Fuck you SE for nerfing THF further!!!!

And wait, is a thief talking about slowing down xp? God, I can't remember the number of pickup pt thfs I've pted with who slow everything down with shitty SATA usage. "We can't SC for another 30 seconds because SATA's down". God I hate that, haha.

Please note this isn't slamming ppl who can play the job, just bad thfs which seem to be in the majority unfortunately.
 
THF is one of those annoying jobs that takes real skill to play, and thus 90% of its population sucks. Horribly. Kinda like RDM and its plethora of refresh whores.
 
It's still not a big deal. The TP floor is nothing but a calculist's fiddle. Very few people use it. It'd be just fine by me if thieves flocked to /war on crabs midlevels, but honestly.../nin is here to stay, and no thief worth a dime doesn't and won't use it eagerly. I'm sorry, but berserk on a thief just isn't berserk on a drg. It just ain't. Thief is broken, because thief is a dangerous job to mess with. 5x damage multiplier is dangerous. Kirin's osode is dangerous. It's hard to play right. It's hard to develop right. It's hard to keep balanced.

That's a thief. Don't like it? You probably quit inviting them years ago anyway.
 
Mai Ikari said:
The page should explain it...

Sold from: (Price: 294 - 332 gil)

Stack to 99.

So that's about 30k per party on pulling?

And let's not forget if you want them crafted, it takes a steel ingot, and the NQ is 8. Not 33, 8.
30k per party is a lot to spend? Wow I need to play monk, I spend more than that on food as any other job (except brd)

Skaw said:
It's closer like 4.6ish%TP I do get 10% every 3rd/4th round. But like I said, I didn't care. It's not affecting the way I play in the slightest. As well, Tathlum. Haha.. You only get 8 per NQ synth, requires a steal ingot. Bastok must be in 1st place for them to be purchasable.
Buy them in rabao, they are always for sale there.
 
Peregrine said:
It's still not a big deal. The TP floor is nothing but a calculist's fiddle. Very few people use it. It'd be just fine by me if thieves flocked to /war on crabs midlevels, but honestly.../nin is here to stay, and no thief worth a dime doesn't and won't use it eagerly. I'm sorry, but berserk on a thief just isn't berserk on a drg. It just ain't. Thief is broken, because thief is a dangerous job to mess with. 5x damage multiplier is dangerous. Kirin's osode is dangerous. It's hard to play right. It's hard to develop right. It's hard to keep balanced.

That's a thief. Don't like it? You probably quit inviting them years ago anyway.

I invite thieves all the time to Lufaise. Two dragoons and either a THF or RNG... <3
 
Skaw said:
It's closer like 4.6ish%TP I do get 10% every 3rd/4th round.
I highly doubt it's 4.6. Your final martial arts trait lowers your base delay to 300? That's 150 per fist. With a single hornetsneedle, delay 150, I got 4.7/hit. 180 is still 5.0/hit. 174 (destroyers) is a whole lot closer to 180 than to 150, and 150 still gets more than 4.6.

If you want to prove me wrong, go hit a mob 10 times without getting hit. Take your TP, divide by 10, that's your per hit TP.
 
Stouter said:
I highly doubt it's 4.6. Your final martial arts trait lowers your base delay to 300? That's 150 per fist. With a single hornetsneedle, delay 150, I got 4.7/hit. 180 is still 5.0/hit. 174 (destroyers) is a whole lot closer to 180 than to 150, and 150 still gets more than 4.6.

If you want to prove me wrong, go hit a mob 10 times without getting hit. Take your TP, divide by 10, that's your per hit TP.

So, jump 27-37, then 46 isn't enough proof. Okay. Whatever you wanna say.
 
Has anyone tried a multi hit weapon? Prz say their unaffected.
Doesn't seem like THF took too much of a hit as WAR/NIN or MNK though.
 
In retrospect, this only appeared to hurt the extremely low delay geared setup THFs, (example: Blau/Sirocco). But that's not to say we still won't out TP the crap out of most jobs. Some triple merits, maybe AF2 boots, maybe a brutal. We're getting a couple less TP a round, sure, but we hit like crazy.
 
War/nins are pretty much saying they're not affected, which makes you wonder why there was a tp change. Surely it wasn't to make those bastard using thieves get back in line and step off their god platforms.
 
Necrosis said:
Has anyone tried a multi hit weapon? Prz say their unaffected.
Doesn't seem like THF took too much of a hit as WAR/NIN or MNK though.
Not affected. 7 tp with kraken.
 
Skaw said:
So, jump 27-37, then 46 isn't enough proof. Okay. Whatever you wanna say.
Bare handed? And you would not be at 37 with 4.6/hit, you would be at 36.8

Put on your destroyers and try it, I dare you.
 
Peregrine said:
War/nins are pretty much saying they're not affected, which makes you wonder why there was a tp change. Surely it wasn't to make those bastard using thieves get back in line and step off their god platforms.
War/nin is pretty much unaffected, I tested a rng/nin setup with double axes similar delay to ones a typical war/nin would use, and got more TP than I would have pre-patch.

Mnk sees a 2% drop in TP with destroyers.

Nin sees about a 5-10% drop in TP, but when less than 1/3 of your damage is ws, but nin does maybe 1/3 of it's total DoT in ws, making it fairly unimportant.

Thf/nin in TP floor breaking setup sees a big drop too. The big difference is that thf relies on WS damage to actually do damage. If you get to TP before your SC partner, then that's extra time to leave early for pulling or time to stick an acid bolt before SC. If you're behind in TP gain as a thf, the party would benefit more from someone else being there.
 
This update screams repatch IMO. lol what the heck did it do but kill the marginal thief? As if that needed any more help.
 
Nevermind, the marginal thief never used the tp floor. It did nothing.
 
Necrosis said:
In retrospect, this only appeared to hurt the extremely low delay geared setup THFs, (example: Blau/Sirocco). But that's not to say we still won't out TP the crap out of most jobs. Some triple merits, maybe AF2 boots, maybe a brutal. We're getting a couple less TP a round, sure, but we hit like crazy.

thank you! finally a thief that posted that recognized they have a triple attack trait and things to enhance that and realize they tp like crazy.
 
When Lufaise is booming, I'd love to see a monk try to pull a bird from clear across the zone. Anyone wanna volunteer?
 
Well we get a sucky dagger and relic feet. But that still doesn't change the fact that on a thief, 100 tp=150tp=200tp=300tp. The multipliers suck. The hits vary wildly at 300 percent from suck to above suck to hey that one wasn't so bad to holy **** critical'd triple attack.

The tp floor was always overachievement. The thief's last resort to keep up with a flying monk or dragoon.
 
neophytal said:
thank you! finally a thief that posted that recognized they have a triple attack trait and things to enhance that and realize they tp like crazy.
ok.. What about everyone before level 75 Neo and necrosis?
 
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