dedalius said:
To analyze this lets look at the basics of what makes each job better at what it does.
Ninja:
Takes no damage (unless shadows go down).
Speeds up exp pts by dealing dmg as well as tanking.
Speeds up exp pts by not needing a healer.
cons:
Takes a lot of damage when shadows go down (thus making it unrealistic for endgame).
Has a harder time holding hate.
Paladin:
Takes little damage due to high vit and defense.
Holds hate extremely well.
Amazing endgame because of the low damage intake.
cons:
Slows down party by needing MP.
Slows down party by needing a full time healer.
If we were to make paladin faster, then there would be no reason for ninjas. To compensate for that, we would need to make ninjas take less damage, hold hate better, or a combination of the two. This would make ninjas idea for exp parties, because they can still do everything pld can and more in an exp situation.
There is also a down side for a NIN as a tank. It make WHM lazy, their healing skill is sucks and they always complain about do i really have to heal the pt, etc etc etc. Yes, it conserve the MP, but make their magic skill sucks. but an advanage is WHM can Banish III MB if PT doing light SC, and make better divine skill. and remember that NIN lose all shadows when mob AOE which NIN mostly hated, and if both uts still recasting, healer have to spam Cure V and IV to catch up with 100-300 damage nin is taken which make it even worst to keep hate undercontrol.
As for PLD they have MP, even tho isn't much, it give healer some time to rest the mp, while pld keeping hate, at the same time, a good tank will only make healer used 200mp at lowest per mob while pld only lose like 100-200 when the mob die of their max while PLD can still heal themself.
Even tho there is a downtime having pld in a pt, it can control links, NIN can't, they only have 1 provoke, and a lot of nin spell, so, what if you don't have blm or rdm to sleep II the mob? You'll be in a deep doodoo, but pld can use flash or provoke to back it up when there is a links. Slow but safe..
is better to be safe then fast exp, when you die, got raise, you need to wait for weaken to wears off which create more downtime. PLD will reduce that downtime by tanking safely..
So my point is that PLD have the same EXP speed as a NIN pt, if everything goes well
4 days ago I made 7k per hour as PLD/SAM/BLM/BRD/MNK/WHM, which is isn't bad...