Give argument instead of bullshittting like this. Why is this piece bad or worse than another one ? I repeat Chasuble is a good piece and i explained why earlier.
omg you have got to be fucking kidding me.
please /wrist now.
Give argument instead of bullshittting like this. Why is this piece bad or worse than another one ? I repeat Chasuble is a good piece and i explained why earlier.
omg you have got to be fucking kidding me.
please /wrist now.
Find anything wrong with that post?
arguments please or phail.
pchan - proving he's either rmt, or bought his account; one post at a time.
Bio and Dia have their initial damages increased by elemental staves. They're enfeebles in the sense that they give status effects.
Fair enough?
Chasuble isn't a good piece. Because it does nothing that the equal level Errant Houppelande does. Infact, it does less. Sure, RDM might not /heal all that often. But when they do, Errant give them a hMP boost. Not to mention, it's cheaper.
Actually, Chausuble is good, but only very situational. Like, say, on Drain and Aspir. Even if the 2 INT = 1 magic accuracy theory is correct, Errant only gives +4 magic accuracy, while chasuble gives 5. Granted, with Mahatma it would be equal, but Chasuble is still better then Errant on Drain and Aspir. It'd also, technically, be better on Stun and Flash. I'd have to dissagree that its better on elemental magic, as I'm willing to sacrifice 1 magic accuracy for 8 INT in damage, but yeah. It is good for the few situation it have a use.Bio and Dia have their initial damages increased by elemental staves. They're enfeebles in the sense that they give status effects.
Fair enough?
You can quit defending your LS mates from the cause of their own stupidity already. Anyone who scoffs at the idea of chainspell raise as if it's some unfathomably accepted and pointless idea is a humongous retard.
Chasuble isn't a good piece. Because it does nothing that the equal level Errant Houppelande does. Infact, it does less. Sure, RDM might not /heal all that often. But when they do, Errant give them a hMP boost. Not to mention, it's cheaper.
Actually, Chausuble is good, but only very situational. Like, say, on Drain and Aspir. Even if the 2 INT = 1 magic accuracy theory is correct, Errant only gives +4 magic accuracy, while chasuble gives 5. Granted, with Mahatma it would be equal, but Chasuble is still better then Errant on Drain and Aspir. It'd also, technically, be better on Stun and Flash. I'd have to dissagree that its better on elemental magic, as I'm willing to sacrifice 1 magic accuracy for 8 INT in damage, but yeah. It is good for the few situation it have a use.
And his argument agaisnt chainspell raise was that someone said using Chainspell Stun in the begining of Xarcabard is useless, since you can't use it on Dynamis Lord then, and it'd serve a better purpose chainspell raising people in case of a wipe. THAT is the situation he said it was useless in, sicne you won't be able to use it against Dynamis Lord either way then.
It wasn't untill then that the person corrected himself and said it can still be used in other situations. Which still makes his previous statemeny about it serving better use in Xarcabard for Chainspell Raise incorrect. Although I suppose you completely ignored that due to your ignorance and clouded narrowminded vision.
The point wasn't that Bio is an elemental magic(it's dark, but that's completely irrelevant), it was that the initial damage is increased with dark staff equipped, and that they are technically enfeebles because they add a status effect on the monster. No one said anything about elemental magic either.Phail.
Bio is not elemental magic. So it's irrelevant to my post.
Dia dmg isnt affected by light staff noob.
Yigit body alone does not provide anything that Errant body does not. No shit fully Yigit is great for resting, but that's completely beside the point, He was talking about body pieces, the rest of your gear is irrelevant in comparin body pieces alone.Pchan said:Chasuble is at least same accuracy as errant. Chasuble +1 is more accuracy than mahatma. Thats assuming they actually give accuracy.
Best way to rest MP is full yigit.
Chain spell raise was just a potential use of chain spell; Pchan was the only one talking about using it on the way to DL. He's making up things to respond to since he can't intelligently respond to what's really being said.Vilurum said:I happen to agree with that argument as well. Too lazy to go look through posts to see if the mention was in fact of Chainspell Raise *on the way to DL* (which would be a no-no), or just of Chainspell Raise being a better use of Chainspell than Chainspell nukes, *in general* (which is a very different thing).
If the former, then I'd *totally* agree with the criticism. If the latter, then pchan has been arguing against a point that nobody was making in the first place. (But like I said, I'm too lazy to go look through posts to go see what the actual point was in the first place.)
actually was add 3 months tops before I asked about it and there was no data on it hints the reason I was trying get info on it. I also didn't want it to get compared to the harby so I did not mention it and was kinda hoping the crit hits would be a bigger % that they would show better ws number then the harby.Don't make up shit now, you specifically said in the thread you didn't want to buy a "harby", I'm not looking for stuff to "argo" with you about, just commenting about you claiming to take pride in your gear.
When you asked about that EQ it had already been out almost a year, if it was superior to "harby" it would have been well documented by now.
Yes, but the only way to find out what the critical bonus is and if it would be comparable to hauby overall would be to parse it. This thread was right after your failed thread calling parsing cheating, so you were at least a hypocrite.actually was add 3 months tops before I asked about it and there was no data on it hints the reason I was trying get info on it. I also didn't want it to get compared to the harby so I did not mention it and was kinda hoping the crit hits would be a bigger % that they would show better ws number then the harby.
actually was add 3 months tops before I asked about it and there was no data on it hints the reason I was trying get info on it. I also didn't want it to get compared to the harby so I did not mention it and was kinda hoping the crit hits would be a bigger % that they would show better ws number then the harby.
actually 1 mnd= 1 healing magic potency and 5 healing magic also = 1 healing magic potency. Here how you prove it take a pair of legs with no mnd or healing magic(or no legs at all) cast cure IV. Next put on zenith pants (4mnd) cast cure IV. Next place AF1 pants on (3mnd 10 heal magic) and again cast Cure IV. you will see that you will get 4 more potency with zenith and 5 more with af1 pants.Here is what I believe:
I don't think INT or MND affect accuracy. I think it might be similar in that:
2 STR = 1 Att
2 VIT = 1 Def
2 MND = 1 Healing Magic Potency
2 INT = 1 Elemental Magic Potency
There's a distinct difference between Potency and Accuracy. Skill is Accuracy on how well you land the spell. Potency is how much dmg you do. I personally have never noticed a difference in how well I land a MND enfeeble with MND build but I easy notice the potency.
If I were to guess +3 Magic Accuracy = +2 Enfeebling, Elemental, Enhancing, Healing, Dark and Divine Skill.
Skill is also spell interuption but I don't think Magic Accuracy affects this aspect.
I get this from the merit table chart. Each Merit Upgrade is +3 Magic Acc or +2 Skill. Seems to me SE would make these even.
Again this is all speculation take it how you want. Personally for Rdms.... If I had to go CS nuke something I'd fill Elemental Skill slots > then INT > then MP if I had left over. With a 230 base, I'd rather get no resists then a 10% increase in dmg on 50% resisted nukes. You can get +45 Elemental Skill easily and it makes you the equivilent of a naked BLM accuracy wise lol.
No.actually 1 mnd= 1 healing magic potency and 5 healing magic also = 1 healing magic potency. Here how you prove it take a pair of legs with no mnd or healing magic(or no legs at all) cast cure IV. Next put on zenith pants (4mnd) cast cure IV. Next place AF1 pants on (3mnd 10 heal magic) and again cast Cure IV. you will see that you will get 4 more potency with zenith and 5 more with af1 pants.
I've tried it on cure IV and these are the test results I have got. whm can do this to use healer mitts and blessed mitts and cast cure IV you should get 3 up from healer mitts and 7 up from blessed.No.
The only healing spell that mnd/skill does anything noticeable is cure V, not cure IV. Also, assuming 1 "healing magic potency" is 3 hp on cure V, 3 skill is 1 potency and 1 MND is 1 potency.
here is how.. the errant body if the best potency peice (it like melee eatting meat) the other 2 are for accuracy. (melee eatting sushi) while a melee will get larger numbers eating meat, he would get more stable and in long run higher numbers eating sushi. This is no difference in the case of elemental magic/dark/enfeb. If a rdm was wearring a errant body and another wearing chasuble and had all same other gear and was killing lets say a vt-it eo' aern in sea. the person with errant would hit a couple points higher with the errant, but would get resisted more then the chasuble would. Chasuble is good for elemental and dark and af1 is good on enfeb on vt-It+ mobs. While errant is best for everything else.![]()
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how does chasuble +1 even remotely compare to the latter 2? it really pretty much sucks comparatively. total waste of money for lack of stats.
i use errant body + warlock tabard+1... wt+1 is arguably the best rdm body in game basically.
Except that the differences between the pieces are no where near as big as meat/sushi. The INT/MND would balance out with the accuracy of chasuble but also add some strength to the spells which makes chasuble worthless. Your theory is contradictory to well-known ingame mechanics and more accurate testing. I'd have to say your testing is flawed at best.here is how.. the errant body if the best potency peice (it like melee eatting meat) the other 2 are for accuracy. (melee eatting sushi) while a melee will get larger numbers eating meat, he would get more stable and in long run higher numbers eating sushi. This is no difference in the case of elemental magic/dark/enfeb. If a rdm was wearring a errant body and another wearing chasuble and had all same other gear and was killing lets say a vt-it eo' aern in sea. the person with errant would hit a couple points higher with the errant, but would get resisted more then the chasuble would. Chasuble is good for elemental and dark and af1 is good on enfeb on vt-It+ mobs. While errant is best for everything else.
my theory is that every
3 int/mnd = 1 accuracy
? skill= 1 accuracy
1magic acc= 1 accuracy
1 int/mnd = 1 potency
5 skill= 1 potency