Going to offer the black-sheep opinion...
There's stuff on paper, and there's stuff in pratice. On paper a 6 hit build requires x amount of StoreTP gear. In prectice, it requires considerably less. An AoE Weaponskill off a mob, pulling hate, or any number of things will get you that 1 TP a lot of sams sacrifice too much for.
If you can stomach it, go hunt some Okotes, Keep your haub(It's old I know, but it's also the best peice you're going to get HQ is key too). That answers your main question, and I will impart on you a couple of options. But keep in mind, everythign for sam is extremely easy, it just takes time.
Head:
- Shura Zunari Kabuto, good for weaponskill, decent for TP.
- Askar Zuchetto, pretty tiem intensive to get, but with people spamming floor 100 for Nyzule weapons, it's not too out of reach, keep your hear to the gorund and somethign should pop up eventually.
- Ace's Helm, relatively difficult to get, in my opinion the best head for Sam period. I will prolly get burned for this, but I use it for WS and TP, the difference is 1 Str in exchange for 1 slot in my inventory, 4% haste, and 2 accuracy.
Other options could be upgraded AF1 helm. 5 Str w/out the accuracy, but I was also told I was gimp by a douche using a Wyvern helm. Also a good(and aesthetically pleasing) option also 5 Str sans accuracy. Turb Turban is viable for any melee job, haste is an odd beast, it's gains are always positive, and it's really hard to beat. And if you're always missing, there's ye old Op.Hat...
Neck Justice over all, followed by a chiv chain, or peacock charm. Weaponskill in one of the sea torques, some people find em usefull/effective. Before I tossed mine, I didn't see anything noticeable...
Ears: Brutal is 100% needed, for the other ear, I suggest obviously a Bushinomimi, but if you have other earrings, you can get an Attack +6 Earring, Fowling Earring, or Minuet Earring, and you'd barely notice any difference between any of them...
Body: HQ haub 100% of the time. If you're lucky enough to get Askar Korazin, use that. Domaru is a no-no. Even a Byrnie+1 could be a decent option. There's other gear too, but those are probably your best options over all.
Hands: Depends on a lot of things, generally, the math leans towards O.Kotes in most cases. I sold my Disk for the final part of my Relic Great Katana abou tthe same time I got Askar Hands, and dependin on a couple things I could actually use a "Crit Build" which Askar are really good for. Dusk are really nice, but walking slow is probably one of the most annoying things in this game period... Alky Bracelets are fine, but Goign with Af1+1 hands are like getting a 13 dex boost for 4 Str. I think that's a decent trade off, it's almost 10 Accuracy. (-6 dex on Alky to +7 dex on Af = 13 difference.)
Rings: Accuracy, Dex or Str. Generally you want to use accuracy over all, and Str for Weaponskill, but there's enough flexibility in general to use other options. Rajas is nice, if not the best option. 2x 7 acc rings would be best.
Back: duh, there's liek 2 mantles... Foragers, and Amemet's +1. Sure there's other things like Cerberus mantle or Smilodon Mantle or whatever, but Forager's is liklye your absolute best bet at this time.
Waist: Swift/Velocious/Speed Belt. anything else is ok. Life Belt, Potent Belt, etc... If you had to do it from the AH, just snag a Potent Belt and you got not only your TP belt, but your Weaponskill belt too. If you're comfortable with your Weaponskill accuracy, you could brave a warewolf belt.
Legs: Byakko's Haidate, only. Try to get em, they're rediculously good. Shura Haidate For Weaponskill. There are some other options for Weaponskill gear, there's some Sam/Mnk Pants with 5 Str/Vit, the Aishu Tailif "Assault" wiht the captain and his monky, those pants are spiffy(and a decent sub for B.haidate if those are impossible to get), Slavage pants are good. And if you're Supremely lucky, the new Str+10/Attack +5 pants from ZNM are the best you can get.
Feet: Usukane > All... Other options are Hachiman Feet, Amir Boots, AF2 Feet(especially for a dex/crit build), or FUma Sune-Ate. I think Fuma's Would be best. Weaponskill in Rutters. They're suprisingly easy to get.
Weapons: Hagun is your best option. The last couple updates make other options not so horrible, but you really dont' get much better than hagun. Onimaru is nice, it picks up some of the slack on the DPS end of things, there's a spiffy Crit+6% one that's good due to speed, but if you're going that route, grab a Soborro(you shouldn't have gotten to 51 or above w/out one...) There's another new one that drops off the ZNM that has an easily looked over DPS. It's a reallly fast Great Katana, with a reaaaaaallllly long name.
That's pretty much it. Sams are fun, I never feel like I do any damage on the job personally, but I look at the parsers and see otherwise =\ I don't a few different settups, But the changes are so marginal between pieces, but when they add up they're noticable. So you can skimp out on one or two things, but if you go beyond that you're start to slide.
Haste: Turban, Peacock Charm, Brutal, Fowling, Haub+1, Dusk Gloves, Rajas, Sniper Ring, Forager's Mantle, Swift Belt, Byakko's Hadate, and Fuma Sune-Ate. That's a relatively good build you can get on the cheap and fill in other pices as you get them.
Attack: Turban, Chiv Chain, Merman's Earring, Brutal, Haub +1, O.Kote, Rajas, Sniper, Foragers, Sword Belt+1, Byakko's, Af2 Feet.
Accuracy: Op.Hat, Peacock Charm, Fowling, Brutal, Haub+1, Af1+1, Sniper, Sniper, Foragers, Life Belt, Byakko's Haidate, Amir Boots.
The consistant pieces as you see are Byakko's Hadate, Haub +1, Snpier Ring, Brutal earring, get those, and the other shit should fall in your inventory along the way.