Looks like Peregrine was right. Blm nerf.

alanon said:
Seriously, you guys want the perfect Blm nerf?

Just flat out get rid of the aga3 line all together and replace them with tier 5 spells at the same mp cost as aga3s. The only times aga3s are even used are for manaburn BCs and for extra dmg on bursts. Getting rid of the aga3 line would destroy 90% of the burn BCs people are whining about, and getting tier5s would make of for lost burst damage. Everyone wins.

Agreed.
 
Mai Ikari said:
Easy, it changes almost nothing from level 1-75.

Except almsot all of the fights end-game where people would rather have a BLM to... um... anything else. Maybe SMN. Or a PLD.

So, what i am inferring her (correct me if i am wrong) is that even though blm helps alot with end game stuff, and makes fights go alot faster, it should be nerfed b/c the poor little w/e job is getting picked last for god fights? That seems a little vindictive considering, like passions said earlier, most of blm help melee get there gear.
 
alanon said:
Seriously, you guys want the perfect Blm nerf?

Just flat out get rid of the aga3 line all together and replace them with tier 5 spells at the same mp cost as aga3s. The only times aga3s are even used are for manaburn BCs and for extra dmg on bursts. Getting rid of the aga3 line would destroy 90% of the burn BCs people are whining about, and getting tier5s would make of for lost burst damage. Everyone wins.

I'll agree to that :crazy:
 
I'm going to disagree with the argument that it doesn't affect the game. Balance is an issue that affects all jobs. The point I'm trying to get at is that some jobs are stronger in some areas and other jobs stronger in others.

Just like one might say a BLM is overpowered looking at DM, one might say WAR is overpowered looking at rampage parties. It's important to look at all the jobs as a whole not just focus on one specific fight.

If DM was the only endgame activity in the world, then yes, BLM would be overpowered in endgame. Being as it's not, I don't see how people get so worked up over it. For every all BLM DM run, there are thousands of Rampage WAR cannons. You can't ignore the best source of merit exp while you focus on a shitty earring. Especially when merits have way more of an effect on endgame than manaburning.
 
Sirelrohir said:
That seems a little vindictive considering, like passions said earlier, most of blm help melee get there gear.

I've had sky for 6 months and not recieved 1 item from it but /cheer'd others on as they got it. Showd up to farming, god pops, and kirin fights.

Tell me why i shouldn't be entiled to mana burn DM if i choose?
 
Firestreak said:
Just like one might say a BLM is overpowered looking at DM, one might say WAR is overpowered looking at rampage parties. It's important to look at all the jobs as a whole not just focus on one specific fight.

I'm suprised nobody picked up on that, but, uh...

- They said WAR/NIN is too strong, and want to give people more reasons to sub other jobs.

SE doesn't seem to be nerfing WAR/NIN, but they're obviously going to do something to try to get WARs to pick up that great axe again. (note that GAX is the WAR relic, Axe is the -BST- relic. XD)

*edit* Oh yea, and pulling from another person going to the festival...

"The Dev team is looking for ways to lower the performance of Manaburn parties without significantly dropping player performance on endgame activities. It was hinted at that a monsters resistance would increase over time if nukes are used in rapid succession (ala Divine Might), but I don't think anything was overly confirmed."
 
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Mai Ikari said:
I'm suprised nobody picked up on that, but, uh...

- They said WAR/NIN is too strong, and want to give people more reasons to sub other jobs.

SE doesn't seem to be nerfing WAR/NIN, but they're obviously going to do something to try to get WARs to pick up that great axe again. (note that GAX is the WAR relic, Axe is the -BST- relic. XD)


What I read is that they are giving War MORE stuff, not taking it away. HUGE difference.
 
Mai Ikari said:
I'm suprised nobody picked up on that, but, uh...
I did but i was told that this has nothing to do with xp or merrits in one place :mad:

blm cannons are nothing compared to there cannons. thats unballenced and i already stated that. BUT GOD FORBID the monks get a finger pointed at them.
 
Passions said:
I've had sky for 6 months and not recieved 1 item from it but /cheer'd others on as they got it. Showd up to farming, god pops, and kirin fights.

Tell me why i shouldn't be entiled to mana burn DM if i choose?

I mention they are adding new spells, and you say fuck that who cares.

Well, wtf do you want? They aren't going to add abjurs to sky, and BLM has quite a bit of gear from CoP. Nashira gear, capes from ix'aerns, MA +7 earring, herald gaiters from Tiamat, rost. pumps from alastor.

Sorry BLM was given overpowered items like Weskit and llv 51 Staves that are easy to attain. Thats a problem I don't really have sympathy for. I wish I could have bought my osode for 4 mil instead of 88 hours in sky.
 
Mai Ikari said:
I'm suprised nobody picked up on that, but, uh...

- They said WAR/NIN is too strong, and want to give people more reasons to sub other jobs.

SE doesn't seem to be nerfing WAR/NIN, but they're obviously going to do something to try to get WARs to pick up that great axe again. (note that GAX is the WAR relic, Axe is the -BST- relic. XD)

*edit* Oh yea, and pulling from another person going to the festival...

"The Dev team is looking for ways to lower the performance of Manaburn parties without significantly dropping player performance on endgame activities. It was hinted at that a monsters resistance would increase over time if nukes are used in rapid succession (ala Divine Might), but I don't think anything was overly confirmed."

That sounds to me like a boost not a nerf. I.E. attempting to motivate the WARS to use other subjobs. If you can motivate the WARs to change their strategy with a boost, the only way is by giving them even MORE exp another way. And if they could that way, why would they ever sub anything else but the new best subjob. It's all very inane.

Next let's examine Aspido and the Turtle KS99 for the second part. I totally don't care as a BLM if those are beatable or not. As a paladin I hold some hope of getting Koenig off of Asipdo. Being as it's not possible to beat those fights without BLM and coordinated MB, it'd be pretty lame for my PLD to say the least.
 
The point with WAR/NIN and non-/NIN is that it's hinting at a boost to all 2-hander jobs. WAR doens't use a great axe because they do more DoT with an axe. Say 100 a swing with axe, 200 with a great axe. Thing is, great axe is more than twice as slow as axe, so it's an obvious decision. And the WS formulas just fall through the floor with diminshing returns once you get past a D54 weapon, which again screws 2-hander jobs.

But off that topic...

Aspido / The Hills Are Alive... I'm gonna laugh my ass off if SE nerfs magic burst in any way, shape, or form. From everything I see, looks like they're nerfing any attempt to fire 8 spells at once at something -without- a magic burst. So the turtle, and most burst-dependant strategies, should be unaffected.
 
Meh but /nin is also great for faster TP as well as staying alive and not draining MP, at least in cannons.

That said, I would like to see 2h weapon DMG fixed at least somewhat.
 
Mai Ikari said:
Aspido / The Hills Are Alive... I'm gonna laugh my ass off if SE nerfs magic burst in any way, shape, or form. From everything I see, looks like they're nerfing any attempt to fire 8 spells at once at something -without- a magic burst. So the turtle, and most burst-dependant strategies, should be unaffected.

Wow, you really are completely ignorant. No point continuing this discussion with you.
 
Zoolander said:
I mention they are adding new spells, and you say fuck that who cares.

Well, wtf do you want? They aren't going to add abjurs to sky, and BLM has quite a bit of gear from CoP. Nashira gear, capes from ix'aerns, MA +7 earring, herald gaiters from Tiamat, rost. pumps from alastor.

Sorry BLM was given overpowered items like Weskit and llv 51 Staves that are easy to attain. Thats a problem I don't really have sympathy for. I wish I could have bought my osode for 4 mil instead of 88 hours in sky.

those spells arn't helpfull, and i'm putting in my time in sky. Lets not forget that melee got to do quested weapon skills. yeah mages can do that two after they spend ~260 hrs skilling up 100-230 out side of a xp party then doing points then only getting to use them when they are goofing around solo or with friends. seriously my blm can take a few hits but he is FAR from able to tank shit.

I think i'd take that 88hrs in sky over 260hrs of skillup parties for something that isnt even benificial other then personal gain.

And its not like i dont understand what melee go through, i do have a melee character i play. I hope that mages are there helping me out getting that gear like i've helped other melee do.

but i'm not calling nerf because i wana get DM done on my melee character.
 
Passions said:
those spells arn't helpfull, and i'm putting in my time in sky. Lets not forget that melee got to do quested weapon skills. yeah mages can do that two after they spend ~260 hrs skilling up 100-230 out side of a xp party then doing points then only getting to use them when they are goofing around solo or with friends. seriously my blm can take a few hits but he is FAR from able to tank shit.

I think i'd take that 88hrs in sky over 260hrs of skillup parties for something that isnt even benificial other then personal gain.

And its not like i dont understand what melee go through, i do have a melee character i play. I hope that mages are there helping me out getting that gear like i've helped other melee do.

but i'm not calling nerf because i wana get DM done on my melee character.

How are spells that are a higher degree than you have atm not helpfull? Last time I checked...blms casted spells, and higher teir = more dmg...

And wtf, 260 hours of skillup? lol did you start on golems in sky at lvl 0 skill or somthing?
 
Zoolander said:
How are spells that are a higher degree than you have atm not helpfull? Last time I checked...blms casted spells, and higher teir = more dmg...

And wtf, 260 hours of skillup? lol did you start on golems in sky at lvl 0 skill or somthing?

AMII and teir 4 aga's aren't helpfull. we already agreed that the tier 5's should replace the tier 3 aga's to fix the solution.

as far as my skillups go. thunder staff (for dex=acc) no o hat because melee say "melee first then if theres time mages" then no war sub for double attack since its not lvld yup to 25 yet on pan.


staff high deley, no double attack = slower skill ups. thats a huge reason why retribution was a GREAT accomplishment to me
 
Marajade said:
Oh, and to dispell it, BLMs cannot Burn Kirin. Odon was refering that its BLMs that do the damage to him in the traditional setup, not that he could burn it.


I can't burn kirin? OH HUM!

Gimmie 36 blms and a seal set, I'll show you one fucked up kirin.
 
Zoolander said:
How are spells that are a higher degree than you have atm not helpfull? Last time I checked...blms casted spells, and higher teir = more dmg...

And wtf, 260 hours of skillup? lol did you start on golems in sky at lvl 0 skill or somthing?

By nerfing blm, then adding these spells, the best we could hope for is that these new spells do the same damage as the old ones, but at more mp cost and more merit, or gil or however you obtain them.
 
Odon said:
I can't burn kirin? OH HUM!

Gimmie 36 blms and a seal set, I'll show you 36 dead blms.

Fixed.
 
Sirelrohir said:
By nerfing blm, then adding these spells, the best we could hope for is that these new spells do the same damage as the old ones, but at more mp cost and more merit, or gil or however you obtain them.

Is making the gap between great BLMs and the average ones bigger such a bad thing?
 
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