Just because those are the ones available yet, doesn't mean they will be the only ones available. Will likely release more later. as more info about the game is revealedFor those of you who don't know, the website has info on gameplay and their idea of a job system. It sounds like we're limited to melee, mage, gatherer (?), and craftsman.
It's possible that in equipping certain weapons for your melee class, you can get the abilities of different job classes like we have here in ffxi, but it's hard to tell from the screenshots.
Check it out: [link]
That's actually all that I was really wanting with FF14 as well. Fix some of the gameplay issues people have been bitching about since it came out but were "designed way too early to go back and fix;" maybe add jumping, and call it a day. Leave the great, unique stuff about FF11 alone and just update the graphics.Im not really seeing how this "armoury" system is any different than the current ffxi system of job switching.
I recall a few of you arguing it was different, can someone explain how they think it will be?
Seems almost exactly the same as switching jobs in cities, except now you have to switch even to be a fisherman or blacksmith, which I think is retarded.
I suppose i am one of the people who really just want a MASSIVE graphics update, and an entirely new world of content, but with basically the same gameplay as XI.
Also , the teleporting deal seems a bit stupid as well, what are your opinions on that? I mean isnt half the fun exploring by foot, air, boat...etc
Oh, that's what he ment. I thought ment he thought that would be all the classes that would be in the gameActually, I'd say that those are the only four Disciplines. Just that inside those disciplines, we'll see new skills added as time goes on.
So yeah, there'll be new jobs. They just won't be called... jorbs.
Just because those are the ones available yet, doesn't mean they will be the only ones available. Will likely release more later. as more info about the game is revealed
Either way, I don't think gatherer/craftsman will be actual battle jobs.
FFXIV Website said:In general there is a fourfold classification of adventurers based on the disciplinary paths to which they devote themselves...
Also , the teleporting deal seems a bit stupid as well, what are your opinions on that? I mean isnt half the fun exploring by foot, air, boat...etc
I think almost every MMO has that in some form; WoW(for a common example) has it in the flight paths.Yes, because god knows FFXI doesn't have any kind of Teleport.... Dem, Mea, Holla, Yhoator, Xarc, Altepa, Jugner_S, Passhow_S, Meri_S, outpost warps, staging points, or anything like that at all...
Sarcasm aside, I think you're reaching for reasons to be upset in this statement. FFXI has a vast array of teleportation options, all of which require you to get there on foot first. There's no real reason to assume that FFXIV won't be the same way.
Anyone in Germany?
Every day of the Gamecon 6 people at a time get to play FFXIV for 15 min each... Someone in Germany need to go there and get a ticket and tell the rest of us how awesome it is.
Also, it seems Druid is one of the mage jobs in the game.The Gladiator
Red Lotos: Most Damage
"All around hit" (Circle Blade?): AoE
Provoke: Distraction
Long distance shot: Largest range
Shield block: Damage reduction
Sword thrust: precise Attack
Sword slash: strong Attack
Know-How:
If a group member gets in trouble, "Provoke" helps.
Reduce damage to a minimum using "Provoke" and "Shield block".