Multi-Plat Left 4 Dead

Yeah, it fucking sucks that Valve is sitting on updates just so they can release them on the 360 simultaneously. So we PC version owners have to deal with all the shitty bugs and crappy lobby system and servers that couldn't handle the christmas rush. Killing their own game imo.

Granted, I play almost exclusively with other Goons and their friends, so melee/clone glitching and RAGEQUITing almost never happens. It still fucking sucks when you have to spend upwards of 30 minutes joining servers and returning to lobby because of them being horrendously laggy. Even with console commands limiting pings during searches.
 
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I love pubstomping with my Goon brothers. 6552 to 357 on Blood Harvest - They never survived, we had all 4 survive the entire campaign except on the finale, which only I did. Entirely because they used their second tank during the rescue event to just hide and prevent us from continuing. So we had to go out and hunt him down, which gave them enough time to get their final tank to spawn before we could reach the APC. And another on No Mercy where the pubbies went to use the door exploit on NM3, and we demolish all 4 of them before they can break it open. This resulted in many rage quits.
 
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Let's not forget that Zoey startled the witch.

Awesome game, I'm still having fun with it.

Spoiler:
zoeystartledawitch.jpg
 
Attention dicks who block doors with immovable objects: stop it.

Seriously, fucking sucks.
 
Attention dicks who block doors with immovable objects: stop it.

Seriously, fucking sucks.

Valve needs to just fix Versus. Survivors were never meant to make it to the end as often as they do in the first place. It was supposed to be about who can get the furthest before they eventually fall. Not who can reach the end with the least complications/biggest luck with Tank and Witch spawns. Theres a reason why completing a level gives out a huge payload of points compared to not, even if your whole team almost made it to the safe room. You weren't supposed to be able to do it every time.

The Witch needs to be as powerful as she is on Expert in Versus, no matter what difficulty the server is set to. End of Story. Outside of Expert, she's worthless. And she should never spawn in side rooms. Side paths, yes. But a room you probably don't even know exists? Wasted Witch(NM4 at the end has one of these.) I had an idea that the Tank should have a lunge ability that replaced it's attack2 while moving. If standing still, the current rock throw would still be used. It's pretty retarded that a yellow health limping survivor can still outrun the tank if they cut corners right or crouch through a vent/window. The lunge could be balanced by the tank falling during use, requiring a second to get back up, so it's not just an instant speed boost.

Also, the smoker needs to not be a worthless piece of shit with a ridiculously coded autoaim system that doesn't target who you're aiming at, but whoever is closest to you within the vicinity of the reticle. I've that the tongue fire no where near who I was aiming at, just because someone else was closer to me. That person just happened to have a melee spamming buddy next to him, meaning wasted tongue hit. The guy I was aiming at, wasn't bunched up with his buddies, and would have taken fallen damage as soon as he started to get dragged. Theres a reason why good Smoker pulls are so rewarding, where as good Boomer vomits/explodes and Hunter pounces are a dime a dozen.. the system in place makes the Smoker a fucking bitch to play at all. Theres are way too many easy ways to counter a Smoker, on top of the aiming system that chooses targets for you instead of who you want.
 
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Well, on the smoker front, I've never had a problem playing as one, ever.

Witch needs to be stronger, or at least have more limeted spawns (in tighter areas)

There's nothing wrong with the tank. He's a beautiful distraction so you can hunter/smoker two guys while the others run for it. The tank is a beautifull tool when used right, not just a monsterous beatstick. He'd be too strong if he could catch people.

Also, vs. Mode is still about reaching the safehouse. But if you let all 4 of them make it, except maybe the first stage, then you need to reconsider your tactics.
 
There's nothing wrong with the tank. He's a beautiful distraction so you can hunter/smoker two guys while the others run for it. The tank is a beautifull tool when used right, not just a monsterous beatstick. He'd be too strong if he could catch people.

protip: Tank runs faster when he's on fire. I think it's campaign only though, not to sure about that.

http://www.youtube.com/watch?v=9xnUBQc7Adk
 
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Well, on the smoker front, I've never had a problem playing as one, ever.

There isn't much wrong with the Smoker. It's the rest of the game that makes it incredibly difficult. Melee spam & corner/closet camping. Terrible auto-aim system you can't turn off. Lack of real good pull spots in NM4 - there are only two. The cafeteria, and the part under construction at the forklift. Then again, that map sucks for all Infected. Yes, you can pull someone out of the elevator as they go to close it. Congrats. You pulled someone who was retarded and stood in the middle of the elevator.

There's nothing wrong with the tank. He's a beautiful distraction so you can hunter/smoker two guys while the others run for it. The tank is a beautifull tool when used right, not just a monsterous beatstick. He'd be too strong if he could catch people.

I agree... if they're healthy. As is, you're only going to catch people who are in the red. Thats why I thought of the lunge. It's not game breaking in the slightest, since it would share the same 4 second charge that the rock toss uses, and wouldn't cover much ground. But it's something to get them if they're just out of reach. Or fuck. Make him run as fast as the survivors when they're green, not yellow.

protip: Tank runs faster when he's on fire. I think it's campaign only though, not to sure about that.

http://www.youtube.com/watch?v=9xnUBQc7Adk

Theres no reason the tank should be getting FURTHER away from the player at the begining. He should be covering equal ground.
 
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Definitely like the change to Smoker, now if only they'd fix the "red reticle, shoot, but miss" thing. That may just be me sucking. Also, hunters and boomers work best when people work together (kinda the theme for the game, everyone is best when it's teamwork. Very unlucky you'll ace the Infected if you're the only Survivor up) but it's so crucial to smoker that attacks go in groups. Not so much anymore, but still amazing when it works.

And omg yes the tank works best as a distraction. I find just about everyone just sits back when the tank spawns because tank = win amirite?
And then call the tank a noob when he fails to take down all 4 green survivors.
Also, if you're a boomer, and you know the tank is spawning soon (ie, in the next 5-10 seconds), try and vomit on all the survivors. Not only will it limit vision, but the boomed music masks the tank music. Dunno how exploit-y this is, but almost always guarantees one survivor down.

I'd like to see all the melee attacks from special infected do slightly more damage. Hunter melee was a little OP, but was fine with closet camping and such. Either make it more damage, or have a higher delay on Survivor melee, or a quicker recovery by special infected from Survivor melee hits.

For survivor, stick together, and learn to recognize when someone is smoked/pounced even if you've been boomed.

Also, I lol at Survivors camping a room when it's not an event. I've had people camp the NM3 room right ahead of the Start, for no reason what so ever.
 
I just got out of the closest game I had ever played with some of my goon buddies. Blood Harvest Versus, the other team was leading us by 1 point at start of the Finale. I mean we were seriously losing at exactly the same spots. Anyway, things go bad for us at the second tank during the rescue event. 1 Dead, 2 down(one at the bottom of the barn, the other at the top,) and me at 43 Health when the Tank died. Managed to live through a Boomer, and pick up my two downed buddies and the three of us jump in the APC to win it. We probably could've pulled off all 4 surviving, but the 4th guy was a terrible pubbie we picked up.


Then when they start their rescue event, I become the Tank, and rush in to the farm house and knock down the guy lagging behind the rest of his team as they were running upstairs. I back off because a tank against a group of autoshotguns in a narrow hallway is suicide. I ran in to the living room and waited against the wall next to the door in to the kitchen/stairway.

Foolishly, all three of the other guys on their team run down stairs to help their teammate up. So I go crashing through, knocking down one and punting another out the door of the house. One of my teammates constricts the third guy through the window, so I chase after the guy I bounced out of the house, and incapacitate him as well. The guy playing the Smoker lost his hold on the guy he constricted, so I run in and drop him like a sack of potatos before he could pick up his teammates, causing them a total defeat.

I really should start recording demos, because our turn as Survivors during that finale was excellent.
 
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Definitely like the change to Smoker, now if only they'd fix the "red reticle, shoot, but miss" thing. That may just be me sucking. Also, hunters and boomers work best when people work together (kinda the theme for the game, everyone is best when it's teamwork. Very unlucky you'll ace the Infected if you're the only Survivor up) but it's so crucial to smoker that attacks go in groups. Not so much anymore, but still amazing when it works.

they changed the smoker? how so? (I haven't played in awhile.. internet sucks too much these days :( )
 
they changed the smoker? how so? (I haven't played in awhile.. internet sucks too much these days :( )

The tongue isn't as flimsy in regards to objects forcing it to break, but it's a lot harder to connect with it now. Dragging someone now inflicts damage, rather than having to wait until they're pulled against something or are hanging. Also, you can't melee it off someone until after they're "paralyzed," which is poor wording by Valve, as it's any moment after they've lost control of their character, where as people have thought it's after they've been dragged.

Anyway, here's a list of what was changed:

General

  • Fixed Survivors being able to climb surfaces marked for versus infected only

    Fixed a class of SurvivorBot bugs dealing with rescuing downed players

    Players can no longer grab ladders while flying through the air after a Tank punch

    Shooting near a car with an alarm that has already fired the alarm will no longer make chirping noises

    Improved loading time

    Fixed mini-gun physics exploit

    Fixed propane tanks (and other physics objects) causing players to fall through elevators

    Fixed rare achievement bug issues

    Fixed several map exploits

    Fixed various match making issues

    Fixed NAT traversal issues


Versus Changes

  • Added HUD elements to show status of other infected players

    Changed color of infected player name in chat to red

    Fixed exploit where players could spawn infected bots

    Fixed instance where a Survivor changing to the infected team would be attacked by infected bots

    Normalized special infected melee damage

    Made the following client commands cheat protected: "Kill" and "explode"

    Fixed exploit where infected players could run away and teleport back to gain health

    Players can only change teams once per map

    Players can't change teams while other players are still loading

    Tank spawns at the same % through the map for both teams in versus mode

    Made the Tank and Witch spawn directly on the escape route

    Increased chance of getting the Tank or Witch

    Fixed team swap issue


Hunter

  • Easier to pounce a Survivor who is meleeing

    Increased Minimum damage a Hunter pounce does


Smoker

  • Fixed Smoker tongue tolerance

    Smoker now has to be killed or the tongue destroyed for the tongue to break

    Survivors cannot bash someone off the tongue until the Survivor being pulled is paralyzed or hanging

    Tongue attacks that fail to paralyze or hang a Survivor will use the shorter ability delay timer

    Fixed cases where the ability timer was not using the correct time

    Fixed case where you could point at a Survivor but not register a tongue hit

    Fixed Smoker tongue not targeting and landing properly through PZ ghosts

    Smoker tongue does damage every second while dragging paralyzed Survivors


Tank

  • Bashable objects now appear with a red glow

    Tanks hitting a car with an alarm disables the alarm permanently

    Tank frustration timer is only reset by hitting Survivors with rocks or fists

    Reduced autoshotgun damage against Tanks


Witch

  • Witch spawns at the same % through the map for both teams

    Avoids spawning within a certain % of the tank

    Fixed an exploit where the Witch could be woken up and tricked into attacking Survivors

"Normalized special infected melee damage" means Hunters now do 6(down from 10) per swipe, but Boomers and Smokers now do 4(up from 2.) Unlisted however, is that Hunters now inflict damage twice as fast on a pounced target, as well as the person taking damage immediately after a pounce connects, rather than a second later.
 
Holy crap :D I likes the changes they did. I always was pissed how the other team would get an early tank and we'd get ours late and lame :( made me sad panda. Same with the smoker being pretty useless unless you have a good player that knows how to grab someone at the same time.

Also awesome that autoshotty damage has been reduced on Tanks, they made Tanks too easy imo.

Once they fix the few remaining lame things (closet humping and whatnot) it'll be so much better. I also can't wait until they add more maps/campaigns :D I'm still waiting on when they'll add ones where you encounter someone in the character's pasts. Cause that's always in a typical monster movie. A group memeber has to encounter their mother or father or lover or brother or some combination of the sorts as a zombie and deal with it.
 
The problem with Smoker now is that it's assfuckingly hard to grab someone thats running in any direction that isn't towards or away from you. Any kind of angular or perpendicular movement is a pain to deal with for grabbing. Which is a shame, because the changes to what happens when you do grab someone isn't enough to warrant such a huge decline in the actual ease of connecting with someone.
 
The problem with Smoker now is that it's assfuckingly hard to grab someone thats running in any direction that isn't towards or away from you. Any kind of angular or perpendicular movement is a pain to deal with for grabbing. Which is a shame, because the changes to what happens when you do grab someone isn't enough to warrant such a huge decline in the actual ease of connecting with someone.

Yeah, I found this the other day. I don't play as Smoker a lot I find, so I just figure I suck with it, but pulls I should've made just didn't happen. For instance, I was in NM4, and in the Cafeteria room, in kinda the round kitchen entrance, trying to pull survivors down as they were heading into the stairs. I had 3 seperate shots at it, but couldn't grab a single person. I know part of it is me sucking, but that can't be all of it.
 
Personally. I wish they'd hurry the fuck up with the SDK. Why they're waiting so long to release it along aside the DLC when it offers nothing to 360 users is beyond my understanding. I'm hoping that once it's released, someone makes a mod that allows 8 vs. 8. They could even be lazy and just import some character models from HL2 or CS:S. Alyx and Judith wouldn't look out of place, since they're dressed pretty much like any average person today would be.
 
I want my Dawn of the Dead Mall Map :( and a castle map :D and maybe some campaigns made from World War Z stuffz
 
I want my Dawn of the Dead Mall Map :( and a castle map :D and maybe some campaigns made from World War Z stuffz

Well, the only thing you can't do without the SDK in regards to map making at the moment are Tank and Witch spawns, Rescue Events and Object Highlighting.. I think Tanks and Witches need a map meshing type thats only available in L4D. Panic events and the AI Director still work for the most part. One of the Goons over at SA has been working on a crude campaign while learning all the new stuff, and most everything works, including Safe House level transitions.
 
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