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In this example, they're paying the developing company twice with selling a new game, so there's gotta be something I'm not understanding. If you take out the second payment to the developers, then they'd be making more off selling the new games per unit, which is what I thought they did already.Lets say GS buys a game for 20bucks
Costs 50 for consumer
Give X% to the selling company
GS makes w/e is left
Used games:
Buy NEW game for 20
Force move to used (free)
Sell for 45.99
make 25.99 Profit compared to the 10 they might make of a new copy.
Lanien, that makes sense, but like you said there should be some kind of infrastructure in place to stop that kind of thing.