We've been monopolizing this thing on Slyph and have come up with a few strategies over the week since its release. He has a decent number of HP and some pretty wicked TP moves. (Lightening Spear 1400 dmg) Yes, Jamal is right when he says he is not a push over HNM. Even with our LS's relics including 4 Aegis, 3 Apoc and about 7 other various relic weapons, this thing still takes us about an hour to kill. We've found out though that Titan, rangers and monks mess the pony's day up pretty bad.
On a side note, how CC'd is this NM and sandworm? I love fighting sandworm <3 so much fun! On Slyph we have 0 CC on Worm and 1 other LS to compete with for Ixi. Are these HNMs pretty popular on Quetz?
Oh and a side note, I completely love the idea of HNMs spawning in more than one zone. It gives it that whole hunting aspect of monster killing that was absent before. A lot better than sitting around in Aery for 3 hours @_@
You have to keep in mind that that same ls got their asses demolished by Ixion in many of their attempts while they kited him trying to recover lol
He has a bit of hp, but hes really weak to melee. If you have good tanks and mage support he can be taken down in 45~ mins. I'd say he's a little bit harder than khimaira and Cerb, but not much. We've started on him with 11 ppl, and while that'd take forever to kill him with, it was really easy to start dmging him with that.
Ya cause there is totally no middle road? God forbid there are a few battles the larger masses cant do, a few events that caters to those who wants a real challenge.
This mob is middle road. If Ixion was another unbeatable mob, they would have failed yet again. Ixion is very challenging to some, challenging to others, and a breath of fresh air to the established.
I wanted a challenge, not a breath of fresh air. Or, i would have wanted that, now i choose not to play instead. The same challenge Vrta, Tiamat or even Fafnir was when they where released. First Fafnir killed on quetz was a 5 hour fight with 70 cap. And i know ppl say that we have more merits and better gear now, but like i said, scale the mobs accordingly.
So what you're saying is that a business should do something retarded like cater new content towards 1% of the people giving them money vs making something that will make the other 99% happy?
If you expect SE to cater some new content exclusively to people that have relic weapons you are out of your damned mind.
Are people really going to be so butthurt if there is a few activitys they are unable to do? Noone is saying all the content is supposed to be for the cream of the crop, but fuck, give us something. A game where you can lvl to 75, take a quick raid in sky then engage in the absolute latest endgame is fundamentaly flawed, even if it is appealing to all the lazy fucks. There is supposed to be a need for progression, but right now its just sky -> every single other event, in that order. And you barely even need that, AH can suffice.
I dont want the game served to me on a silver platter, there is no sense of acomplishment in that.
I have a feeling Pandemonium Warden also will be beaten as soon as people get to it. Maybe not by everyone, but by the more skilled LS's. Not gonna say anything about it yet tho, it might be hard enough. The time it takes to get to a NM has nothing to do with the difficulty of the actual fight. Odin used to take a long time to get to with alot of work, but he was still a pushover. You cant honestly say the progression-system of FFXI isnt flawed, because all you need to do is a little sky to be able to engage in pretty much any other endgame event. Sure, the ppl with the best gear has it alot easier and i could go kill tiamat with 9 persons in little more then an hour, while scrub ls's might need 25-30 members and 5 hours. But they can still do it. The same goes for pretty much any other endgame event. Gear from point A should take you to point B, that should take you to point C, and so on. Not point A -> Fuck all.
Ixion is actually an interesting monster. It's AoEs prevent you just loading up with mellees on it, and the way it targets and 1 shots healers makes it difficult to low man. Contrary to the seemingly popular belief, it isn't very weak to mellee, however it is very strong to Magic damage, which means that you can't just throw lots of mellees, or lots of BLMs at it and win.
It's a step in the right direction, requiring new strategies to beat it. I'd have liked to see beating it more dependant on weakening it to mellee (I still haven't seen confirmation of the strategy that weakens it to mellee) which would have meant it may have taken longer for people to consistently beat it. Its an interesting mob to fight though... mob difficulty shouldn't mean just giving a mob more HP so it takes forever to kill.