So how does a rdm do this much more effictively if you still have to agro the stones still?
Either use a thf and a rdm that 'll throw 3 nukes (or a BLM)
Or use only a rdm with Chaisnpell
in either case someone dies.
So how does a rdm do this much more effictively if you still have to agro the stones still?
If you read his post, you'll see that he mentioned THF suicide pulling it and then nuking it.
Or you could chainspell and kill it in 10 sec tops.
No one said "save your chainspell for raising," they said it was a possible use of chainspell. Using it just because you have it up is just wasteful, that's like me just throwing down benediction every 2 hours rather than bother to cure my party.When a RDM chainspell nuke, you don't use a suicide puller. The RDM himself is the suicide puller, since the mobs will hunt him down. However, the stone will be dead before the mobs reach him.
I never assumed anything. You said it'd be more usefull to save it for a chainspell raise. But considering the number of times chainspell raise is actually usefull, and there's not many other situations in Dynamis where you have to use chainspell (unless its against, say, Dynamis Lord), I don't see why you'd count on your RDMes to use Chainspell for Raise, since you shouldn't go in expecting to wipe anyway.
No, I made it because its easy and succesfull and never fails.No one said "save your chainspell for raising," they said it was a possible use of chainspell. Using it just because you have it up is just wasteful, that's like me just throwing down benediction every 2 hours rather than bother to cure my party.
If you're doing a sacrifice pull, why not just have a thf or someone else pull it already and nuke down the stone? Your strategy sounds like you made it a long time ago and never bothered to look to an alternative.
It sounds like you're arguing because you assuem you'll always need 2-hours during a run, which is soemwhat contradicting to your statment about "using it just because its up".
He said using chainspell just because its up is a waste of a 2-hour. I agree on that. He's also said earlier that chainspell raise is a much better use.
However, you rarely use 2-hours at all in Dynamis unless you're going for a boss, so saying using chainspell to nuke in the begining is like using is "just because its up", when you rarely use 2-hours at all, is at best a very weak argument. Sounds like you just half-assed it in a lame attempt to actually make a point.
My benediction is "useful" too, I'm still curing the party; but that doesn't make it the best use of my 2 hour. Your method is wasteful, it gets the job done, but it's not efficient.No, I made it because its easy and succesfull and never fails.
And its not "just using it because its up". Its using it for something usefull. Seriously, how often do you use your 2-hours unless you're going agaisnt a boss? So why not use it at the begining if you never use it anyway?
It sounds like you're arguing because you assuem you'll always need 2-hours during a run, which is soemwhat contradicting to your statment about "using it just because its up".
In which off-chance you'll still have 3 chainspell raises, along with countless other 2-hours. I can assure ou that 4 RDMes using Chainspell Raise on 24 people is beyond retarded. So no, I don't miss the point by a logn shot.You're missing the point. By a long shot. You yourself have even mentioned that there are several different ways in dealing with the extension, all with the same end result(one person biting it, but the stone dies.) All but one relying on a two hour ability. So yes. Using chainspell is just using it because it's available.
It's not a matter about rarely using two hours, but keeping them for that off-chance the rare occasion actually happens.
That's a huge difference, because using benediction just because it "heals" people isn't even closely the same the same situation.My benediction is "useful" too, I'm still curing the party; but that doesn't make it the best use of my 2 hour. Your method is wasteful, it gets the job done, but it's not efficient.
It's exactly the same thing, you use rdm's 2hr to kill a single monster that is easily dealt with in other ways that do not require a 2hr to be used; my using benediction instead of a another option is the same logic you're using. We're both using 2 hours in situations that could easily be dealt with using other means. I'm not the one who's "out of shape" if you're too blind to see that.That's a huge difference, because using benediction just because it "heals" people isn't even closely the same the same situation.
Seriously, you're getting out of shape Bajaratt.
That's far from the same logic. You're just being silly now.It's exactly the same thing, you use rdm's 2hr to kill a single monster that is easily dealt with in other ways that do not require a 2hr to be used; my using benediction instead of a another option is the same logic you're using. We're both using 2 hours in situations that could easily be dealt with using other means. I'm not the one who's "out of shape" if you're too blind to see that.
Your logic: I don't need chainspell for anything else this run, so I'll just use it to get an extension.That's far from the same logic. You're just being silly now.
And you're STILL ignoring the fact that you never even USE your 2-hours. Or are you just popping them for the fun of it? Or maybe your shell actually suck so bad that you HAVE to use it?
I'm not sure which one of them apply to you, but you keep saying you can use them for better things. I've asked several times what htose better things might be, and the only answer I've got is "Chainspell Raise", which is quite sad if your LS actually have to do that with 4 RDMes.
Your whole argument is based on that you'll actually use your 2-hours during a run. If you're not, why save it for a potential situation that happends 1% of the time?
That's like saying you shouldn't use the last gas in your car to drive to the shop to buy more gasoline, since you might need the car in case someone breaks in to your house and tries to murder you. And yes, I only brought that up since you keep mentioning benediction.
If you want to use benediction, yes. you can use it. however, you're not using it to do any good. We use 1 chainspell out of the 4 we have available to kill the extention in the most easy efficient way. It also saves time, which would do more god then popping Benediction for the hell of it.Your logic: I don't need chainspell for anything else this run, so I'll just use it to get an extension.
My adaptation of your logic: I don't need benediction for anything else this run, so I'll just use it instead of casting curaga.
That's the exact same situation, you have it available, but you use it just because you don't plan on needing it later on. Your logic is just "I don't need X later on, so I'll use it now for Y mundane purpose." I just changed the name/purpose. How blind are you to not recognize your own argument?
I never said chainspell raise is it's only use, you could use a 2hr to throw out instant cures to keep a lot of people alive after a Mijin/Astral Flow; or to help nuke a group of monsters. Just something that couldn't be easily accomplished without using a 2 hour ability.
Your gas example is flawed, in that you're going to be using the gas either way; but you're going to be getting new gas with that usage. That example is akin to blowing your 2 hour so you can get a revitalizer more than anything relevant in this thread.
No one said "save your chainspell for raising," they said it was a possible use of chainspell. Using it just because you have it up is just wasteful, that's like me just throwing down benediction every 2 hours rather than bother to cure my party.
If you're doing a sacrifice pull, why not just have a thf or someone else pull it already and nuke down the stone? Your strategy sounds like you made it a long time ago and never bothered to look to an alternative.
You need to define what exactly is "wasting" a 2H. Since you estimate it is a waste give me a better way to use it.