I don't kick them cause I'm never leader, and gotten to point that if thay refresh and dispell, thats likly the best we would get with rdm.
And when maintaining a Refresh cycle resting is not worth 2 measly ticks of MP, as RDMs rest slower than the other MP users. Convert will always come a good time before it's time to convert.
If you start refresh cycle at start of mob, and it dies fast, you have time to rest after. if your able to rest 2-3 ticks that would be like 60-90 MP, enoph to add a nuke which is more then your melee will do anyway.
Theres a problem if a rdm gets 100 TP, should not be keeping sword out, along with your WS is not going to do anything, spirit withen is only WS worth using, and only 300 TP.
as RDMs rest slower than the other MP users.
Hardly, maybe 3 or 6 at most
The RDM JSE by far has RDM melee in mind, as the full set gives RDM +21 acc and -17 Enmity also more MP than Errant gear....-Enmity is only useful when in PTs and only high level RDMs can use it. RDMs only have a hard time hitting mobs when they are in parties, as every job misses more in parties, just not as much as the Melee mage.
Other equip give more MP. -enmity for RDM is ONLY useful in HNM fights or any long battle while a RDM is curing alot. RDM should never get hate in party with - 0 enimity. or as stated, the tank stinks. Guess theres some times where that +acc is nice, but not exp partys. RDM JSE is POS, legs only part that I'd use.
I'd also like to point out how at higher levels when in PTs. Mobs don't live long enough for a RDM to have to cast on them enfeebling magic twice.
If rdm has good enoph +int/mnd the enfeeble will stick first time, and for whole time at any level. unless its something for 200+ exp. or kills are slow. For me, when I saw convert near up I could go threw 900 MP MB doing nice damage that way. Up to 816 damage with thunder 3 MB
Thanatos Baselard is cheep because of alot of rdms get joyesue, or know meleeing in party is pointless, and if thay don't melee, using staff or mythic wand is better then that.
because Melee does not stop one from casting,
As I sead in original post YES IT DOSE. cause it distracts the RDM from his/her job. I meleed once I mastered refresh/enfeebling, and I even saw my performance drop
RDMs MB does not do much damage most of the time,
Thats the problem with not enoph +int, enoph +int you will get full damage on MB 90% of the time. Unless its a water MB on a crab. and ay 72 you can be main healer without having -enmity, you have to cast plenty of cure 4 to get hate.
Seen pld not rest MP between fights, don't make it right. Can't always rest, good timing, and you can. If your doing a good job keeping refresh up, most people will not complain if it wears for a min anyway.
WS every 3 fights? I thought before mobs don't last long. if it dies fast, its dead before refresh cycle and enfeeble cycle is done
so if a RDM cannot melee and do their job
exactly, melee is not the RDM's job.
I'm shur you have a good concept of RDM job, and you do fine rdm melee anttaru, but thats only true for like 10% of the melee RDMs.
RDM AF pants are not useless ^^ they're great for bar spells. But that's another flame altogether.
Ok, I grant you that Uzor. Tho have to sub whm to put it to work in party. (-enspells I guess also, might add 1 damage, tho IT mobs resist -en spells most the time, so more like .5 more damage).
personally, i just hit 45, and i've been meleeing the whole time i could. why? because a RDM can do everything, and i do just that. dia -> refresh -> slow + paralyze -> refresh -> gravity + blind -> refresh...
You don't have haste yet, and no, whm should not cover all melee, and I asume you skip MB which would do more damage then all your melee attacks would do. Might be reason some rdms don't enfeebles, it gives them more time to swing. If you get more then 10-15 swings off, your not casting enoph, or getting slow kills. And if your going to melee, your natuly will want to -en spell and haste yourself, and if you save TP by not equiping club (for paralize), staffs for other spells (if thay hard to stick) the tank will take more damage causeing more downtime. MND is vary important for paralize, I'm near maxed out for +mnd that you can get at 69 and IT flys in boya tree often I seen paralized 3 times in a row, and seen up to 5 times in a row.
If you can't time refresh to be able to rest between fights ever (or start resting near the end of one) and add a MB nuke. I guess you might have to melee instead. If you think RDM nuke is insignificant, you don't have much +int.
Going to try to find a party with rng now, if theres a rdm it better not melee, cause I might blow up on him.
THERE IS NO PLACE FOR MELEE RDM AT END GAME. Teppo tryed being melee rdm in dynamis, that was a big failure and was kicked from shell.
think SE illusined noob RDMs that thay can melee by adding that level 72 POS JSE. Funny how prices on them on other survers are still 2 mill for body, 1 mill for rest, when its 600K body, 360K rest on this surver. (I think it was).