Update Details!

kaikyaku said:
The update also mentioned “Spirits Within” will be affected. Any Idea how badly this will effect HNM battles like Kirin?

/panic!

I thought it had a neutral position on a sc chart it doesn't start or close anything or even disturb it. (yes i know what its used for endgame bosses)

It seems like a separate part of the update since its not really magical(i think) its based off hp and tp.
 
Negorissimo said:
People are pointing to 3~5 hours Kirin Fights.

O.O

It shouldnt go beyond 2 hrs...Melees do dmg to kirin, as do rngs, and blms can too, just slower after patch
 
SE are a bunch of idiots. Update is terrible. Way to give in to all the crybabies that are still going to have to do DM and KS the same way they would have regardless of the nerf. As for kirin... lol have fun people.
 
Oh please, the best a BLM can do to Kirin is keep up DoT. He resists like an asshole, nukes were never a source of damage on him.

This update will screw over the Dynamis gilsellers though. :D That's neat.
 
Negorissimo said:
People are pointing to 3~5 hours Kirin Fights.

O.O
I remember hearing of a certain sky shell straight tanking Kirin and getting into trouble, they ended up taking so long that he got 2 astral flows off.


Anyway, everyone is skipping the part about new assault (I assume assault since it says you can do one every day) battlefields you can enter with IS. Hopefully they will have either 1 - money drops, 2 - rare/ex drops worth something, or 3 - a nice chunk of AP (2k each for a full party would be nice)

Btw to those that say "it's not gonna be that bad" I remember saying that about this time last year... At least this one doesn't affect exp mobs, just HNM/dynamis/limbus/all end game shit.
 
O LAWD! is dat sum blm nerf?

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Westyle said:
O LAWD! is dat sum blm nerf?

1146547621476.gif

Lmao yes! Zeo needs to see that!
 
Sirelrohir said:
SE are a bunch of idiots. Update is terrible. Way to give in to all the crybabies that are still going to have to do DM and KS the same way they would have regardless of the nerf. As for kirin... lol have fun people.
When are the people who are getting nerfed for obvious imbalance going to accept that it's THEIR actions that cause the nerf. Sure, someone might have complained, I doubt it but it might have happened, but SE obviously took a look at what was going on BEFORE they decided to make this change. It's not like SE couldn't notice that huge groups of blm's are taking down EVERYTHING in record time and with little effort. Hell, they even applied the change to other types to stop the zerging of other jobs to replace blm. Now we'll see who the real blm's are, not just the idiot bandwagoners who only leveled it because they got off on big numbers, just like with rng.

This doesn't destroy your job, it just stops the process of blm zerging. Now you'll actually have to think about how to kill a mob rather than just throw more blm at it, boo hoo.
 
Bajaratt said:
When are the people who are getting nerfed for obvious imbalance going to accept that it's THEIR actions that cause the nerf. Sure, someone might have complained, I doubt it but it might have happened, but SE obviously took a look at what was going on BEFORE they decided to make this change. It's not like SE couldn't notice that huge groups of blm's are taking down EVERYTHING in record time and with little effort. Hell, they even applied the change to other types to stop the zerging of other jobs to replace blm. Now we'll see who the real blm's are, not just the idiot bandwagoners who only leveled it because they got off on big numbers, just like with rng.

This doesn't destroy your job, it just stops the process of blm zerging. Now you'll actually have to think about how to kill a mob rather than just throw more blm at it, boo hoo.

Saying goes
"Woo a HNM throw a BLM at it.... its still alive!!!! throw another blms..... (goes on for alot of blms) woo we killed it in 1/2 the time"
 
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Kire said:
Saying goes
"Woo a HNM throw a BLM at it.... its still alive!!!! throw another blms..... (goes on for alot of blms) woo we killed it in 1/2 the time"

This is strangley reminiscent of FFIX with Kuja and the blm army. woworz
 
Giltyguitarist said:
Oh please, the best a BLM can do to Kirin is keep up DoT. He resists like an asshole, nukes were never a source of damage on him.

This update will screw over the Dynamis gilsellers though. :D That's neat.

No it will not. in dynamis there are many mobs. Resistance doesnt transfer from 1 mob to another. Dynamis will be perfectly fine.

It will screw over the RMT who are zerging everything with blm though.
 
neophytal said:
you are false and incorrect.. please exit the stage.

magical blood pacts are used end game. please do not spread false info.
The only Blood pact thats magical damage endgame is Nether Blast. The rest are physical and not elemental.
 
Marajade said:
The only Blood pact thats magical damage endgame is Nether Blast.

Also apparently from what my 75SMN friend has told me, Nether Blast doesn't get effected by Magical Resistance, or boosted through Magic Attack Bonus.
 
Bajaratt said:
This doesn't destroy your job, it just stops the process of blm zerging. Now you'll actually have to think about how to kill a mob rather than just throw more blm at it, boo hoo.

AMEN! As long as this update is actually as advertised (/em holds breath) and doesn't screw with xp mobs, I'm actually happy.

Whoever mentioned CoP as being harder is screwy. There were only 2 BCs where I felt my presence made it easier: Ouryo and the Zeidies, and the Zeids might have been better with a Rdm in my place.
 
Sharpe said:
Also apparently from what my 75SMN friend has told me, Nether Blast doesn't get effected by Magical Resistance, or boosted through Magic Attack Bonus.
No BP's are boosted by MAB or INT, because it's not your INT or MAB casting the spell, it's the avatar. As far as not being affected by magical resistance, I can't speak first hand about it but I seriously doubt magic resistant/immune mobs take full damage from it.

Alanon said:
AMEN! As long as this update is actually as advertised (/em holds breath) and doesn't screw with xp mobs, I'm actually happy.
I remember saying something like that about a year ago. "Meh doesn't sound too bad, so we take a damage penalty on high level mobs and lose melee TP, doesn't sound bad at all."
 
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Sharpe said:
Also apparently from what my 75SMN friend has told me, Nether Blast doesn't get effected by Magical Resistance, or boosted through Magic Attack Bonus.
When diabolos came out, I remember everyone saying how "Avatar Magic Attack" merits did infact increase Nether Blast damage. Make of that what you will.
 
How are we going to kill aspid if this is on scale with RNG nerf?D:
 
Stouter said:
I remember saying something like that about a year ago. "Meh doesn't sound too bad, so we take a damage penalty on high level mobs and lose melee TP, doesn't sound bad at all."


LOL, yeah I know. I said the same thing then that I said now. Probably why I should NOT have added the part about holding my breath as I may just suffocate....
 
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