Update just finished 640 files

BLU get some cool abilities looks like:

Bomb Toss
AoE Stun, Bind, Gravity, Acc Down, Vit Down, lots of other nice enfeebles

That one disease which prevents enemies from recovering HP/MP could be incredibly useful against HNM(etc.) with high regen.

Also Party effect Stoneskin and a Curaga type ability could be useful.

Sorta looks like a cross between SMN and RDM with lots of AoE.
 
meh bluegartr posted it too, and are working on abil names..


aurik


VIT+1 Gives enemies within range a powerful disease that prevents recovery of HP and MP.
Rot Gas, Dogs

HP-5 MP+5 Steals an enemy's HP. Ineffective against undead.
Blood Drain, from fat bats

INT+1 Weakens defense of enemies within range.
Sonic Wave, dhalmels

Puts all enemies within range to sleep.
Dream Flower

Restores HP for the target party member.
Healing Breeze? <_< Or catharsis/pollen

VIT+3 AGI+3 Additional effect: Sleep. Duration of effect varies with TP.
Panzerschreck or whatever the doll attack is that sleeps

CHR+1 HP+10 Deals earth damage that inflicts multiple status ailments on enemies within a fan-shaped area originating from the caster.
Bad Breath

HP-5 MP+10 Deals water damage that lowers Strength and gradually reduces HP of enemies within a fan-shaped area originating from the caster.
Dancing Chains

INT+1 Delivers a fivefold attack. Accuracy varies with TP.
Disseverment? (Aern)

INT+1 MND-1 Greatly lowers the accuracy of enemies within range for a brief period of time.
Actinic Burst, Ghrah

HP+20 CHR+2 Enhances defense and covers you with magical ice spikes. Enemies that hit you take ice damage.
Reactor Cool

MP+10 VIT+2 AGI+2 Covers you with magical lightning spikes. Enemies that hit you take lightning damage.
Plasma Charge
 
Orchid said:
Yea i found that blu stuff too, but i fail at adding things to the modelviewer list.
I did this >>



10-99,Hume Male NPC [White Clothes]
10-100,Hume Male NPC [White Clothes]
10-101,Hume Female NPC [White Clothes]
10-102,Hume Female NPC [White Clothes]
10-103,Hume Female NPC [White Clothes]
162-1
162-2
162-3
162-4
162-5
162-6
162-7

but it didnt change anything

edit: posting the blu info on blugartr before someone beats us to it =p credit and such due. if we can get the rest of the weapons and armor up we can link that too.

syntax ... gotta love it ...

you need commas after your entries.

"162-1" needs to be "162-1,"
 
1-162-48.dat is a galka with a spinny sign, leaving now, be back in a bit and ill try to find more. 49.dat crashes model viewer.
 
Obviously I'm doing something wrong, but when I add the .dat into the model viewer list, and load up the M.V and select what I've added, it comes out very, very distorted. This is when I add it to the Race-Slot section. If I add it to the NPC list, it just won't show up, period.

Any clue what's wrong here?
 
This was probably part of the update.

"Due to the number of new features included in this expansion, an update of the game will be required for all players (even those who have not installed the expansion). This version update will be performed on the following date in conjunction with the release of the expansion. FINAL FANTASY XI will not be affected during this period, and play will continue as normal.

We will also be conducting server maintenance during this version update, and some players may experience difficulties logging in to FINAL FANTASY XI. If you experience any difficulties, please wait a while and try again later."

Just a prep. update, the rest of the stuff (including the job adjustments and the rest of the .dats, will probably be added within 4-6 days.
 
Neyla said:
I think that would require something more extensive than what we've got with this update.

Or reading the POL Homepage. No, nothing is live, as servers didn't go down. It's just preperation files. Cool your jets. No active Quests. No job balances.
 
INT+1 Delivers a fivefold attack. Accuracy varies with TP.
Disseverment? (Aern)

Disseverment also delivers a very very powerful poison, so no.
 
42602_1.jpg


COR seem to be two characters in one, in that you can equip your Automaton. And that picture there seem to be the "Status" screen of your doll, with HP, MP and stats. Also seems like you can name your Automaton whatever you want :o
 
Hope it has its own inventory space then cause that's a lotta crap. And it's PUP, not COR.
 
Uzor said:
42602_1.jpg


COR seem to be two characters in one, in that you can equip your Automaton. And that picture there seem to be the "Status" screen of your doll, with HP, MP and stats. Also seems like you can name your Automaton whatever you want :o
thats PUP :3
is it me, or is goblin bomb going to be insanely powerful in ballista?
 
yeah, I ment PUP <.<; it was like 5 AM when I posted that and I hadn't slept yet, lol
 
Not even done the DL do it tonight as rarely log off lol and those JP on dial up slow it down lol
 
Gir, diseased doesn't stop auto-regen =P would only help if a group wiped, and if it's something like an HNM it'd either get taken immediately or simply dodge the disease attack.

Also, if I can take some random jabs at this....


MND+2 Deals water damage to enemies within range. Additional effect: STR Down. - Bubble Shower (Crab)

MND+2 Absorbs a certain amount of damage from physical and magical attacks. - Metallic Body (Crab)

??? Deals critical damage. Chance of critical hit varies with TP. - Big Scissors? (crab)

VIT+1 CHR+1 HP+10 Steals an enemy's MP. Ineffective against undead. - Marrow Drain (some bats) OR MP Absorption (worm)

MP+5 Deals dark damage to an enemy.

HP-5 MP+5 Deals earth damage to enemies within range. Additional effect: Accuracy Down. - Sand Spin (worm)

VIT+1 Damage varies with TP. - Full Force Blow? (worm)

AGI+3 Delivers a threefold attack. Accuracy varies with TP. - Goblin Rush? (goblin, moblin)

STR+1 Increases attack speed. - ???

AGI+2 Deals ice damage to enemies within range. Additional effect: "Bind." - Ice Break [Cystal Weapon?] (Golem)

INT+1 Deals lightning damage to an enemy. Additional effect: "Stun." -

DEX+3 Sacrifices HP to damage enemies within range. Affects caster with Weakness. - Self Destruct?

STR+2 Deals wind damage to enemies within range. Additional effect: Weight. - Turbulence? (some bats)

AGI+3 Deals ice damage that lowers Agility and gradually reduces HP of enemies within range. - Cold Wave (Snoll)

INT-1 Deals water damage to enemies within a fan-shaped area originating from the caster. Additional effect: Poison. - Poison Breath (Crawler)

MND+1 Deals wind damage that lowers Vitality and gradually reduces HP of enemies within range. - ???

AGI+1 Enhances magic attack. - Memento Mori (Corse)

INT+1 Additional effect: Weakens attacks. Accuracy varies with TP. - ???

HP-5 MP+10 Accuracy varies with TP. - Hell Slash (Skeleton)

VIT+2 INT+1 MND+1 Steals HP from enemies within range. Ineffective against undead. - Blood Saber (Skeleton)

HP-5 MP+5 Steals an enemy's HP. Ineffective against undead. - Blood Drain (bat)

HP-5 MP+5 Damage varies with TP. - ???

INT+1 Deals water damage to enemies within area of effect. - ??? (Can't be Pug's Water ball, that gives STR down)

MND+1 Deals critical damage. Chance of critical hit varies with TP. - Screwdriver (Pugil)

HP-5 MP+15 Enhances defense. - Water Wall (Pugil)

VIT+3 Reduces the attack speed of enemies within a fan-shaped area originating from the caster. - Intimidate (Pugil)

VIT+1 Restores HP. - Wild Carrot (Rarab)

CHR+1 HP+5 Deals critical damage. Chance of critical hit varies with TP. - Foot Kick (Rarab)

MND+1 Damage varies with TP. - ???

MND+2 CHR+2 HP+5 Deals earth damage to enemies within a fan-shaped area originating from the caster. Additional effect: Weight. - Mysterious Light? (Pot)

VIT+2 Deals dark damage to an enemy. - ???

HP-5 MP+15 Delivers a threefold attack. Damage varies with TP. - ???

INT+1 Weakens defense of enemies within range. - Aegis Schism (Fomor)

AGI+2 Deals wind damage to enemies within a fan-shaped area originating from the caster. Additional effect: Blindness. - Barbed Crescent (Fomor)

AGI+1 Delivers an area attack. Damage varies with TP. - Grim Halo (Fomor)

VIT+1 MP+5 Deals light damage to enemies within a fan-shaped area originating from the caster. Additional effect: Slow and Silence. - ???

CHR+1 HP+5 Damage varies with TP. - ???

CHR+1 HP+5 Accuracy varies with TP. - ???

DEX+2 Steals an enemy's HP. Ineffective against undead. - ???

HP-5 MP+5 Lowers Intelligence of enemies within range. Reduces an enemy's TP. - Call of the dead[?] (Doomed)

AGI+1 Enhances evasion. Enemies within a fan-shaped area originating from the caster are frozen with fear. - ???

MP+15 Puts all enemies within range to sleep. - Dream Flower or Sheep Song (Mandragora/Sheep)

CHR+1 HP+5 Deals critical damage. Chance of critical hit varies with TP. - ???

AGI+1 Steals one beneficial effect from an enemy. - Blank[?] Gaze (Opo-opo)

AGI+2 Restores HP for party members within area of effect. - Healing Breeze (Dhalmel)

CHR+2 HP+10 Silences an enemy. - Sound Vaccuum? (Worm)

AGI+1 Puts all enemies within range to sleep. - Dream Flower or Sheep Song (Mandragora/Sheep)

CHR+1 HP+5 Damage varies with TP. - ???

HP+5 Damages enemies within area of effect with a twofold attack. Damage varies with TP. - ???

VIT+1 Gives enemies within range a powerful disease that prevents recovery of HP and MP. - Rot Gas (Hound)

HP-5 Damage varies with TP. - ???

DEX+1 CHR+1 HP+5 Deals fire damage to enemies within a fan-shaped area originating from the caster. - Methane Breath (Hound)

STR+3 Restores HP for the target party member. - ???

CHR+1 HP+5 Damage varies with TP. - ???

STR+2 DEX+1 Shoots multiple needles at enemies within range. - ???

VIT+3 AGI+3 Additional effect: Sleep. Duration of effect varies with TP. - ???

STR+1 Additional effect: Slow. Duration of effect varies with TP. - ???

MND+1 Puts all enemies within range to sleep. - ???

HP-5 MP+5 Additional effect: Poison. Duration of effect varies with TP. - ???

HP-5 MP+5 Additional effect: Vitality Down. Duration of effect varies with TP. - ???

CHR+1 HP+10 Deals earth damage that inflicts multiple status ailments on enemies within a fan-shaped area originating from the caster. - Bad Breath or Radiant Breath (Morbol/Wyvern)

INT+2 MND+2 Removes one beneficial magic effect from enemies within range.

HP-5 MP+10 Deals water damage that lowers Strength and gradually reduces HP of enemies within a fan-shaped area originating from the caster.

MND+1 Deals ice damage to enemies within a fan-shaped area originating from the caster. Additional effect: Paralysis.

INT-2 Lowers the evasion of enemies within a fan-shaped area originating from the caster.

INT+1 Delivers a fivefold attack. Accuracy varies with TP. - Rush..?

INT+1 MND-1 Greatly lowers the accuracy of enemies within range for a brief period of time. - Sandstorm? (Antica)

HP+20 CHR+2 Enhances defense and covers you with magical ice spikes. Enemies that hit you take ice damage. - ???

INT+3 MND+3 Enhances magic defense. - Bubble Shield[?] (Crab)

MP+10 VIT+2 AGI+2 Covers you with magical lightning spikes. Enemies that hit you take lightning damage. - Plasma Charge (Phuabo)

STR+3 DEX+3 Enemies within range are temporarily prevented from acting. - Terror?

HP+10 MP+15 Accuracy varies with TP. - ???

VIT+1 HP-5 MP+5 Deals fire damage to enemies within area of effect. Additional effect: "Bind." - ???

STR+1 Delivers an area attack. Additional effect: DEX Down. Duration of effect varies with TP. - ???

DEX+2 Blinds enemies within a fan-shaped area originating from the caster. - Smoke Bomb? (Goblin)

\VIT+1 Delivers an area attack. Damage varies with TP. - ???

INT+1 Damage varies with TP. Additional effect: "Stun." - ???

DEX+2 Throws a bomb at an enemy. - Frag Bomb (Archaleogist)

STR+2 Delivers an area attack. Additional effect: "Stun." Accuracy varies with TP. - Helldive? (Some birds)

DEX+2 Deals wind damage to enemies within range. - Forget the name of the attack, Bibiki birds use it.

AGI+1 Additional effect: Enmity Down. Chance of effect varies with TP. - ???

MND+2 Gives party members within area of effect the effect of "Stoneskin." -Earthen Ward?

VIT+1 Lowers the defense and magical defense of enemies within range. - ???

HP-5 MP+5 Reduces an enemy's TP. Additional effect: Blindness and "Bind." - ???

CHR+1 HP+15 Enhances accuracy and evasion. - ???

VIT+1 Deals fire damage to an enemy. - ???

STR+3 Additional effect: Poison. Chance of effect varies with TP. - ???

CHR+2 HP+5 Delivers an area attack. Additional effect: "Stun." Damage varies with TP. - Thunder Break? (Golem)

MND+2 Delivers a fivefold attack. Damage varies with TP. - Dimensional Death (Shade)

DEX+2 AGI+1 Enhances magic attack and magic defense.- ???

HP-5 MP+5 Damage varies with TP. - ???

STR+1 DEX+1 ????
 
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MND+2 Deals water damage to enemies within range. Additional effect: STR Down. - Bubble Shower (Crab)

MND+2 Absorbs a certain amount of damage from physical and magical attacks. - Metallic Body (Crab)

??? Deals critical damage. Chance of critical hit varies with TP. - Big Scissors? (crab)

VIT+1 CHR+1 HP+10 Steals an enemy's MP. Ineffective against undead. - Marrow Drain (some bats) OR MP Absorption (worm)

MP+5 Deals dark damage to an enemy.

HP-5 MP+5 Deals earth damage to enemies within range. Additional effect: Accuracy Down. - Sand Spin (worm)

VIT+1 Damage varies with TP. - Full Force Blow? (worm)

AGI+3 Delivers a threefold attack. Accuracy varies with TP. - Goblin Rush? (goblin, moblin)

STR+1 Increases attack speed. - Refueling (CoP clusters)

AGI+2 Deals ice damage to enemies within range. Additional effect: "Bind." - Ice Break (Golem)

INT+1 Deals lightning damage to an enemy. Additional effect: "Stun." -

DEX+3 Sacrifices HP to damage enemies within range. Affects caster with Weakness. - Self Destruct?

STR+2 Deals wind damage to enemies within range. Additional effect: Weight. - Mysterious Light (pots)

AGI+3 Deals ice damage that lowers Agility and gradually reduces HP of enemies within range. - Cold Wave (Snoll)

INT-1 Deals water damage to enemies within a fan-shaped area originating from the caster. Additional effect: Poison. - Poison Breath (Crawler)

MND+1 Deals wind damage that lowers Vitality and gradually reduces HP of enemies within range. - ???

AGI+1 Enhances magic attack. - Memento Mori (Corse)

INT+1 Additional effect: Weakens attacks. Accuracy varies with TP. -

HP-5 MP+10 Accuracy varies with TP. - Hell Slash (Skeleton)

VIT+2 INT+1 MND+1 Steals HP from enemies within range. Ineffective against undead. - Blood Saber (Skeleton)

HP-5 MP+5 Steals an enemy's HP. Ineffective against undead. - Blood Drain (bat)

HP-5 MP+5 Damage varies with TP. - ???

INT+1 Deals water damage to enemies within area of effect. - ?Some Sahagin AoE move

MND+1 Deals critical damage. Chance of critical hit varies with TP. - Screwdriver (Pugil)

HP-5 MP+15 Enhances defense. - Water Wall (Pugil)

VIT+3 Reduces the attack speed of enemies within a fan-shaped area originating from the caster. - Intimidate (Pugil)

VIT+1 Restores HP. - Wild Carrot (Rarab)

CHR+1 HP+5 Deals critical damage. Chance of critical hit varies with TP. - Foot Kick (Rarab)

MND+1 Damage varies with TP. - ???

MND+2 CHR+2 HP+5 Deals earth damage to enemies within a fan-shaped area originating from the caster. Additional effect: Weight. - Not mysterious light, that's 100% AoE

VIT+2 Deals dark damage to an enemy. - ???

HP-5 MP+15 Delivers a threefold attack. Damage varies with TP. - ???

INT+1 Weakens defense of enemies within range. - Aegis Schism (Fomor)

AGI+2 Deals wind damage to enemies within a fan-shaped area originating from the caster. Additional effect: Blindness. - Barbed Crescent (Fomor)

AGI+1 Delivers an area attack. Damage varies with TP. - Grim Halo (Fomor)

VIT+1 MP+5 Deals light damage to enemies within a fan-shaped area originating from the caster. Additional effect: Slow and Silence. - It's a Hippogryph move.

CHR+1 HP+5 Damage varies with TP. - ???

CHR+1 HP+5 Accuracy varies with TP. - ???

DEX+2 Steals an enemy's HP. Ineffective against undead. - HP Drain (leech)

HP-5 MP+5 Lowers Intelligence of enemies within range. Reduces an enemy's TP. - Call of the dead[?] (Doomed)

AGI+1 Enhances evasion. Enemies within a fan-shaped area originating from the caster are frozen with fear. - Jettaura (hippogryph)

MP+15 Puts all enemies within range to sleep. - Dream Flower or Sheep Song (Mandragora/Sheep)

CHR+1 HP+5 Deals critical damage. Chance of critical hit varies with TP. - ???

AGI+1 Steals one beneficial effect from an enemy. - Blank[?] Gaze (Opo-opo)

AGI+2 Restores HP for party members within area of effect. - Healing Breeze (Dhalmel)

CHR+2 HP+10 Silences an enemy. - Sound Vaccuum? (Worm)

AGI+1 Puts all enemies within range to sleep. - Dream Flower or Sheep Song (Mandragora/Sheep)

CHR+1 HP+5 Damage varies with TP. - ???

HP+5 Damages enemies within area of effect with a twofold attack. Damage varies with TP. - ???

VIT+1 Gives enemies within range a powerful disease that prevents recovery of HP and MP. - Rot Gas (Hound)

HP-5 Damage varies with TP. - ???

DEX+1 CHR+1 HP+5 Deals fire damage to enemies within a fan-shaped area originating from the caster. - Methane Breath (Hound)

STR+3 Restores HP for the target party member. - ???

CHR+1 HP+5 Damage varies with TP. - ???

STR+2 DEX+1 Shoots multiple needles at enemies within range. - 1000 Needles (cactuar)

VIT+3 AGI+3 Additional effect: Sleep. Duration of effect varies with TP. - Blitzekreig or w/e (doll)

STR+1 Additional effect: Slow. Duration of effect varies with TP. - ???

MND+1 Puts all enemies within range to sleep. - ???

HP-5 MP+5 Additional effect: Poison. Duration of effect varies with TP. - ???

HP-5 MP+5 Additional effect: Vitality Down. Duration of effect varies with TP. - ???

CHR+1 HP+10 Deals earth damage that inflicts multiple status ailments on enemies within a fan-shaped area originating from the caster. - Bad Breath or Radiant Breath (Morbol/Wyvern)

INT+2 MND+2 Removes one beneficial magic effect from enemies within range

HP-5 MP+10 Deals water damage that lowers Strength and gradually reduces HP of enemies within a fan-shaped area originating from the caster.

MND+1 Deals ice damage to enemies within a fan-shaped area originating from the caster. Additional effect: Paralysis.

INT-2 Lowers the evasion of enemies within a fan-shaped area originating from the caster.

INT+1 Delivers a fivefold attack. Accuracy varies with TP. - possibly Disseverment (aern)

INT+1 MND-1 Greatly lowers the accuracy of enemies within range for a brief period of time. - Some Ghrhah move.

HP+20 CHR+2 Enhances defense and covers you with magical ice spikes. Enemies that hit you take ice damage. - Reactor Cool (Zdei)

INT+3 MND+3 Enhances magic defense. - Bubble Shield[?] (Crab)

MP+10 VIT+2 AGI+2 Covers you with magical lightning spikes. Enemies that hit you take lightning damage. - Plasma Charge (Phuabo)

STR+3 DEX+3 Enemies within range are temporarily prevented from acting. - Terror?

HP+10 MP+15 Accuracy varies with TP. - ???

VIT+1 HP-5 MP+5 Deals fire damage to enemies within area of effect. Additional effect: "Bind." - Circle of Flames (Cluster)

STR+1 Delivers an area attack. Additional effect: DEX Down. Duration of effect varies with TP. - ???

DEX+2 Blinds enemies within a fan-shaped area originating from the caster. - Smoke Bomb? (Goblin)

\VIT+1 Delivers an area attack. Damage varies with TP. - ???

INT+1 Damage varies with TP. Additional effect: "Stun." - ???

DEX+2 Throws a bomb at an enemy. - Frag Bomb (Archaleogist)

STR+2 Delivers an area attack. Additional effect: "Stun." Accuracy varies with TP. - Damnnation Dive (bird)

DEX+2 Deals wind damage to enemies within range. - Blindside Barrage (bird)

AGI+1 Additional effect: Enmity Down. Chance of effect varies with TP. - ???

MND+2 Gives party members within area of effect the effect of "Stoneskin." -Earthen Ward?

VIT+1 Lowers the defense and magical defense of enemies within range. - ???

HP-5 MP+5 Reduces an enemy's TP. Additional effect: Blindness and "Bind." - ???

CHR+1 HP+15 Enhances accuracy and evasion. - ???

VIT+1 Deals fire damage to an enemy. - ???

STR+3 Additional effect: Poison. Chance of effect varies with TP. - ???

CHR+2 HP+5 Delivers an area attack. Additional effect: "Stun." Damage varies with TP. - Thunder Break? (Golem)

MND+2 Delivers a fivefold attack. Damage varies with TP. - ???

DEX+2 AGI+1 Enhances magic attack and magic defense.- ???

HP-5 MP+5 Damage varies with TP. - ???

STR+1 DEX+1 ????


added many more descriptions to this
 
Ack, edited my post after you C/Ped Tymon ;-;
Read around, and Dimensional Death seems to be a fivefold hit, not threefold.
 
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