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Just because you apparently suck at tanking as a war/nin doesn't mean everyone does. You're flat-out ignoring when I tell you I've SEEN a war/nin tank well, without being curebombed like a pld, and that the gear really DOES matter. If they're blink tanking, they'd wear a scorpion harness or an osode, just like a ninja would; in fact most of the nin's great tanking gear warrior can wear as well. It has been done, it is being done, just because you don't see it with whatever LS you run with doesn't mean that it's impossible. Hell, mithe did a damn good tob tanking his way to 75 as a war/nin, so you don't even "need" ni to do it. Yes, a warrior would have a harder time keeping shadows up than a ninja but that doesn't mean it's flat-out impossible. I've dodged a TP move from a god on whm(E evasion) while wearing a vermy cloak which is -10 evasion. It was a fluke, sure but the whole point is it's not impossible for you to evade anything as a war.Lavi said:Just because you have access to the best gear doesn't make it possible. Assault breastplate BST/PLD/WAR/DRK/SAM, level 75, defense 65. Probably one of the best body armors for tanking next to M. Body because of its high defense. Does that mean that all those jobs can now tank? Any job can sub NIN and get shadows, not all jobs can keep them up. I can guarantee any WAR will have trouble keeping shadows. With Ichi (I know you said I need Ni but..) I lose shadows within 10 seconds guaranteed on a VT mob and if I was to use Ni, the same thing would happen. That means if I was to cast Ni before fight, lose shadows, Ni again (10 sec), then Ichi (another 10 sec), I'd still have 25 seconds left on the timer without haste and there isn't a way in hell I am getting 50%+ haste to cut off the 25 seconds. In order to keep shadows up completely, I need evasion and warrior just doesn't have enough base evasion to blink tank. Maybe in a few instances, they can tank, but in all those instances, they are going to need a lot of WHMs curing which basically cuts down on the desire for WAR tanks to begin with.
You're also acting like there is only going to be one tank used for every fight ever again, when in reality there'd be at least 2 war/nin's and guess what? If one loses all shadows, the other could provoke and blink tank until the other war/nin got shadows back up and they could bounce hate around between them. But then, I'm sure such a tactic is impossible and no one would ever be able to do it. :wink:
Where the hell is there DA with a higher base damage? You still only get the +9 from faith baghs when you swing with that fist, there's no damage boost at all from when you're using faiths now. And again, the weaponskills aren't going to be significantly higher if you main hand destroyers, because again the differences in damage is 45 vs 36 and monk weaponskills aren't all that powerful anyways. Faith baghs in the left hand wouldn't even be all that great anyways, because faiths in both hands isn't that great either. You're acting like monk wants to tape a ridill to their fist, when it wouldn't even be as good as a joyeuse.No, I think I hit it all on the dot with the exception of how base damage is figured. What you don't get is the fact SE DOESN'T want you to have a double attack Faith Bag. with high base damage. I understand the +6% crit only effects one hand or it would if you seperated them; however, what you neglect is the reason Faith have low base damage. Because you are getting one thing at the cost of another. You are getting DA at the cost of base damage. If you main hand destroyers and off hand Faith, you get both. Maybe not completely, but to a greater extent you get both. You get the DA on the off hand and the huge base damage and critical hits for when you weapon skill. If SE intended for you to have the best of both, they would have given you a ridill, but they didn't.
Now you want to add delays from both weapons. That I don't get either. No matter how much I look at it, you go from 348 to 461 delay which is about a 30% increase in delay and there is no way off handing any weapon besides maybe the faith bag. is going to net you enough improvement to make it worthwhile. You'd need to halve the delay to make dual wielding hand-to-hand weapons worthwhile unless you need to sub ninja and DW lowers the delay in some wierd way.
As for the delays, faith baghs are the only super high delay hand-to-hand weapon you'd use in this dual wielding setup. Skaw said earlier about how he'd like to sub his shiva claws which would probably be a much better sub weapon, even at the loss of a small chance of double attack. Yes, if this was implemented, there likely would be some modification so that monks don't attack as slow as a drk, but even if there wasn't it wouldn't completely destroy the job.
There's one thing you're not getting at all, and it's because you don't know that much about monk, so you're applying the formulas of other jobs to a unique job. The idea of dual wielding hand-to-hand weapons would actually weaken monk, because destroyers in both hands would still be the best in terms of pure DD. The idea is to lower pure damage for the benefit of other features, to gain some versatility in the job besides only DD. Meteor cesti would be good for the little boost to subtle blow, Manopoles for the extra +vit for chakra, Shiva's claws or stun jamadhar for the benefit of the status effect hit. It's about versatility at the cost of a minor hit to overall damage; if destroyers were then made only exclusive, then a monk could use 2 destroyers and maintain the same damage.