mobs who were clearly weak has been enhanced".
- Reality check, mobs such as: Pugils, bees, Scorpions, and 3 winged bats as well as those mobs who became much stronger: Bones and Evil weapons. Since these were also enhanced, users start to question what the F*ck the developer's Balance tuning is like?

03/05/27
パッチが当たり、多数の細かい不具合修正や調整がされる。
突然ミミズがジリジリ動くようになった。
飛竜の名前の変更が可能になる。
ペットの名前とHPが右上部分にも表示されるようになり、便利に。
辺境の飛空挺やモグハ利用代金について、調整がはいる。
宝箱を開けてもスニークとデオードがきれない不具合が修正されるが、
これによってスニークがまた上書きできるようになった。

- Patch day, some minor bugs and tunings were made.
- Worms started to move...
- You can now change your Dragon's name.
- Pet's name and Hp is now displayed in the screen.
- Airship prices, and mog charging when using a nomad mog in the Zilart areas has been tuned.
- Sneak is once more able to recast on top of the old one, however sneak and deaodorize once more will dissapear when opening chests.

03/05
スニークが上書きできる不具合が修正される。

- Sneak cannot be casted on top once more. (3rd time people...)

03/05
開発情報の潜在MPについてのスレッドが立ち、荒れる。
ジラートの糞パッチで減った回復役不足でPTが組みにくい現状対策に
前衛がサポをつけた場合のMPを増やそうといった類の内容であった。
それ自体は別に悪いアイデアではないと思うのだが、
当時のユーザーは猛烈に反対し、結局撤廃。
後にインタビューで「ユーザーが勘違いした」と悔し紛れに吐いてる。
以後は「後衛自体を増やそう」という正当な方向にシフトし、
白を強化し、ヘキサや白鎧を与えたりと露骨なパッチを当てるが、
既に時代は初期から続く白不足より、赤詩不足に以降していた。

- In the message board of developers corner, it has been a hot topic of adding a Latent MP's presence. Due to the disgusting patch that has been applied post Zilart, the amount of healers has been decreased, and lack of healing power has become a severe problem and was difficult to make parties. The idea itself was not bad. The concept was if a melee job has put a support job, it would increase their MP so that if they subbed a mage class, they would have some significant mp so that they could assist in heals. Users have flamed against this and has been wiped from the developers corner.
- Later on, they have tryed to improve the mages and added Hexa strike towards whm and their whm only armor. (lvl40 one) But these days the days of the Whm glory and lacking in their amount were over. Now it was shifted more on lack of Rdm and Brds.

03/06
ミミズが動いてた不具合が修正される。

- Worms no longer moves.

03/6
初期鯖からの移転者を募り、Midgardsormrが作られる。

- New server Midgardsormr has been created with server transition service aswell.

Umf... thought I would finish but I have to go to work now. I will be finishing up eighther tommorrow or later tonight. If you people want me to translate patches, modifications and how JP view the game post NA release tell me and I will finish translating this till the end.
 
Shia... this is one of the most interesting reads I have had in a while. I have spent my whole morning reading this..

Thank you soo much for your time and effort!

/bow
/salute
/kneel
/praise
 
Can't wait to see the rest. ^_^
 
Sneak attack from sub jobs has been now nerfed, at the same time the bug that it did not permit to use sneak attack when you are facing specific direction has been corrected (I don't know what this means...)

This was probably where they removed the DEX bonus from /THF SATA, and got rid of the ability to do an SA from a 45 degree angle to the mob.
 
Nah, that 45 degree bug continued untill December 2003, post NA release. So this means that there were some other bugs. Probably if you have used sneak attack when you are facing west it didn't work etc etc. Who knows. Since people enjoyed the translation I will continue translating till the update they made on 24th of january of this year, in another words 4days ago.

03/07/17
Lv70capが解禁され、新魔法が導入されるが、新WS習得はなし。
潜在WS導入後「エフェクトは使い切った」と開発者は発言してるので、
作業的に導入する余裕がなかったのかもしれない。
ジラートミッションの続きと新リージョントゥー・リアが実装される。
「戻す気はない」と公言されていたLv61以降の経験値に対しては
直前のパッチ予告には無かったにも関らず、修正が入っていた。
しかし、これを機に30以降の経験値テーブルにも下方修正が入り、
全体的に経験値200はチェーン続けないと容易には取れなくなったが、
一応は開発者が誤りを認めて、とてとて戦が公認されたと言える。
敵の回避が高く、肥大化したNextexpに見合う効率を得るには、
命中を上げられる詩人とMP回復を担える赤が両方とも必須であり、
片方がかけてると稼げなかった。が、両手斧WSシールドブレイクで、
氷弱点なら敵の回避が大幅に下げられる事が判明。
たちまち、横だま併用による戦士盾が両方の意味でブレイクした。
本人の楽しさはともかく、一躍戦士が様ジョブになる。
Lvup時の余剰経験値持ち越しや、デスペナの上限が2400になったり、
Lv制限化で死亡した場合のデスペナが、そのLvに依存するようになる。
忍術弐系の詠唱が早くなり、存在意義が召に並んで不明であった忍者は、
ここにて空蝉盾をシステム的に可能になる(普及したのはだいぶ後)。
矢弾のレシピが改正されて、狩人はだいぶ楽になった。
リジェネが白魔専用の魔法になると共に、ケアル関係に調整が入るが、
念願の回復スキル依存は申し訳程度にしか計られることがなかった。
ケアルVや上位精霊の燃費が調整されるが、下位精霊のレジ率も上昇する。
全体的に、減少したとされる後衛向けと思われる強化が多く、
ストンスキンも使える魔法に変わり、バ系も詠唱が早くなり効果が上がった。
ドレインやアスピルの性能があがり、かなり使える魔法になった。
ボヤやデリガン、オンゾゾ等の敵の配置変更されて高Lv化されるが、
狩場が減って苦しくなったレベル帯も出るようになった。
サーチの際、リージョン単位で編成が可能になるが、表示されるのが
100だけになり、軽くもなるがまた不便になった。
レイズIIの入手難易度は下がるが、代わりにレアなレイズIIIが出てくる。
競売がジュノ全層に配置されて、上層や港にも人が分散する。
辺境にチョコボ追加がされ、モグハウス移設の手数料などは廃止される。
獣神印章が実装。4枚集めてクイズに答える比較的簡単な限界クエや、
高嶺の花であったHNMの一部素材が手に入る獣神BCが実装される。
アラ対応のBCが追加されるが、ただのAFクエ用で、難易度も低かった。
HNM含むをNMと抽選でpopするHNMが実装されるが、
それまで60~72時間と言わばオフとオンの日が決まっていたHNM活動と違い、
外れ掃除を含め、毎日のように活動に追われる事になる。
所属国から移籍した場合、戦績リセットがなくなり、
これで金目当てに複数国をランク10にする人が続出するように。
退魔クエが実装され、経験値を微小に入手できるアイテムが追加される。
今後こういうので経験値を稼げたら革命になったかも知れないが、
結局、これは飽くまでもオマケ程度にしかならなかった。
Lv80cap向けの装備等が、続々とLv75以下で装備できるようになる。
この頃から、解析などでLv80で終わりではないかという見方が出てくる。
クリアしたイベントを回想できるNPCが追加される。
<call>の内容が増えた。
/lsmesが追加された。
ギルドで受けられるサポートの効果時間が伸び、料金も下がった。

- Level 70cap has been anounced. New spells but no new WS added. The developers stated that they have used all the resources in the existing WS graphical effects.
- Zilard mission expands, and a new area Tulia has been opened.
- They anounced that lvl 61+exp chart will not be changed. However, without notice there were some modifications made towards the exp chart.
But at the same time there were some nerfing going on in the 30s exp chart, as a result getting 200+ exp was a hard task unless in a chain, but the developers have admitted their mistake and all in all fighting IT became officially recognized amoung the players.
- As next exp becomming severe and mobs continuously having high level evation, to get a good exp rate they needed an acuracy buffer which were the bard, and a MP refresher which were the Rdm, and if one of them were missing it was hard to earn any exp at all. However, users, discovers the true power of "Shield Break" against mobs who has Ice element weakness. This made the Warrior tanks who always worked with Thieves using "Yokodama" (45 degrees SATA) start using them. Warriors from this day started to become valuable.
- Crafting of arrows and bolts, aswell as bullets has been revised and rangers became more easier to play.
- Exp now carries over when you got more exp than the needed exp to level up as well as the death exp penalty's cap has become a fixed 2400. On encounters where your level are restricted, the death penalty will take effect on your restricted level and not the main level.
- The ninjutu's NI line of spells will now cast much faster. (Prior to this, utusemi one and utusemi ni both had same casting times if not slower) Allong with the summoner, ninjas were another mysterious job. But from this day on, users agreed that ninjas now can be a Tank using the FFXI game mechanics. (However, this has been discussed well before but they had trouble achiving since both utusemi were so slow to cast)
- Regen line of spell has become Whm only, and Cure line of spells have been tuned, however the long awaited plead to make Cure reflect depending on the Heal Skill has never been taken seriously.
- CureV and High level elemental magic spell cost has been reduced, however the resist rate of low tier Blm spells has been increased.
- Over all there were some good improvement for the mage lines. Stoneskin became a usable spell (I think they were fixed rate before but they added MND and Enhance skill mod with this patch), and bar spell are now casted almost instantly with improved effect.
- Drain and Aspir become more reliable and a powerfull asset to the Blm.
- Some mobs in Boyada, Terrigan and Onzozo has been moved and became a high level hunting area. At the same time, it starts to appear Level range which were difficult to exp due to the lack of hunting ground.
- During search, you can now chose the region you want to search and the numbers of names displayed becomes max of 100. Less lag, but more unreliable.
- RaiseII becomes easier to obtain, however RaiseIII has been added. AH are now put in every area in jeuno (I think previously it was only in Lower Jeuno and Rurude Guarden if I recall...)
- They have added chocobos in the Zilart towns (Kazam, norg, rabao) and the fee to use the moghouse has been removed. (previously it had to pay starting from 1k, then 500, then 250 to none)
- Kindred Seal BCNM has been added.
- 4th Genkai was about answering some quiz, which were easy going for most of the users.
- Crafting materials which were considered as items beyond reach of casual players has now been dropped from these new BCNMs (Damask cloth I bet...)
- Rare HNM and NMs now has been implemented (Like Fafninr => Niddhog). However this made users who hunted these mobs which spawns in the timeframe of 60~72 hours to continusouly hunt these mobs in hopes for the new HNMs to spawn, previously people took breaks on hunting. (since they always hunted the same thing)
- When you migrated to another kingdome, the CP stayed where you left instead of being resetted, and users started to migrate in other kingdome to reach those rank10 in all kingdoms.
- Escort quest has been added which you could earn item that can increase your exp, some had hopes in possible to skip exping just by doing the quest, but due to its limitation this was a mare "Extra' thing they could do.
- Gears which previously were displayed as requiring lvl80 has now been lowered to 75 for most of them. So the users had started to believe that lvl 80 could be the final level in this game.
- Events that you have seen can once again viewed by talking to the newly added NPCs.
- <call> feature has been increased
- Support buff that were given from guild's duration has been increased as well as cost has been lowered.

03/08
巨大生物襲来と称されるイベントが開催される。
一度は中止されて再度開催された物の、ただのカエルを殴るだけで面白くなく、
しかも当のカエルが全然表示されなかった。
OPと三国内のワープが試験的に導入。

Event which the task was to kill a giant toad event has been opened (In our case, Giant christmas tree). This was the introduction of OP teleport service. People viewed this event, boring and pointless but necesary for the reward.

03/08
不正にユーザーに情報流したGMを処罰したと告知がでる。
本来なら、■の戒律の厳しさが称えられても良い様な処分であるのだが、
FFXIのGMの腐敗は、誰もが知っているため、かえって不信感を招く事に。

GM giving information to an illegal user has been punished. It was to demonstrate how strict Square deal towards those who break the regulation. However, since everyone knew about how corrupted the Gms were they had more suspicious views towards the GM rather than respect.

03/08
会員規約が変更されて、寝釣り行為及び外部プログラムの仕様は禁止になる。
嘆かわしい事に、今まではこうしたBot行為について公式に取り締まる事は無く、
ユーザー間の意識もそれゆえに当然低かった。
以後、寝釣りユーザーに対するbanも多少は実施されているようではあるが、
寝釣りがFFXIを侵食するその勢いは止まる事はなく、致命的な問題になる。
連射機はBotに該当するのか、限りなくグレーな問題もある。

User agreement has been modified and Fishbot, 3rd party program use has been banned. Despite this anouncement, the rate of Bot Ban were very minimal and the Fish bot were still intact. Towards the player they did not mind about the fish bots at the current time. Later on, it seems that they have begun to persue the Fish botters using bans however the amount of Fishbot never decreased, and its influence has began to be a serious problem. They still don't know if the turbo controlers were considered bots. However it still remains a pretty bad problem.

03/08
「ジラートで狩場を増やしたからソロ不可能な問題は回避した」
という田中の迷言が掲載される。

"We increased hunting grounds in Zilart, so we have solved the Unable to solo problem" such words came from one of the Square staffs. (You sir surely needs your brain checked... if not a transplant would be better)

03/09/26
■エニのオンライン戦略発表会が開催。
和田社長が、PvsPや裏世界、cap解除、そして北米版について語る。
ここで初めて北米版が国内と同じ鯖になることを発表し、
「我々としても実験と考えてる」という迷言を残す。

Square have anounced some of the future implementation in the game. PvP, Dynamis, Cap removal and the NA release. In here, it was anounced for the first time that the NA release will be using the same server as the JP. "We consider this as an experiment" such words came from the president of square. ( Do that in the F*cking test server jesus!)

03/10
全鯖から移転者を募り、Fairy鯖が作られる。

With Sever transfer support included, Fairy server has been built.

03/10/20
ジラートと各国の最終ミッションが実装される。
同時に、ル・アビタウ神殿と宿星の座が実装される。
スリプガとスリプガIIが解禁。
狩人の矢弾交換TPリセットが、やっとこの頃になって撤回される。
スリプルボルトやアシッドボルトが実装されて、射撃に光が当たる。
クリアマインドが強化され、後衛のMP回復スピードが飛躍的に上昇した。
しかし、戦闘しながら回復ができる赤詩の優位性が揺るぐことは無かった。
サーチコメントが4種類にカテゴリー分けされる。
使えない糞魔法だったガ系の威力が、敵の数に半比例するようになり、
敵単体に使う魔法としては、燃費は多少悪いが一応使い物になるが、
NPCのガ系は、PCが用いたときほど人数で威力が減衰されない優遇つき。
ExアイテムをDropするNMが大量に実装される。
「『同じ人が何回も狩らないようにした』という意図で試験的に導入した」と、
開発者が雑誌で公言しており、その考え自体はと評価ができる。
しかし、実際は「嫌でも狩らなくてもいけない」と言った状況が頻発し、
このExアイテムが製作者の意図した通りに機能する事は多くなかった。
今日もこのExアイテムは依然と導入され続けているが、
独占を防ぐ以前に、そのNMがExアイテム以外に高価な非Exアイテムを出す等、
設定の仕方が悪い為、そのExアイテムだけが欲しい人が狩る事も少ない。
(後の中華問題を考えると、Exの増加事自体はむしろ好ましいと思えるが)
尚、「Lv上げPTでも狩場にわくNMには勝てます」とも発言してるが、
当時は忍盾は想定外である事だし、開発者のバランス能力には懐疑的になる。
開発情報で成されたトリガー形式のNMも数多く導入される。
HNMなどの3日pop(60~72時間)だった一部モンスターが突如1日popとなる。
新しい印章BCが追加される。
属性鉱石が導入されるが、当時はまだまだレアなアイテムだった。
/sitが実装。ミスラの大股開きのポーズは後日修正される。
「新しい娯楽の創出」として、ラッキーロールが導入されるが、
スタッフの発想が貧困である事が明らかに伺える代物。
BCやBFクリア後にタイムが出るようになるが、鯖でレコードはリセットされる。
チョコボ掘りに改変が入り、以後割と人気の金稼ぎとなるが、
開発初期と違い、騎乗スキルは結局隠し仕様となって表示されない。
合成の成功や失敗のログが他人にも見えるようになり、フィルターも導入。

- Zilart and the three kingdom's final mission has been implemented.
- At the same time, Ru avitau has been implemented, and the Divine might(i think this was the english name given to the BC fighting all AAs at once) has been added.
- Sleepga and SleepgaII has been added.
- The TP reset on swapping ammo has been finally fixed.
- New bolts such as Acid bolt, Sleep bolt has been added.
- Clearmind has been enhanced, and mages had an easiertime. However the need of Rdm and brd in a party has never changed.
- Search comment now have 4 categories.
- The ever so useless GA elemental spells has been now enhanced. They use big chunk of mp and the damage is spreaded depending on how many mobs you hit, but became more usable. However when the mob uses the same spell, the damage won't spread but remains the same.
- NMs which drop EX items has been increased alot. The reason was to avoid people of hunting the same mobs for the same items over and over and profit from it. Their idea was not bad. However, people considered this as you don't really have to get them, and since it was so poorly implemented that not many had gone searching for these items. It still continues to be implemented, but the problem is the NM or HNM that drops the EX item also drops the NON EX items which are profitable. It was so badly implemented that it almost doesn't have any effect on people farming. (yep.. such as cloth from aquarius, Light cloth from King behemoth etc etc etc... People will still fight them as long as they drop a profitable non ex item)
- They say that NMs can be fought in a leveling up parties. However knowing that Ninja tank was an unexpected event for the developers, their balance mind is very questionable.
- Trigger NM and HNMs were also implemented.
- Some HNM who poped every 60~72 hours has now been set to once per day.
- New BCNMs were added.
- Elemental ores were added but at this time it was very rare.
- /sit has been added. Mithra's sit were changed soon after (someone thought it was a harasment. Who said it I have no clue.)
- For new entertainment, Lucky roll has been added. But users have interpreted this as a very poor entertainment method, and question what the hell the developers are really thinking.
- Chocobo digging (not sure how you say this in english) has been enhanced and becomes rather profitable gil farming. However the Riding skill still remains as a hidden status.
- Crafting success and failure can now be seen to other players and filter was also added.

03/10
ジラミの最終ボスにサイレスが入ってしまった為、メンテ。

- You could silence the Last boss in ZIlart mission so they fixed it (hahahahahah... sigh)

03/10
特定の楽器でマーチが超高速+長時間継続してしまったり、
頭装備不可の外套で頭装備がつけられる不具合が修正される。

Using some instruments made march ultra haste + extended duration, bug which you could equip a head gear while equipping specific non head gear usable body armor has been fixed.

03/10
雑誌インタビュー。
「忍盾は想定外。修正するかも」と当時は言いつつ
来月には「構わない。でもサポは修正」と翻す。

Magazine interview. Ninja tank were unexpected, we could ajust it. However the next month they stated "Doesn't mind, but we will nerf the sub" (utusemi 2 on sub =3 and not 4 blink)

Here ends the update prior to NA release. I will start the translation on post NA release update and how JP view these changes. But first of all I want to ask you people if you want me to do this or not.
 
"Extra! Extra! More about this!!"

It's very interesting, thank you for posting this and doing the hard job :)
 
it is nice to see the changes SE has made.

I can't wait to see more :P
 
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