The part people are pissed about isn't the "balance" or lack of, but that they have no place. Yah, it's great SAM excels at getting TP, DRGs excel at... (I don't honestly know what they excel at), PLDs excel in defense and so on and so forth. But none of that really matters. It's not that MNK and WAR excel at just one thing, but all things in experience. You'd think that being limited to only (only maybe 1-2 exceptions) blunt damage weapons would slow down MNK damage, but no. They hit so often and so frickin fast, they'd excel in damage even if they have gimpy gear and not just on any particular mobs, but all mobs. WAR, same thing. The other jobs just don't have a good enough niche to be considered for anything. What good does getting fast TP to make a SC if all the other melee just spam WS with no thought of a SC? What good is piercing damage bonus if other jobs can still do more damage without the bonus in a single round AND hit faster? Its pointless to make all the jobs the same, but if only 2-3 jobs are considered the strongest, it's still the same as having all the jobs the same. You may have the option to play the other jobs and they are different, but if no one invites you to do anything with it, then there's no point to being a job you can't play.