rdm melee debate continued

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Do I like this? Not necessarily, but it would be like a Nin complaining about having no Throwing weaponskills... Or a Smn complaining they don't deal enough damage to be considered a full time DD.
This right here. The difference between "melee RDMs!" and practical RDMs is that while they concure that additions would be nice, they think realistic enough to know it's not gonna happen.
 
As much as I think Rdm melee is atrocious, I find it hard to believe you out damage one without a puppet in a job wearing mage gear for most of their career. Well, there is Usukane... Ok, it's Pchan minus mobile gundam vs. Hellstorm vs. Myrrh. I got my money on Myrrh personally.
 
I can see it now!
/sea all inv 75 rdm
Results 1 person found in the entire world.

Rdm75/war32
Meripo {yes, please}
Front-line Rdm, like it's supposed to be!
{Experience points}{Party}{Can i have it?}


Eh.... /sea all inv 75 whm
 
From personal experience, the last RDM that tanked in a party I was in...

Hmmm...

The last RDM that melee'd in a party I was in did...

Hmmm...

Come to think of it, I've only been in parties where RDM stood in the back and busted their humps making sure everyone stayed hasted, refreshed and alive, while the mobs stayed debuffed, crippled and dead.
 
Come to think of it, I've only been in parties where RDM stood in the back and busted their humps making sure everyone stayed hasted, refreshed and alive, while the mobs stayed debuffed, crippled and dead.


This is pretty common and usual non-rdm observation perspective, however due to the power of fast cast he most likely darted in and out to ws and skill up his craptastic sword and dagger while doing all of the above!

fASt caSt, keeps those ol' feudin black and white mages in the back and lets the red stay on the front lines! :crazy:
 
This was dumb 4 years, was dumb 2 years ago, dumb last year, and nothing in the game mechanics has significantly changed RDM mellee to this day.

Funny thing is all these parses periodically appear which show nothing but the lack of ability of the people the RDM is parsing against...
 
My god Hellstorm, your like the Al Sharpton of RDMs. You think your helping the RDM cause with your antics but all you do is remove all credibility from the job. A “pimped RDM” can not hanged with a normal exp party. Whatever moron Ridill/Joy WAR that RDM/NIN was playing with must of either been afk half the time or mentally impaired.

Even if you INSIST on being a “RDM DD” then at least have the brains to sub /WAR. You seem to be under some sort of delusion that a RDM/NIN with gimp dual wield and savage blade is somehow the best DD choice for a RDM. If I had to, gun to my head, DD I would at least sub /WAR so I can have Berserk and Vorpal Blade. BELIEVE ME you’re not going to pull hate just DDing no matter what you sub so have Utsusemi is absolutely pointless.

I’m not going to go down the least of reasons when there are SO many better choices for DD because it’s common sense. All I’m going to say is the number on detriment to the job is Accuracy. You need a shit load of accuracy just to get on par with a decent PLD DD. Decent means he also has a suppimoni, torque, etc. Then after wasting most of your slots on acc, you have to load up on haste, dmg and neglect all your other duties and well…. It’s just a stupid argument so please just drop it. You’re not going to win.
Actually dagger the way to go if doing /nin because sword has no good weapon skills. Though rdm was never given a chance from day one it never worked due to everyone expecting it to be on par with melee while hasting and refreshing a party. That would be impossible I like to see a blu cast stoneskin, ma def, and main heal and try to keep up with a dd.

It's not enough to look at skill level. Rdm get 250 sword/dagger. Pup get 225. And yes PUP outDD a rdm anytime, even w/o the puppet. Why that ? First sword and dagger sucks ; second Their ws sucks (hi, thf dont use evisceration).
That not true evisceration is less then dancing edge yes but thf do use evisceration. Starfox claiming he pulling out 900 evisceration that not to bad.

The average DD is pretty weak, so saying that you can only do 60% of their damage is even more pathetic. That 60% is also requires very specific circumstances; lower level mobs, the DD's TP/food getting constantly eaten, no nasty AoE moves, etc. Just because one guy in a certain situation managed to not suck as bad as he normally did against a gimp DD job, does not validate your belief that rdm's are good DD jobs. 60% of an "average" DD is only about 20% of a real DD, and that makes you a complete waste of the slot.
That 60% while keeping a haste and refresh cycle and dia and mostly dispel and slow. I like to see a war sup whm and due those and still keep up the dd. Also before you go spouting that then why melee. If the rdm was to drop 1 melee from the the cycle that would mean haste 2 and refresh 2 then if the rdm does as much or more dmg as what the dd then what the unhasted melee doing then the rdm has just moved the exp per hour up. Now think of that before you post, really think.


Are you fucking retarded? I guess that means melee's are all wasting their time wearing melee gear, since their skill is so high.
Actually yes that why you see people wearing str over acc. Or do we need to pull up all those thread about how 2hd jobs abandoned acc gear when the 2hnd update frst came out.

White mages can use krakken clubs and prudence wands, the only multi-hit clubs in the game; they can also hit the haste cap pretty easily.
and you blame use for tp spam. If you want to get technical we can use krakken as well, as well as justice. joy is just a better option due to lol kraken dmg and not having to use virtue stones.


So now on top of being a dumbass(because it's not a cheat, retard), you're a hypocrite too.
I said I won't talk about this, so I won't but that flame bait there.


Yes, it is the key word, something that you're vastly overstating. They're no where near as good as a normal damage dealer; let alone a good one. 60% of a semi-gimp player is pathetic
Again While playing support.


No, they should let you cast those en-spells on other players so they'd actually be useful. Your melee is pathetic, quoting some moron rdm on another server who's just as dumb as you are doesn't prove otherwise.
It not just 1 rdm it many rdm on many servers. Plus this can already happen it called scholar.

No one invites a rdm to melee; they invite them because they want a mage. Your sword skill is for soloing; meleeing you'd be nothing but a hindrance in an exp party and a huge fucking liability in endgame. Stop trying to make rdm the god-job; it'll never happen and you're only making yourself look even more stupid(which I honestly didn't think possible) by you keep bringing this up only to be smacked down by 20 different people every time. Hell, you don't even say anything new, you just keep repeating the same stupid points that are so full of holes you can hardly see that it's even there.
see above at your first post for first part. How many time did it take moses to convince the Egyptians, or Gandhi to convince the brits.
You must not lose faith in humanity. Humanity is an ocean; if a few drops of the ocean are dirty, the ocean does not become dirty. - Mahatma Gandhi
This right here. The difference between "melee RDMs!" and practical RDMs is that while they concure that additions would be nice, they think realistic enough to know it's not gonna happen.
Diffrence between you and melee rdm is you don't try to make it work.

I can see it now!
/sea all inv 75 rdm
Results 1 person found in the entire world.

Rdm75/war32
Meripo {yes, please}
Front-line Rdm, like it's supposed to be!
{Experience points}{Party}{Can i have it?}


Eh.... /sea all inv 75 whm
you don't know me very well or you would know how lame that was considering I have a 75 war.
<-- which it even says there
From personal experience, the last RDM that tanked in a party I was in...

Hmmm...

The last RDM that melee'd in a party I was in did...

Hmmm...

Come to think of it, I've only been in parties where RDM stood in the back and busted their humps making sure everyone stayed hasted, refreshed and alive, while the mobs stayed debuffed, crippled and dead.
There was not always a war cannon, there was not always rdm tanking hnm either.

Many of life's failures are people who did not realize how close they were to success when they gave up. - Thomas A. Edison
 
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only thing I'm saying hellstorm

those quotes were meant to be applied to the real life, they have very little meaning in a world where limits can be changed and defined at a blink of an eye by a coporation, using those as an analogy to the game is not relevant or really possible since logic in many ways is flawed in many parts of the game.
 
Actually dagger the way to go if doing /nin because sword has no good weapon skills.

Well like I said you shouldn't be wasting your time with /nin anyway cause your only gimping yourself even more for damage and since if you had any common sense you would be subbing /war to make your dumb arguement semi logical you would use a joyeuse for the DoT damage and spamage of Vorpal which you would now have access to with /war and isn't much different damage wise then Eviseration if you have the acc. 900 Dmg Eviserations ain't happening on Rdm. 300-400 on VT mob is being excessively generous.
 
lolhellstorm said:
see above at your first post for fist part. How many time did it take moses to convince the Egyptians, or Gandhi to convince the brits.
You must not lose faith in humanity. Humanity is an ocean; if a few drops of the ocean are dirty, the ocean does not become dirty. - Mahatma Gandhi
This is your defense? You present idiotic ideas for the umpteenth time, get your ass handed to you logically by 20 people; and your defense is a quote from Mahatma fucking Gandhi?

Not only are you an idiot for your constant attempts to ressurect the laughable idea of rdm melee; now you're even more stupid for comparing yourself to Gandhi or Moses. The rdm situation is completely different from either example you're listing; rdm's aren't being oppressed(if you think rdm is oppressed, please eat a bullet now, for the good of the gene pool), no one is ruling over them from afar; people just want the most efficient exp they can get, which means that rdm's keep their ass in the back line.

I think the only way you could fail more at this point is to call us nazi's.
 
So... your saying to invite a rdm to melee only and let the "other mages" haste and refresh the pt while you do incredibly tough dd.
To be a true dd yes that would have to happen. To be a support dd no that would not have to happen, but you cant expect a split even parse between the dd.

This is your defense? You present idiotic ideas for the umpteenth time, get your ass handed to you logically by 20 people; and your defense is a quote from Mahatma fucking Gandhi?

Not only are you an idiot for your constant attempts to ressurect the laughable idea of rdm melee; now you're even more stupid for comparing yourself to Gandhi or Moses. The rdm situation is completely different from either example you're listing; rdm's aren't being oppressed(if you think rdm is oppressed, please eat a bullet now, for the good of the gene pool), no one is ruling over them from afar; people just want the most efficient exp they can get, which means that rdm's keep their ass in the back line.

I think the only way you could fail more at this point is to call us nazi's.
You ask why I keep posting, because a rdm can dd and can do decent damage. No one has ever given it a serious test on this server not even I. The odds of how many people don't believe does not matter the idea is to spark new life so people will actually try it. First off because you are wrong. a rdm meleeing and doing more dmg then the 1 unhasted melee = more dot = more exp. Your ignorance for anything new astound me. The test are out there you just have to be able to accept it.

Well like I said you shouldn't be wasting your time with /nin anyway cause your only gimping yourself even more for damage and since if you had any common sense you would be subbing /war to make your dumb arguement semi logical you would use a joyeuse for the DoT damage and spamage of Vorpal which you would now have access to with /war and isn't much different damage wise then Eviseration if you have the acc. 900 Dmg Eviserations ain't happening on Rdm. 300-400 on VT mob is being excessively generous.
Eviseration will do more then any sword ws, plus it be main hand dagger off hand joyeuse with /nin. You get more dot and remember a good % of are dmg comes from are en-spells. Also how many thfs do you see subbing war even before 60? It all about the dot. Don't get me wrong /war and /drk and even /thf are nice and do work but you also need to think survivability in most parties.
 
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Seriously, read between the lines. That's not the point.
well next time you try to take a pot shot at me think of a better line.:mad:
 
No. No you can't. Try again. If you're trying to compete for a DD spot, you'll have to match the other DD jobs competing for that spot, and basically, you should be dumped for the betterment of the party.

An unhasted melee sans (and occasionally including) Mnk is a melee gimping his damage so you can play catch up. Good job on once again proving you're only good for beating gimps and people who afk a lot during the party. Give both sides food/buffs and it's game over, sorry.

Care to try again?
 
Also how many thfs do you see subbing war even before 60? It all about the dot.

picard.jpg
 
Knew I missed something. Ty Mish. I understood the individual words, but when I put them together they made no sense.
 
No. No you can't. Try again. If you're trying to compete for a DD spot, you'll have to match the other DD jobs competing for that spot, and basically, you should be dumped for the betterment of the party.

An unhasted melee sans (and occasionally including) Mnk is a melee gimping his damage so you can play catch up. Good job on once again proving you're only good for beating gimps and people who afk a lot during the party. Give both sides food/buffs and it's game over, sorry.

Care to try again?
Ok, want me try again ill do one better role in the film(quotes).
Starfox of Odin said:
Yoruko wrote:
Gimp the melees so you can look better, WTF? The more a rdm casts the lower their melee damage, and there's nothing religious about it, other than the melees who refuse to believe the numbers. If you have equal gear a rdm will not keep up with a melee. If cures are what makes rdm melee great all melees need to be subbing whm then. You have to imballance the gear in favor of the rdm in order for them to keep up with DDs and at that point I could say a whm is an uber melee with a wand if they dd against a nakid war. If you want to be a melee, play one for god's sake there's like 11 of them.
/sigh

I've purposely kept out of this argument for a while. I'd really like to be able to have "equal gear" on my RDM that I do on my mnk. Haidate+Osode would be killer on RDM, and if black belt wasn't MNK-only, that'd probably be the only belt I'd be wearing on all my jobs except for WSes.

I'll just list an example of why I believe melee RDM to be practical. Let's say you have 3 good DDs that each do 1% damage to a mob every second. Given equal damage distribution, basically the mob goes from 100% to 0% in 33.3 seconds with each DD doing 33.3% of the damage (makes it easier to calculate).

Let's introduce Joe RDM. He likes to melee. He's god-awful too, and parses at 10% of overall setup (3DD+Melee RDM). So the other 3 DDes are competing (equally) for the slice of the other 90% and the mob dies at roughly 30 seconds from start to finish (I've completely ignored delays introduced by switching mobs between kills, etc.) because they are doing 30% damage each over 30 seconds.

Let's upgrade Joe's equipment a bit. Now he's doing 15% overall, which means he's an okay melee RDM. He's nowhere close to the other DDs, but at least he isn't being outparsed 3-to-1. Now the ratio is closer to 2-to-1, because the other DDs are doing 28.3% each over 28.3 seconds.

Joe learned his lesson, and decided to upgrade his equipment a bit more. Now he's doing 20%, which I'd see expect out of a good melee-mage type (aka BLU). Overall killtime is now down to 26.6 seconds. Joe is still being outparsed by about 33% compared to "pure" DD, but equipment-wise his is about equal to the other DD.

Joe's been doing this for a few years, and now he's got the ultimate setup. Morrigan's Robe, Suppa, the whole 9 yards and then some. He's parsing equally to the other DDs (because he's still chosing to self-buff), so they are all doing 25% each over 25 seconds. Unfortunately, this shows that even if you go from good to cream-of-the-crop equipment, the overall effect of doing this are pretty small in a 4-DD party - overall kill time is influenced more by what the other members in your parties are doing.

What's the point of this story? All it took was a melee RDM that is doing 75% of the damage compared to a "pure DD" to shave off 6.7 seconds off each mob kill, and this mage can self-buff (one less spell for the back-line mage) toss cures and probably make sure that Dia is landed on first thing (aka before the mob reaches 80%) compared to "regular" mages where I've seen them cast at 30% mob health... and of course someone WSes 2 seconds later and the mob is dead.

Compare this to the 4DD RDM BRD combo where the RDM is responsible for minimum 4 hastes and a self-refresh (more if the "DD" is magic-based like, say, BLU or loldrk), cures for everyone, enfeebles, and the whole notion of 4DD fad. As I said, given good equipment, each DD is doing 1% over 1 second, so the difference between that and a 3DD RDM-Melee (also good equipment) is 1.6 seconds per mob. Is lightening the load off the backline mages worth the tradeoff for 1.6 seconds? I think so. Given 80-90 mobs/hour, that's about 2 min lost in an hour, or 3% overall, and that doesn't even take into consideration dia and dispel being casted asap, or having to rest because the sole RDM ran out of MP in a 4DD setup.

If you invite me (or I invite you) and I play melee RDM, I will toss dia2 and cures, self-buff (or two refreshes and you haste me), and act as cure bitch if the RDM disconnects or dies (has happened a few times). My main concern is how do I maximize my damage and the party's while averting disaster (ie if a melee is in the orange, you will see me cast Cure 4). When I play MNK, I've done parties where I was doing 50% overall damage in 3DD setup and tanking about as much too. I'm more concerned about keeping myself hate-free (and alive) with that kind of setup than doing DD.

As I have regurgitated elsewhere, my golden rule for melee RDM is the 80-20 rule, I spend 80% of the time meleeing and 20% of the time casting. You can see that this is a pretty good approximation of the "good" melee RDM scenario where he is doing 75% compared to other DD. With better equipment and say pierce-weak mobs like Colibris using Blau/Joy, is when you see melee RDM that can outparse other "good" pure DDs. But even if the melee RDM loses the parse wars, it's quite possible that he is contributing to the party by doing the aforementioned things in addition to meleeing.

Just as an aside, if said top-notch RDM were to go pure DD (forgoing self-haste and self-refresh) and completely ignoring cures or enfeebles, he'll be doing rougly 33% and the "good" pure DDs doing 22% provided that he was spending 20-25% of his time casting spells before. I cannot recommend doing this unless you are a relic-holder with the best of the best equipment - ie, rules me out completely.

-- Starfox

Saevel of Lakshmi said:
Starfox put it best. In the popular sole RDM pt, with BRD + 4DD all /NIN,
its VERY helpful to have someone else who can cure and/or support while not
totally gimping their damage. Being that sole RDM is exhaustive and honestly
I'll never put a RDM through that -ever-. My favorite pt setup is as follows
NIN/WAR (or WAR/NIN)
WAR/NIN x 2 (can be MNK/NIN, THF/NIN or any high powered DD thats /NIN or /SAM)
BRD/NIN (puller / buffer)
and the Hybrid guy, either BLU/NIN (if their good with heals), PLD/NIN in DD
(GOD I love those guys, do good damage, flash and cure IV)and then DD RDM,
either as Evis Spam RDM/NIN, or vorpal spam RDM/WAR (or /DRK).

And the 80/20 rules does work really well, you won't parse as high as the
-BIG- guys, but when they eat a fang rush, or a rushing stab, guess who their
crying for. And the backline RDM will thank you over and over again for the
extra MP supply. Also think about the backliners cycle length, removing 1
haste from it shortens it by 25~30 seconds. It goes from

Refresh > Haste > wait > Haste > wait > Haste > wait > Haste
to
Refresh > Haste > wait > Haste > wait > Haste

Thats the cast AND recast time together for haste. Now if you handle 1 meles
haste yourself (as well as your own refresh / haste) their cycle goes to.

Refresh > Haste > wait > Haste

Thats damn near a min you cut off their cycle length, alot more time to rest
and heal. Since your not blasting heals alot, you won't run out of MP
before your convert it up.

Doing this you become a "swiss army kniff" of the PT. Making significant
damage contribution while giving your backliners more breathing room.

-
Now don't get me that -perfect pt- crap, cause in a perfect /NIn pt you never
need a healer, cause everyones nice and counts each others shadows and never
gets hit ..... yeah right.
EVERY war/nin x 4, rdm+brd PT I've ever seen has failed misarably, cause the
DDs didn't voke and keep blinks up. They too concerned with their own damage
and being -uber leet- then working together. Yes the crazy pt setups always
seem to work due to ppl actually working together and focusing.

those 2 quotes came from this thread. http://ffxi.allakhazam.com/db/jobs.html?fjob=2;mid=1152599297217062532;page=7
There are other really good arguments in it as well.

Point is rdm does not have to do better dmg to be the best spot in the party.
 
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