Looks like Peregrine was right. Blm nerf.

Stouter said:
I've said it before, I'll say it again, Nerf Samurai for no reason whatsoever!

lol wtf, NOOOOOOO. We already don't get much shit as it is >.> The extra uses for TP sound interesting, TP share for a pt member(s) would really be nice, and would increase the power of alot of melee jobs, especiallt the slow TP ones like drk.
 
Zoolander said:
lol since when? Kill shot and hate control 4tw. That just sounds like an excuse.

And you guys are freaking out way too damn much. Just wait and see at least before you go freaking out about the nerf. They didn't even say how blm would be nerfed.

What would be so bad about lowering un-MBed spell DMG vs. MBed spells? Would just make it more of a group effort, and add some more organization to big fights, and reduce the amount of staight of spamming/manaburning shit, but still make BLM very useful. But meh, dunno if SE is that smart or not.

It's funny how people spam WS, then log off FF, log on QCDN and forget why they do it. It's not because melee are lazy. It's because there are no ITs mobs to exp off of at level 75, and skillchains are overkill on VTs. Hence relying on MB damage to make BLM useful is pointless.
 
Passions said:
yeah were really dominating them end game activites of DM every 3-4months /roll

Ignorance must be bliss, huh? BLMs burn everything. They burn DM. They burn Dynamis. They burn Kirin. They burn CoP. They burn ZM. They burn BCNM. They burn KSNM. They burn KS99. You build it, they'll burn it down. Might not happen often on our server, but I assure you, we're not the only server running FFXI.
 
So I have a proposal for you. Since you want BLM to be weakened without the skillchain, and their unMBed damage lower. Give melees the same inflictment. Nerf the shit out of weaponskill damage, so that the only way melees can make good damage is if there's a BLM to MB it. That's fair. Need the melees to make the BLM strong, and the BLM to make the melees strong.

Besides as all mobs are T and VT, with the same weaponskill damage intact, BLMs have a snowballs chance in hell of using their full MB power anyway. Usually mobs don't even survive to take the skillchain daamge let alone full MB damage.
 
Mai Ikari said:
Ignorance must be bliss, huh? BLMs burn everything. They burn DM. They burn Dynamis. They burn Kirin. They burn CoP. They burn ZM. They burn BCNM. They burn KSNM. They burn KS99. You build it, they'll burn it down. Might not happen often on our server, but I assure you, we're not the only server running FFXI.

Um.... Ive never seen 18 blm kill kirin. Ive never seen 18 blm burn any other ZM (DM). Name me one CoP mission that 6 blm can burn (snoll tsar maybe but then again as far as CoP goes there are other jobs that are much more affective like smn). Other then operation desert swarm, what ks can blm burn? What ks 99 can we burn (i'd really like to get into that pre nerf if its true). Blm burn dynamis? huh??
 
Firestreak said:
It's funny how people spam WS, then log off FF, log on QCDN and forget why they do it. It's not because melee are lazy. It's because there are no ITs mobs to exp off of at level 75, and skillchains are overkill on VTs. Hence relying on MB damage to make BLM useful is pointless.

Huh? I didn't say that it would make BLM useful, they already are, just that if they wanted to "balance" blm, as they said, that would be a decent way to do it without fucking over BLMs completely like they did to RNG.

Another option would be to have MBing affect resist rate more. And I was speaking more in terms of HNMs, not manaburn exp. And there are ITs at 75, Ula range is mostly ITs with a few VTs, and same with L. meadows.

And melee don't do rampage/asuran/jin partys because theres no ITs, they do it because it can bring in chain 22+ and because it gives 10k+ exp/hour.
 
Mai Ikari said:
Ignorance must be bliss, huh? BLMs burn everything. They burn DM. They burn Dynamis. They burn Kirin. They burn CoP. They burn ZM. They burn BCNM. They burn KSNM. They burn KS99. You build it, they'll burn it down. Might not happen often on our server, but I assure you, we're not the only server running FFXI.

DM? Who cares really... you all spend more time bitching about BLM DM on QCDN then it would take to actually do DM. It's not hard, and I have beaten it many times without BLM.

ZM? Wtf are you talking about?

BCNM? People use 2 Nins for the potentailly best money making BCNM in the game. Should we nerf Nins as a result? I've never nerfed a BCNM on my BLM before. I've done several Nin "burns" or whatever you wanna call em on my Ninja.

KSNM? Your seals, do what you want with them. If you have skilled people you can beat any KS30 without a single BLM.

Ks99? There's only 1 BLM based KS99, and that's the turtle. The fucking BC was designed to be burned by BLM. It resists all melee damage to hell. If you don't want BLM to burn it, ask squaresoft to allow melee to deal real damage to it. It's got nothing to do with BLM strength.
 
Mai Ikari said:
Ignorance must be bliss, huh? BLMs burn everything. They burn DM. They burn Dynamis. They burn Kirin. They burn CoP. They burn ZM. They burn BCNM. They burn KSNM. They burn KS99. You build it, they'll burn it down. Might not happen often on our server, but I assure you, we're not the only server running FFXI.

sorry if i'm not familiar with the manaburn scene since its not something i do. Kirin isn't a manaburn entirely. MONK chiblast, plds kiting, smn's bloodpacting, hmmm but manaburning oh yeah GOD FORBID KIRIN DIE within 4 fucking hours.

I'm guessing cop is manaburn able after that RMT group has cop rings. i dont know how though because even after only getting through 2-5 fights i dont see it as manaburnable. BLM spells are not strong enough to single shot even that bcnm. I know for a fact that there is no way in hell you can manaburn the promies. our spells are just WAY WAY to weak at those lvls to destroy those things in a single blow.
 
Sirelrohir said:
Um.... Ive never seen 18 blm kill kirin. Ive never seen 18 blm burn any other ZM (DM). Name me one CoP mission that 6 blm can burn (snoll tsar maybe but then again as far as CoP goes there are other jobs that are much more affective like smn). Other then operation desert swarm, what ks can blm burn? What ks 99 can we burn (i'd really like to get into that pre nerf if its true). Blm burn dynamis? huh??
You missed the last sentance in mai's post, it's happened on other servers. Odon tried to start a manaburn dynamis shell on this server, but the other blm's didn't live up to their obligation. We're not the only server that SE considers when they implement a change, so if they fix a problem that doesn't seem to exist on our server, it most likely is happening on another.
 
I love how people shout "OMG! Nerf that job because they can do Xxx", and when they od nerf it the same people feel screwed over cause they can no longer take the easy way out. Heh.
 
Firestreak said:
So I have a proposal for you. Since you want BLM to be weakened without the skillchain, and their unMBed damage lower. Give melees the same inflictment. Nerf the shit out of weaponskill damage, so that the only way melees can make good damage is if there's a BLM to MB it. That's fair. Need the melees to make the BLM strong, and the BLM to make the melees strong.

Besides as all mobs are T and VT, with the same weaponskill damage intact, BLMs have a snowballs chance in hell of using their full MB power anyway. Usually mobs don't even survive to take the skillchain daamge let alone full MB damage.

T and VT? wth? More places than just KRT for exp... And I'm just spekaing in terms of a decent way to "balance" blm witohut fucking them over completely, jeese. I didn't say they should just that if they are, that might be a decent way lol. Just hypothetical.

And how is nerfing WS dmg to hell without any way of increasing it fair, and how is raising the importance of others to help a BLMs dmg unfair? Its not like its even hard to set up an MB, it would mainly just nerf the idea of mindlessly throwing BLMs at a fight without much organization, which is what most people seem to have problems with concerning BLM alliances.
 
Sirelrohir said:
as far as CoP goes there are other jobs that are much more affective like smn
Smn sucks at CoP missoins. They aren't the best DD, not the best healer, not the best support for any level capped fight. They make an exceptional fight ender for the promys, and do good damage chapter 8+.

As someone that did Ultima/Omega with 3 blms, I can say that blm is not overpowered for CoP fights either. Rdm/blm is better for quick damage and multiple mob quick damage, and mnks coupled with a brd pwn all mages in single target quick damage. Mnk and Rdm are gods of CoP BC's, blm and smn are not.
 
Zoolander said:
Huh? I didn't say that it would make BLM useful, they already are, just that if they wanted to "balance" blm, as they said, that would be a decent way to do it without fucking over BLMs completely like they did to RNG.

Another option would be to have MBing affect resist rate more. And I was speaking more in terms of HNMs, not manaburn exp. And there are ITs at 75, Ula range is mostly ITs with a few VTs, and same with L. meadows.

And melee don't do rampage/asuran/jin partys because theres no ITs, they do it because it can bring in chain 22+ and because it gives 10k+ exp/hour.

Since we agree the nerf shouldn't affect exp parties, and only affect HNMs fights, I'll tell you a little something.

When BLM fight Wyrms we MB. When BLM fight that Apisdo KS99, we MB. MB already does affect our resist rates. I still do less on Wyrms then SMN do just spamming BPs, and believe me my gear is good, and the SMN could be naked.

The only thing I've ever been a part of that involved only BLMs being piled on and no melees to skillchain, is DM. And if melees could AoE skillchain and cause AoE skillchain damage to MB off of, believe me we'd use em.
 
Sirelrohir said:
Um.... Ive never seen 18 blm kill kirin. Ive never seen 18 blm burn any other ZM (DM). Name me one CoP mission that 6 blm can burn (snoll tsar maybe but then again as far as CoP goes there are other jobs that are much more affective like smn). Other then operation desert swarm, what ks can blm burn? What ks 99 can we burn (i'd really like to get into that pre nerf if its true). Blm burn dynamis? huh??
Snol Tzar
Oruyu
Mithra tracker batle
Mammet battle (with one paladin)
Promyvion (again with paladin)
Moblin battle (paladin need arguable)
Phomia Aquaducts Minotaur (with 18 )
Diabolos (arguable)
Ultima/Omega (mr paladin again)
Tenzen (paladin ahoy!)

Now, on to RoZ:
ZM4, no PLD needed, just good stun work.
ZM5, with 18 (they could even do Ash dragon on the way down.)
ZM6
ZM8 (maybe a paladin)
ZM12
Skip ZM14 and do DM (we already know)

K, off to Endgame
Any lesser HNM, but then issue of claiming so i'll leave it out
wouldnt do Kings because BLMs want nothing
KS99s already confirmed they can burn Behe and turtle
Dynamis, with a few scattered other jobs
And lets not forget that lovely KS30 they seem to think is gods gift to them.

Oh, and to dispell it, BLMs cannot Burn Kirin. Odon was refering that its BLMs that do the damage to him in the traditional setup, not that he could burn it.
 
*edit* Marajade got it

*edit #2* But I'm pretty sure my name's not Odon. o_o;
 
Zoolander said:
T and VT? wth? More places than just KRT for exp... And I'm just spekaing in terms of a decent way to "balance" blm witohut fucking them over completely, jeese. I didn't say they should just that if they are, that might be a decent way lol. Just hypothetical.

And how is nerfing WS dmg to hell without any way of increasing it fair, and how is raising the importance of others to help a BLMs dmg unfair? Its not like its even hard to set up an MB, it would mainly just nerf the idea of mindlessly throwing BLMs at a fight without much organization, which is what most people seem to have problems with concerning BLM alliances.

Why do people have a problem with this? No one is answering my question. Fine, nerf blm so they cannot burn anything. How does this solve the fact that pts will still need a non manaburning jobs to win? Oh yay, blm cannot burn. Now, lets make an alliance to do DM. hmm, ill get this melee, this melee, whm here, rdm there... omg guess what??? You can set up a pt like that right now!
 
I wouldn't hold BCNMs and KSNMs against blms for the most part. I think every job has one that's geared towards their job. There are several BCNMs at least, that don't make use of blms. I don't know much about KS battles, except the notorious one that drops a VClaw. Never done it before, since I'm only 71 atm. If the majority of KSNM are Blm-only, then I suppose KSNMs are a good argument against blms, but if it's just one or two, then that's no worse than any other job.
 
Zoolander said:
T and VT? wth? More places than just KRT for exp... And I'm just spekaing in terms of a decent way to "balance" blm witohut fucking them over completely, jeese. I didn't say they should just that if they are, that might be a decent way lol. Just hypothetical.

And how is nerfing WS dmg to hell without any way of increasing it fair, and how is raising the importance of others to help a BLMs dmg unfair? Its not like its even hard to set up an MB, it would mainly just nerf the idea of mindlessly throwing BLMs at a fight without much organization, which is what most people seem to have problems with concerning BLM alliances.

Ulli is the only place I've found ITs to exp off of, and I have acess to everage area in the game. They aren't even high ITs, they're mostly VTs. And then when you reach level 75, you get endgame gear like Koenig, Osode, Weskit,, Haidates. You get Merits(+14 elemental magic in Merits, ITs are VTs as far as my resistance is conceened).

Nerfing WS would be fair in relation if they were going to nerf non MBs. Because to do the big damage, BLM would need the melees to create the skillchain to MB off of. The fair thing to do, would be make the melees need the BLMs to MB so for big damage you need both, so that the melees won't just ditch the BLM, as people say the BLM now ditch the melee.
 
Firestreak said:
Since we agree the nerf shouldn't affect exp parties, and only affect HNMs fights, I'll tell you a little something.

When BLM fight Wyrms we MB. When BLM fight that Apisdo KS99, we MB. MB already does affect our resist rates. I still do less on Wyrms then SMN do just spamming BPs, and believe me my gear is good, and the SMN could be naked.

The only thing I've ever been a part of that involved only BLMs being piled on and no melees to skillchain, is DM. And if melees could AoE skillchain and cause AoE skillchain damage to MB off of, believe me we'd use em.

You're doing it the right way, In my eyes BLMs should only be nerfed in terms of just throwing them at a fight without much organization, etc. A bigger difference between MB vs unMB wouldnt be too terrible, I guess it depends how much SE wants to "balance" BLM. To me MBing is balanced, because it requires melee to get TP, use WS at right time, make sure all the BLMs are ready for it, etc etc.

IMO SMN is more overpowered than BLM. As you said, smn could pretty much go in naked and out DD alot of people who have uber gear. And when I came back from my break and saw the DMG diabolos did to kirin and gods, thats insane. Its more than a little broken, 500 GARUNTEED dmg, even if its way out of normal BP range? Thats insane. And smn skill is so broken its rediculous, at least make the smns lvl it up to affect their dmg. But the update will supposedly fix that.
 
Marajade said:
Snol Tzar
Oruyu
Mithra tracker batle
Mammet battle (with one paladin)
Promyvion (again with paladin)
Moblin battle (paladin need arguable)
Phomia Aquaducts Minotaur (with 18 )
Diabolos (arguable)
Ultima/Omega (mr paladin again)
Tenzen (paladin ahoy!)

Now, on to RoZ:
ZM4, no PLD needed, just good stun work.
ZM5, with 18 (they could even do Ash dragon on the way down.)
ZM6
ZM8 (maybe a paladin)
ZM12
Skip ZM14 and do DM (we already know)

K, off to Endgame
Any lesser HNM, but then issue of claiming so i'll leave it out
wouldnt do Kings because BLMs want nothing
KS99s already confirmed they can burn Behe and turtle
Dynamis, with a few scattered other jobs
And lets not forget that lovely KS30 they seem to think is gods gift to them.

Oh, and to dispell it, BLMs cannot Burn Kirin. Odon was refering that its BLMs that do the damage to him in the traditional setup, not that he could burn it.

Other then the snoll tsar, i have never heard or seen anyone manaburn any of the CoP missions. Astral burn, yes, but mana burn no. If this is true, keep in mind that blm arent the only ones that can do it.

As for your ZM examples, Alot of those missions are much easier in a traditional pt set up. Again, i'd like to know who has burned all the zm missions.
 
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