Grieve said:Rdm: All spells suffer a 25% reduction in effectiveness while autoattacking an enemy.
Woo!
Of course that probably wouldn't discourage the bad RDM from meleeing anyway. :evil:
Carry on.
Grieve said:Rdm: All spells suffer a 25% reduction in effectiveness while autoattacking an enemy.
Grieve said:THAT is why the rangers are pissed. If YOU arent, You should be. Why?
Cause youre next.
Grieve said:but you will..... and youll feel like you just wasted 2 years too.
Taurothar said:Grieve, no other job can stand 100 feet from a mob while doing their max damage either. It's just part of the job you chose, if you want to kill things, grab some axes, cast utsusemi, and quitcherbitchen.
anesly said:Taurothar said:Grieve, no other job can stand 100 feet from a mob while doing their max damage either. It's just part of the job you chose, if you want to kill things, grab some axes, cast utsusemi, and quitcherbitchen.
Well, it seems to me that if SE has decided all of a sudden that RNG need to be away from mob to do decent damage, they might have provided them (the RNG) with a way to keep the mob away--shadowbind as is right now is not really adequate.
Grieve said:rappa, this isnt the flameboard so i cant really express my feelings about you, but clearly, youre just not getting it......... thats all i can say.
Rappa said:Strid said:Whiney ass cheapos FTW.
Not everything is related to "whiney" people. I highly doubt that S-E was buried under complaints about ninjas not losing hate when they lost their shadows. S-E just tries to keep the balance in the game as best as they can (and you would have to be some kind of superhero to find a way to balance the game that didn't piss SOMEBODY off). They saw what they thought was an imbalance and this was their solution to fix it.
On a more interesting note, has anyone noticed the lack of crying from the ninjas? I checked Allakhazam's ninja forums and most of them said that by just putting a little more effort into hate control that they can still control hate just fine. Maybe the rngs need to quit complaining and get to work on figuring out how to "counter" the "nerf".
Seawolf said:I know it's hard to let go of the superiority complex...
Taurothar said:I really hate how nobody has given this update a chance. Give it a month, after that you can bitch about the changes. Here's an idea, TRY SOMETHING NEW, you guys are so afraid of change that it's almost to the point that you all need static setups that do the exact same thing day after day, cookie cutter parties, monotonous skillchains, and if that's taken away, you'll cry and cry till you have your way. I once again pose my challenge, show me one serious post older than this update info that RNG are overpowered. If you can do that, you can blame the whiners, but comming out and saying that the community whined is just a bold faced LIE. SE did research based on the Census and adjusted accordingly.
Rappa said:Grieve said:rappa, this isnt the flameboard so i cant really express my feelings about you, but clearly, youre just not getting it......... thats all i can say.
Okay, so you want to flame me because I don't agree that this update = the end of mankind? Knock yourself out, you know where the Flameboard is. The difference between this update and all of the previous ones that nerfed non-RNG jobs is that everyone else moved on and kept playing. All I'm seeing is RNGs wanting to quit the game and denounce S-E as the spawn of Satan. Whatever, the servers are getting pretty crowded anyway. Maybe you can quit this game and go power your way through some offline games, since damage and uberness is all that matters to you. :roll:
CubsWoo said:So, basically, all Syn's done in the last 4 posts is prove that this is the mentality of the Ranger. Get goo-goo eyes at the mass damage, claim that RNGs are needed for EVERYTHING mission, quest, and endgame related, and cry foul since they spend more gil in a party they're now entitled to lap everyone else damage-wise.
Every other class has had a nerf or three and has had to adapt. Now it's the Ranger's turn, and suddenly nerfing is patently unfair. Sorry, but that doesn't wash with me. Maybe all the god shells will dump the RNGs and let Monks take their place to do their 1500+ damage Chi Blasts, lol. And you can't get Chain 14, oh noes! If chain XP multipliers improved after 5, this would make a difference!
And Syn, you don't need to sign the bottom of your posts. We know it's you. You already have a signature. We can see your name in the upper left-hand corner.