- Joined
- Jan 8, 2005
- Messages
- 10,286
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- Quetzalcoatl
- Linkshell
- TheNameless
- FFXI
- Elemmire
omg that's so funny XD and true, OP melee
Attention dicks who block doors with immovable objects: stop it.
Seriously, fucking sucks.
There's nothing wrong with the tank. He's a beautiful distraction so you can hunter/smoker two guys while the others run for it. The tank is a beautifull tool when used right, not just a monsterous beatstick. He'd be too strong if he could catch people.
Well, on the smoker front, I've never had a problem playing as one, ever.
There's nothing wrong with the tank. He's a beautiful distraction so you can hunter/smoker two guys while the others run for it. The tank is a beautifull tool when used right, not just a monsterous beatstick. He'd be too strong if he could catch people.
protip: Tank runs faster when he's on fire. I think it's campaign only though, not to sure about that.
http://www.youtube.com/watch?v=9xnUBQc7Adk
Definitely like the change to Smoker, now if only they'd fix the "red reticle, shoot, but miss" thing. That may just be me sucking. Also, hunters and boomers work best when people work together (kinda the theme for the game, everyone is best when it's teamwork. Very unlucky you'll ace the Infected if you're the only Survivor up) but it's so crucial to smoker that attacks go in groups. Not so much anymore, but still amazing when it works.
they changed the smoker? how so? (I haven't played in awhile.. internet sucks too much these days)
General
- Fixed Survivors being able to climb surfaces marked for versus infected only
Fixed a class of SurvivorBot bugs dealing with rescuing downed players
Players can no longer grab ladders while flying through the air after a Tank punch
Shooting near a car with an alarm that has already fired the alarm will no longer make chirping noises
Improved loading time
Fixed mini-gun physics exploit
Fixed propane tanks (and other physics objects) causing players to fall through elevators
Fixed rare achievement bug issues
Fixed several map exploits
Fixed various match making issues
Fixed NAT traversal issues
Versus Changes
- Added HUD elements to show status of other infected players
Changed color of infected player name in chat to red
Fixed exploit where players could spawn infected bots
Fixed instance where a Survivor changing to the infected team would be attacked by infected bots
Normalized special infected melee damage
Made the following client commands cheat protected: "Kill" and "explode"
Fixed exploit where infected players could run away and teleport back to gain health
Players can only change teams once per map
Players can't change teams while other players are still loading
Tank spawns at the same % through the map for both teams in versus mode
Made the Tank and Witch spawn directly on the escape route
Increased chance of getting the Tank or Witch
Fixed team swap issue
Hunter
- Easier to pounce a Survivor who is meleeing
Increased Minimum damage a Hunter pounce does
Smoker
- Fixed Smoker tongue tolerance
Smoker now has to be killed or the tongue destroyed for the tongue to break
Survivors cannot bash someone off the tongue until the Survivor being pulled is paralyzed or hanging
Tongue attacks that fail to paralyze or hang a Survivor will use the shorter ability delay timer
Fixed cases where the ability timer was not using the correct time
Fixed case where you could point at a Survivor but not register a tongue hit
Fixed Smoker tongue not targeting and landing properly through PZ ghosts
Smoker tongue does damage every second while dragging paralyzed Survivors
Tank
- Bashable objects now appear with a red glow
Tanks hitting a car with an alarm disables the alarm permanently
Tank frustration timer is only reset by hitting Survivors with rocks or fists
Reduced autoshotgun damage against Tanks
Witch
- Witch spawns at the same % through the map for both teams
Avoids spawning within a certain % of the tank
Fixed an exploit where the Witch could be woken up and tricked into attacking Survivors
The problem with Smoker now is that it's assfuckingly hard to grab someone thats running in any direction that isn't towards or away from you. Any kind of angular or perpendicular movement is a pain to deal with for grabbing. Which is a shame, because the changes to what happens when you do grab someone isn't enough to warrant such a huge decline in the actual ease of connecting with someone.
I want my Dawn of the Dead Mall Mapand a castle map
and maybe some campaigns made from World War Z stuffz