if you were a designer for SE....

Khidir said:
/eyes pop out from scrolling down so much

What's wrong with /random? Easiest way to decide something that doesn't involve an item. Casinos? Eh you can do that with items and the lotting system pick on some hares and make a bet on who gets that item for X amount of gil and the item could just be a rabbit's hide.

/em puts Khidir's eyes back in.

Well, maybe make /random not usable in Cities. Or even better, make it work like <call>. Party only. This way, it can still be used for rolling on items, AND as a bonus, it stops all the Besieged morons from spamming your chat log.

>>ZOMFG WE WON
Dice Roll! Moron rolls a 446!
Dice Roll! Idiot rolls a 39
>>STFU
Dice Roll! Dumbass rolls a 987
>>W00T 987
>>OMFG STFU
 
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Rufus_Shinra said:
So, you plan to record every corner/zoneline of vanadiel 24/7 and expect the oh so willing GMs to review each tape to suspend someone for 24 hours? Ummm, no.

No, which is why i said the player is required to give time and place


Rufus_Shinra said:
This information is already available in-game. This is like asking how and when an NM will pop. Find out in the game.

sure, why look up anything on alla/ifrit/somepage...lets do it all ingame!

Rufus_Shinra said:
{Yes Please}. Screw the casinos. Spam bastards.

Casinos?

Rufus_Shinra said:
That defeats the purpose of making the AH and MH seperate in the first place.

It also takes care of ppl going afk in front of AH and creating lag.


Rufus_Shinra said:
There are already NPC in the game that you can level. And power leveling is ok, as long as the person being leveled knows their job and doesnt always rely on a PL. Plus, who gets to keep the NPC? The party leader? Ok, he disconnects. The NPC stays according to your theory. He comes back, but doesnt want to party anymore. Party doesnt disband, so his NPC stays with you? Its too much of a complicated system.

Wow NPC's in game that we can level?? Really?? Oh, you cant have them in pt's that are full...sorry. And there is no way to guarantee anybodoy in party is well versed in their job...hell half the time I don't know if I am ^^ And I'm sorry if it's too complicated for you to comprehend but comprehension isn't a prerequisite of cooperation, the matrix and SE taught us that.

Rufus_Shinra said:
Yea, that would be nice. Lets use Quetzy as the gil-seller server hmm?

No, let's use one that is only full of gilsellers and botters as I stated in the post.

Rufus_Shinra said:
New credit card sure. New copy of the game? Won't work. You could make their registration codes invalid, but that wont stop them from getting new ones from their buddies.

That's fine, if they are willing to buy the game twice then I think I'm doing my job very well.

Rufus_Shinra said:
If they are violating the ToS, im sure they dont really care about Customer Service that much anyways.

:nyam:

Rufus_Shinra said:
Do I even need to go into how retarded that is? You want that kind of power? Find a way into Atomos Server.

Apparently I do have the power :bb:

Rufus_Shinra said:
All hail the over powered DRG. A party of 6 DRG. 6 DRG AND 12 Wyrvern. Ummm, no.

Better than 0 DRG in any pt...and hey if it is overpowered, then we'll change it...that's the beauty of being in charge ^^

Rufus_Shinra said:
Yes to a SLIGHT attack increase. No to the taking away weapon skills.

No, we're going to take away weapon skills because it's my fantasy my rules.

Rufus_Shinra said:
Cause we all know BRDs always have enough time to DD in between songs....

I did it level 1-50...

Rufus_Shinra said:
That defeats the purpose of giving them high AGI. They are meant to evade hits. Not soak them up.

Not anymore buddy, this is my world we're talking about here.

Rufus_Shinra said:
Say goodbye to Red Mage as a main job.

/Goodbye

EDIT #2: You do realize that RDM hasn't always had refresh right? I don't remember when it was given to rdm but when we started playing, they didn't have it.

Rufus_Shinra said:
Sweet, now we can take even LONGER to cap summon skill. Hurray! /sarcasm

Correct.

Rufus_Shinra said:
No more runescape for you mister.

Ok.

Rufus_Shinra said:
Sorry farmers. No more subbing THF to farm for the goods.

At least the people killing the mobs for xp wont mind.

Rufus_Shinra said:
Yeeup, cause those jobs are perfect. Amiright? (Damn you Neosquall. Now Iv made a bad habit of saying this.)

No you're wrong, I just decided not to change them. My world remember?




EDIT: My team and I have decided to put /random back in the game.
 
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EDIT #2: You do realize that RDM hasn't always had refresh right? I don't remember when it was given to rdm but when we started playing, they didn't have it.

Yes, and RDM at that time was the DRG of today. Nobody gave a damn.
 
Sharpe said:
Vanadiel Live?

On EVERY little square in the game?!

And Neolink, this is if you were a DESIGNER. You dont "own" the fantasy world. You design stuff for it.

And I am pointing out things that the whole game community would slam you on. Its better to see the problems before you apply it.
 
Are you serious Rufus?

EDIT: Just thought i'd point this out

neophytal said:
any thoughts are welcome.. they can be anything from crazy and radical ideas, to tame and simple...

calm down, rufus you taking this way too seriously, just relax and have fun with it like i did ^^
 
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I cant see to which part I would be kidding.

I'm visualizing what the game would be like if your ideas were already in. Then I'm acting like the usual game critic (or over-obsessed, addicted slob....not sure yet) and pointing out what works, what doesnt and why.

Im not intentionally trying to be an ass. Im just saying, if this, this and this was put in, you would have this, this and this problem.
 
Skaw said:
Critical Hit+% all ready works like that. It's unique to the weapon, not yourself. However, "Enhances Critical Hit Rate" affects everything you do thats melee. But no, halving the stats would just make it a useless option. Ninja, Warrior, and Thief don't get the stats on thier weapons halved when dual wielding.

Well I brought up halving it because they're already in the game as a two-slot item with those stats. So unless you just made all of the old H2H weapons twice as good by allowing you to have two of them, you'd halve the old weapons and add a slew of new ones.

The axe, katana and such were designed from the start as they are.
 
Gregedor said:
Well I brought up halving it because they're already in the game as a two-slot item with those stats. So unless you just made all of the old H2H weapons twice as good by allowing you to have two of them, you'd halve the old weapons and add a slew of new ones.

The axe, katana and such were designed from the start as they are.

None of the improvements from hand to hand weapons are really all that huge anyway, aside from the Critical Hit+6% from destroyers and other Rare weapons. Halving something thats already minor is just idiotic.
 
Skaw said:
None of the improvements from hand to hand weapons are really all that huge anyway, aside from the Critical Hit+6% from destroyers and other Rare weapons. Halving something thats already minor is just idiotic.

SE is the definition of idiodic lol.

I also figured since you could use 2 of the weapons now you'd remove most of the rares so that you can have the same weapon in each slot.
 
i was thinking abot a new AF armor but its was way overpower XD

it go something like this

AF+1 + AF2+1*relic+1* = AF3 XD

*edit*
i made the test on mnk and drk AF3

i used this formula

AF+1 stat + AF2+1 stat + stat bonus = AF3

well iam not good at naming stuff but here it gose


MNK

Temple Crown+1 + Melee Crown+1 = Brawl Crown

Lv 75

HP+20 MND+10 HP+10% STR+10 Enmity-8
"Subtle Blow"+10
Enhances "Focus" effect
HP recovered while healing+3


Temple Cyclas+1 + Melee Cyclas+1 = Brawl Cyclas

LV 75

HP+30 HP+10% STR+10 VIT+15 Accuracy+10
Enhances "Chakra" effect
"Regen" effect+5
HP recovered while healing+10


Temple Gloves+1 + Melee Gloves+1 = Brawl Gloves

LV 75

HP+20 HP+6% STR+10 Attack+25
Enhances "Boost"
Enhances "Chakra" effect
effect "Subtle Blow"+10


Temple Hose+1 + Melee Hose+1 = Brawl Hose

LV 75

HP+25 HP+10% AGI+10 MND+10
Guarding skill+20
"Counter"+6
"Kick Attacks"+10
"Subtle Blow"+10

Temple Gaiters+1 + Melee Gaiters+1 = Brawl Gaiters

LV 75

HP+25 HP+8% DEX+20 MND+10 Evasion+20 Guard skill+20
Enhances "Dodge" effect
Enhances "Counterstance" effect

DRK

Chaos Burgeonet+1 + Abyss Burgeonet+1 = Hades Burgeonet

HP+35 MP+20 STR+10 VIT+10 Attack+16
Dark magic skill+10
Enhances "Souleater" effect
Enhances "Resist Paralyze" effect


Chaos Cuirass+1 + Abyss Cuirass+1 = Hades Cuirass

HP+40 MP+25 STR+10 VIT+10 MND+10 Attack+20 Accuracy+15
Enfeebling magic skill+10
"Magic Atk. Bonus"+15


Chaos Gauntlets+1 + Abyss Gauntlets+1 = Hades Gauntlets

HP+20 MP+40 STR+10 INT+15 DEX+10 Accuracy+6
Enhances "Weapon Bash" effect
Dark Magic skill+15


Chaos Flanchard+1 + Abyss Flanchard+1 = Hades Flanchard

HP+40 MP+25 MND+10 DEX+10 INT+10
Dark magic skill+15
Evasion+15
Parrying skill+25
"Magic Def. Bonus"+10


Chaos Sollerets+1 + Abyss Sollerets+1 = Hades Sollerets

HP+35 MP+25 STR+10 MND+10 Accuracy+5
Enfeebling magic skill+15
Enhances "Arcane Circle" effect
Enhances "Last Resort" effect
 
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Okay, so like, you realise those AF3s are completely beyond broken?

And by that I mean like... completely... beyond... broken?
 
I would fix what they broke trying to fix; Ulli-friggin-kummi.

Didn't spawn for 13+ hours last night :/
 
Thumbed through the previous posts and didn't see it mentioned...

1. I'd like customizable equipment. Basically where certain quests/crafting could randomly "enhance" existing armors or something that could make them unique stat and displaywise. It's boring seeing everybody in the same gear over and over.

2. Haircuts and/or 1 time race change quest... I've been stuck with an Elvaan for over 2 yrs. At least let me change my hair!@#!!

3. More rewarding solo content like Maat fight.

Most of rewarding gear comes from endgame, and it has become rather repeative. Yes I know there are a few major strategy differences, but it's more or less the same.

Make it hard and make it rewarding. That Goblin/automaton fight is not up to snuff.
 
Tagrineth said:
Okay, so like, you realise those AF3s are completely beyond broken?

And by that I mean like... completely... beyond... broken?


lol
If you put AF3 in there, you might as well give Bard the capability of DD'ing... Hell... even meleeing whole fights and do high damage...
 
Skaw said:
Critical Hit+% all ready works like that. It's unique to the weapon, not yourself. However, "Enhances Critical Hit Rate" affects everything you do thats melee. But no, halving the stats would just make it a useless option. Ninja, Warrior, and Thief don't get the stats on thier weapons halved when dual wielding.



Thats why I was talking about the future, not now. While MNK is still the top melee damage dealer, the gap is closing fast. Every update, not much is added to us. The new merits are the biggest thing since Black Belt, and that was a long time ago, yet more and more weapons are added every couple of months for the other jobs. Playing monk, you just don't care about updates, cause you know nothings going to affect you.

Stats aren't halved on daggers, swords, etc. because it's a single weapon whereas a single Hand-to-hand weapon is two weapons combined for each hand. But all that aside, you act as if MNK is coming close to being dethroned as a top tier DD. I can agree, monk are getting screwed when it comes to JSE since there literally is none for the end game MNK; however, that doesn't matter. A large portion of MNK's greatness comes from thier own job over their gear selection or at least at this time. A MNK gets the martial arts job trait which reduces base delay of hand-to-hand weapons from 480 to 300 (~31% reduction with 100 delay added by weapon, ~20% if you consider that monk gets MA at level 1), kick attacks II, and probably one of the best 2 hours in game along with some very good job abilities. Stack that with a warrior sub and they have the best job abilities available in the entire game for any melee.

Comparatively speaking, all other melee have access to two choices in delay reducing gear/abilities, haste gear or dual wield. Dual wield requires NIN sub and has no other damage boosting stat beyond that. DW gets 15% delay reduction while subbing NIN and Suppanomimi gives an extra 5% reduction (20% total) or NIN main gets 30% reduction and another 15% in gear (AF body, relic legs and Suppa.; 45% total) compared to the ~20-31% given by a monk without using a gear slot to get that much. Although NIN is noticeably more, they also don't hit as hard as a MNK and are usually required to cast debuffs and tank. Haste gear is good for all jobs, but monk gets the best selection of +haste gear (BB>all) available. With the addition of the new merits, MNK seem to only be getting better in the DD department (Formless Strike) and still have a good place in end game (Chi Blast+Penance). As a warrior, I can keep pace with a MNK even considering my gear has better options for +att and STR compared to a MNK with very few exceptions (O.Kote). I seriously doubt anyone can possibly believe MNK is going to become lower tier DD anytime soon. Although, I do agree MNK is getting shafted when it comes to JSE, but they aren't the only job lacking in JSE (RNG doesn't have any and DRG does, but it sucks something terrible).

Damita said:
Thumbed through the previous posts and didn't see it mentioned...

1. I'd like customizable equipment. Basically where certain quests/crafting could randomly "enhance" existing armors or something that could make them unique stat and displaywise. It's boring seeing everybody in the same gear over and over.

2. Haircuts and/or 1 time race change quest... I've been stuck with an Elvaan for over 2 yrs. At least let me change my hair!@#!!

3. More rewarding solo content like Maat fight.

Most of rewarding gear comes from endgame, and it has become rather repeative. Yes I know there are a few major strategy differences, but it's more or less the same.

Make it hard and make it rewarding. That Goblin/automaton fight is not up to snuff.

More solo contect would be great especially with good rewards.

I like the idea of being able to chance my character's physical appearance beyond just gear options (<3 dats), but making them semi-permanent too so people have to live with the choices. I don't like the idea of race change either as it messes with the game too much. You have someone who is maybe a taru BLM and top damage in the game and they suddenly find they are bored with being BLM so they become an elvaan WAR. Somehow that just doesn't seem right to me unless they plan on leveling a new character.

The Automaton Assault fight is fun, but the rewards are usually mediocre at best. Only a couple of the options are worth getting and even then, you can purchase a similar item that is possibly better on AH. A BC fight like the ENMs that are actually difficult and getting rewards making them worth doing seems like a good idea. I like the idea of making fights that are extremely difficult (KS99 on steroids:bb:), have a time limit to how often you can enter and rewards that making the BC worth entering to begin with.

I just want some form of gear that I can obtain as a single player or possibly with a small party that is considered the elite piece of gear and yet not everyone can and will get it because of the difficulty. I want the method something preferrably similar to an ENM where I and everyone else has the chance to do try compared to a NM where not everyone can claim, spawns are limited and the same zerg methods always win. The BC should be so difficult that only a few players will ever be able to obtain it and when people see them wearring it, they know they are elite. Sick of the elite player mentality thinking they are any more skilled than someone without the gear because they may have had better options, started playing earlier and have far more time invested in the game and not necessarily any real skill. I want that elite status to actually mean something beyond, "I play 60 hours a week". Not an attack on those with elite gear, but if any idiot who spends enough time can obtain any end game gear, it's not really elite anymore, now is it? And to make it so those people with elite gear already don't have advantages over others, the BC force equips you with a preset gear selection or you fight "naked" so it's all about skill and not about gear.
 
Tagrineth said:
Okay, so like, you realise those AF3s are completely beyond broken?

And by that I mean like... completely... beyond... broken?


ya i know that , they can always make it harder to get

for Af+1 you need to have limbus ls + 15-30 ant coin

for AF2+1 you need to have the AF2 and the item drop from new Dynamis zone

and maybe make like a relic wep where need to get rare ex/ra items + money

... i can wish lol
 
1. I'd like customizable equipment. Basically where certain quests/crafting could randomly "enhance" existing armors or something that could make them unique stat and displaywise. It's boring seeing everybody in the same gear over and over.

Wouldn't work, because people would still wear the same boring old gear, it'd just have extra enhancements.

Imagine Ebody with the ability to enhance it more...
 
i'd like the ability to modify the appearance of non-Rare/EX equipment. Like, making a Hauberk Purple, or somthing.
 
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