Hi.

Grr. I keep forgetting to work on my leathercraft one.
 
HUGE Hoops game this weekend even though none of you watch. Duke UNC 9pm EST Saturday...GOOOOOOOOOOOOOOOOOOOOOO HEELS!
 
My mom's brother went to NC, her sister went to Duke. This game is usually a fun one. <_<
 
Everyone seems so excited about the updates. Did anyone else look at all this stuff and say to themselves, "Aw, shit. More crap I don't care about, but someone is going to expect me to know or do"?
 
Everyone seems so excited about the updates. Did anyone else look at all this stuff and say to themselves, "Aw, shit. More crap I don't care about, but someone is going to expect me to know or do"?

The PLD/WAR Helm/hands are intense...and with both of those pieces on war/anythingbutnin i'll gaintp at an incredible rate using defensive gear, then be able to ws in the usual setup.

I'm pretty excited with the two gears and new JA for WAR, but that's just because they directly enhance a war that gets hit>.>
 
Everyone seems so excited about the updates. Did anyone else look at all this stuff and say to themselves, "Aw, shit. More crap I don't care about, but someone is going to expect me to know or do"?
The only thing I'm pleased about is that the sneak ninjutsu is under 37. Other than that I'm pissed at SE for continuing to buff Samurai and Warrior without so much as a glance towards Monk. We've been begging for TP on our counter hits for years now, and they give it to Warrior. Pisses me the fuck off.
 
The only thing I'm pleased about is that the sneak ninjutsu is under 37. Other than that I'm pissed at SE for continuing to buff Samurai and Warrior without so much as a glance towards Monk. We've been begging for TP on our counter hits for years now, and they give it to Warrior. Pisses me the fuck off.

Ours isn't a true counter though. We still get hit. Would you take that trade off?
 
The only thing I'm pleased about is that the sneak ninjutsu is under 37. Other than that I'm pissed at SE for continuing to buff Samurai and Warrior without so much as a glance towards Monk. We've been begging for TP on our counter hits for years now, and they give it to Warrior. Pisses me the fuck off.

Damn SE. Too bad they won't buff you out like they did for THF..... wait....

lol

I suppose I should be glad that they didn't do the usual:
Attempt to slightly reduce some advantage that WAR and/or NIN have been pimping to the max. Nerf THF as collateral damage. Then end up accidentally enhancing said ability for WAR and/or NIN.

But honestly, the only thing MNK has to complain about is that it's so wicked no one can truly tank for them.
 
Also, I finally got to watch "Beowulf" thanks to the version update. I enjoyed it, and the graphics are amazing. The technology is still not quite at the point where you can forget it's CGI, but it's getting close.
 
Ours isn't a true counter though. We still get hit. Would you take that trade off?
Since I personally end up having to blink tank everything I do but a few assault missions, no I would not. But surely you can see why I'm upset with the situation.

But honestly, the only thing MNK has to complain about is that it's so wicked no one can truly tank for them.
There are only two things I (realistically) want SE to fix about Monk.

1: Fix the way Guard levels.

2: Give TP from Counter hits.

That's really all most Monks want as far as changes to the job. We want some JSE, maybe another Chakra enhancing piece, but that's all really. If they gave Monk those things I'd be very pleased.
 
Since I personally end up having to blink tank everything I do but a few assault missions, no I would not. But surely you can see why I'm upset with the situation.


There are only two things I (realistically) want SE to fix about Monk.

1: Fix the way Guard levels.

2: Give TP from Counter hits.

That's really all most Monks want as far as changes to the job. We want some JSE, maybe another Chakra enhancing piece, but that's all really. If they gave Monk those things I'd be very pleased.

Gear upgrades MNKs have had the most benefit out of the ToAU update. No mnk could parse with me prior to ToAU, and now they're neck and neck with me with the salvage upgrades, none of which are vital to WAR. Equipping any salvage piece would take away from my overall damage on WAR, including Ares Body.
Think what you may, but MNK have received a ton of benefits lately in the gear department. They're also the ONLY job that can use Black Belt...when your setup is like that, you can't complain for more additions. RSE I can give you, but something along the lines of giving tp on counter, while frustrating to you is gamebreaking to a job that already has a VAST array of worthwhile abilities exclusive to MNK itself.
To me, you asking for counter to give TP is akin to me asking /war not to get DA...its part of our job trait, so why should anyone subbing war get the boost.
Instead of getting pissed (remember I've had many things trying to nerf the damage of /nin AND bridge the gap I created, including giving MNKs more and more gear) you adapt, and do what you can with what you have.
 
Also: note that none of this really means shit, assuming WAR can't "retaliate" when they blink a hit, like counter. None of the "big" mobs, you would want to take a hit to swing back.

Not like MNK gets to melee the big mobs anyway. <_<
 
I'd mostly agree with Jamal. They could make guard easier to skill up, but adding TP gain from Counter would be a foolish move. I understand that everyone wants to have something new added to their favorite job from time to time just to keep it interesting and to feel like there is some "improvement," but buffing up one of the most powerful melee jobs in the game while so many of the others aren't even considered worthwhile to have in a party just shouldn't be a priority.
 
Also: note that none of this really means shit, assuming WAR can't "retaliate" when they blink a hit, like counter. None of the "big" mobs, you would want to take a hit to swing back.

Not like MNK gets to melee the big mobs anyway. <_<

Yea, it must be a direct hit to retaliate. I'm looking at war/pld Sentinel on MNK hundred fists in dynamis...aside from that, Campaign is the only time when it will be worthwhile, and that's only if hits into SS are able to be retaliated.
 
Srsly, Osse. SE should nerf MNK, and buff RNG. <_<

Jamhams, Sub PLD tonight, I'll keep Phalanx II up on you, you can tank your dick off in dynamis.
 
Srsly, Osse. SE should nerf MNK, and buff RNG. <_<

Jamhams, Sub PLD tonight, I'll keep Phalanx II up on you, you can tank your dick off in dynamis.

Sigged
 
Gear upgrades MNKs have had the most benefit out of the ToAU update. No mnk could parse with me prior to ToAU, and now they're neck and neck with me with the salvage upgrades, none of which are vital to WAR. Equipping any salvage piece would take away from my overall damage on WAR, including Ares Body.
Think what you may, but MNK have received a ton of benefits lately in the gear department. They're also the ONLY job that can use Black Belt...when your setup is like that, you can't complain for more additions. RSE I can give you, but something along the lines of giving tp on counter, while frustrating to you is gamebreaking to a job that already has a VAST array of worthwhile abilities exclusive to MNK itself.
To me, you asking for counter to give TP is akin to me asking /war not to get DA...its part of our job trait, so why should anyone subbing war get the boost.
Instead of getting pissed (remember I've had many things trying to nerf the damage of /nin AND bridge the gap I created, including giving MNKs more and more gear) you adapt, and do what you can with what you have.
You're right about Usukane gear, it added a lot to my Monk, but it also gave that same advantage to Samurai. Not to mention that the Salvage sets were released over a year ago, not exactly what I would call a recent addition. But I wasn't talking about gear, I was talking about changes to the actual job. I don't really see your comparison, if they added TP to Counter, then you could still sub Monk for it (Counter is obtained at level 10 Monk). That's not the same as having Double Attack taken away from /Warrior.

I'm not even asking for full TP return from a Counter hit, give me 2-3 and I'd be happy. It's a hit, and I want TP from it.

It just really makes me mad that SE keeps giving Samurai and Warrior more and more without showing any love towards us.

Anyway, I didn't really want to argue about this; and neither one of us is going to change our minds, so lets just agree to disagree.
 
If any jobs need buffing it's drk and drg. We never get anything. Don't bring up Abs-Acc because that's lawl. That new weapon for drk is terrible too, I have all the Enhances Souleater I need from my af+1 helm since it still doesn't stack. Give me something that isn't useless as hell please. Abs-TP was the last decent thing we got and that was ages ago and even it isn't as good as it should be. The 2h weapon update was a cocktease since it was quickly nerfed. S-E seems to have this hardon for samurai lately as the 2h job of choice. Oh wells.

I've given up on really expecting this game to make much progress outside of baby steps. The scholar buffs was the smartest thing they've done in over a year. Finally they see a new job that needs help and they supply it. The 3 from the last expansion are all still terrible and have no signs of getting improved. Then again jobs like smn, drk, drg still suck years and years later. Whatever, they have their new MMO to worry about so they'll just throw scraps to the ffxi players to keep them playing a while longer.
 
You're right about Usukane gear, it added a lot to my Monk, but it also gave that same advantage to Samurai. Not to mention that the Salvage sets were released over a year ago, not exactly what I would call a recent addition. But I wasn't talking about gear, I was talking about changes to the actual job. I don't really see your comparison, if they added TP to Counter, then you could still sub Monk for it (Counter is obtained at level 10 Monk). That's not the same as having Double Attack taken away from /Warrior.

I'm not even asking for full TP return from a Counter hit, give me 2-3 and I'd be happy. It's a hit, and I want TP from it.

It just really makes me mad that SE keeps giving Samurai and Warrior more and more without showing any love towards us.

Anyway, I didn't really want to argue about this; and neither one of us is going to change our minds, so lets just agree to disagree.

Its not the same to you because you're caught in your own emotion. Look at the facts

MNK meritable abilities:
Formless Strikes -- Ability to ignore invincible status.
Mantra -- HP Boost to entire party
Invigorate -- Adds regen effect to Chakra
Penance -- Attaches Subtle Blow effect on Mobs after they are Chi Blasted.

Each of the above have great use within the game, with the exception of Mantra as only somewhat useful.

WAR meritable abilities:
Warrior's Charge -- Great, but once every 10 minutes you get 1 double-attack...
Tomahawk -- Useful in One zone of limbus, worthless everywhere else
Savagery -- When Warcry is up, allows you to Steel Cyclone at slightly less tp than 300 and get the 300 effect
Aggressive Aim -- Adds Ranged acc to aggressor...

Its not even a contest who has the better abilities. Just because its not specifically what you asked for doesn't mean SE is ignoring you. Having Retaliation added FINALLY gives wars something else to use.

Really, tell me about all these buffs that war is getting. Because frankly, the only buffs its been getting is me paying out 4M gil for one percentage of haste (which MNK/SAM/NIN get for 500k). Or paying 20+M for a speed belt for 6% haste (You can buy blackbelts for less than this).

If SE wouldn't have given MNKs everything to begin with, they could have gotten gradual additions in the first place. RSE means nothing...Unicorn is just another gearset that's less valuable than what I use.

If you want to be someone complaining, then be a real job that's gotten hosed from the start and hasn't gotten any better. Don't talk to me telling me MNKs deserve anything else when WAR gets their first legit upgrade in years.

PS: Saying you agree to disagree after giving a long explanation defeats the purpose of saying it
 
ITT: The two most powerful melee DDs argue over who should get even more awesomer.
 
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