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Oh, I know. I've said thatWhich to 90% of the userbase these are the only events they participate in. You're never going to cap hate in an experience party. You're never going to have enough time pass or damage dealt to make the degradation argument viable either.
WHM/NIN can tank rather well actually. However, the downside is that they are mainly only good at getting volatile hate. Bar-ra spells give 80 Volatile Enmity per person it hits. This means 480 hate if it hits 6 people. 0,5 sec cast time, meaning you can cast it every 1,5 sec or so. So that meansI think Jamal was referring to hate tools. A WHM/RDM has an almost identical enmity arsenal at their disposal (minus convert, but with the addition of Flash and higher tier Curagas). Theoretically, they could also cap and soldify hate in the same way as a RDM... however that doesn't necessarily make them viable tanks.
480*2-60*3=960-180 (Decay) = 780 Volatile Enmity every 3 sec. Granted, it costs 24 MP to do. To start out, it would take 21 Bar-spells to cap Volatile Enmity for a WHM, assuming no Enmity modifications and no Hate Decay. 21 Bar-spells would, theoretically, take about 31,5 sec. Durign this period, we would have lost 1890 Volatile Enmity. This would only take roughly 2 bar-spells to get back, during which you'd have lost 180 enmity.
So to cap Volatile Enmity on a WHM, you'd need to cast 23 Bar-ra spells, at which point you can easily keep it capped. This have cost you a total of 276 MP, and roughly 34,5 sec. During these 34,5 sec, you can get 103 MP back, assuming the BRD don't have Gjallhorn, and you don't have Sanction, SMN sub or Salvage ring, nor do you have a COR.
So naturally, this will not work out in the long run. The second problem is that WH Mhave no real way of building cumulative hate, other then through Cure spells and Repose, all of which are MP costly.
However, it does show that WHM can build hate quickly for fights that last only a short amount of time, but that they are pretty much useless as tanks in longer fights, assuming they have no enmity modifications. With some enmity modifications, they could possibly overcome their MP issues. However, due to almost only being able to build volatile enmity, RDM, PLD and NIN would have twice their hate later on.